Flying and Gravity

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
drakinn
Explorer
Posts: 198
Joined: Sat Jan 24, 2004 12:59 am
Location: Spokane WA

Flying and Gravity

Unread post by drakinn »

Under the fly spell that allows the caster to go 35mph how high can the caster go? Can they break through the atmosphere and get into outer space? I guess what I am wondering is the impact gravity has on the spell.
Skilled Warriors of old
Their wariness was as that of one crossing a river in winter;
Their caution was as that of one in fear of all around;
Their gravity was as that of a guest
Their relaxation was as that of ice at the melting point

Tao Te Ching
User avatar
The Beast
Demon Lord Extraordinaire
Posts: 5959
Joined: Sun Apr 03, 2005 3:28 pm
Comment: You probably think this comment is about you, don't you?
Location: Apocrypha

Unread post by The Beast »

Fly Like the Eagle has an altitude limit, which I forget at the moment. It's a fairly low limit when you compare it to the mutant power of Sonic Flight, which has a ceiling of 40,000 ft.
User avatar
Qev
Hero
Posts: 987
Joined: Sun Aug 07, 2005 7:57 pm
Location: Toronto, ON
Contact:

Unread post by Qev »

Shadowmagic wrote:Fly has an Alt. Max of 1000ft and is 35 mph. Fly as the Eagle does not list an Alt. Max and is 50 mph. This is coming from BoM, didn't check all sources.

In any case, If you aren't in a full EBA, you will suffer from lack of air and from cold long before you reach an altitude that is even close to entering outer-space. Once you reach that distance, you have a little concept called "escape velocity" to consider.

Escape velocity only applies to objects traveling ballistically. Without an altitude cap, the spell's constant velocity ought to let you fly into space, albeit very, very slowly. If it's Rifts, mind the killsats (although that makes me wonder if they're programmed to detect such slow-moving 'launches'). :lol:
"Then you can simply spead the ground dried corpse bits amongst the plants as needed." - Sir Ysbadden

"There weren't many nukes launched in the apocalypse, so the nuclear winter wasn't that bad." - Killer Cyborg
User avatar
The Beast
Demon Lord Extraordinaire
Posts: 5959
Joined: Sun Apr 03, 2005 3:28 pm
Comment: You probably think this comment is about you, don't you?
Location: Apocrypha

Unread post by The Beast »

Qev wrote:If it's Rifts, mind the killsats (although that makes me wonder if they're programmed to detect such slow-moving 'launches'). :lol:


I would say they're programmed to target the 10% (or whatever number) of objects that make it through the counter-orbital debris ring.
User avatar
Talavar
Hero
Posts: 1216
Joined: Wed Mar 14, 2007 9:07 am

Unread post by Talavar »

Qev wrote:Escape velocity only applies to objects traveling ballistically. Without an altitude cap, the spell's constant velocity ought to let you fly into space, albeit very, very slowly. If it's Rifts, mind the killsats (although that makes me wonder if they're programmed to detect such slow-moving 'launches'). :lol:


Is that right? If so, shouldn't the super power Sonic Flight have no altitude cap then?
User avatar
sasha
Adventurer
Posts: 792
Joined: Fri Aug 03, 2007 11:02 am
Location: Petrodvorets, Russia

Unread post by sasha »

You can't fly higher than 1,000 feet. The spell up to that altitude, however, does defy gravity.
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Unread post by drewkitty ~..~ »

Shadowmagic wrote:Fly has an Alt. Max of 1000ft and is 35 mph. Fly as the Eagle does not list an Alt. Max and is 50 mph. This is coming from BoM, didn't check all sources.

In any case, If you aren't in a full EBA, you will suffer from lack of air and from cold long before you reach an altitude that is even close to entering outer-space. Once you reach that distance, you have a little concept called "escape velocity" to consider.




1000' max. altitude for the object being ridden, for the Fly spell.

Nether Fly nor Fly as the Eagle protects the rider nor flyer from the elements.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Mouser13
Megaversal® Ambassador
Posts: 616
Joined: Thu Sep 02, 2004 5:46 pm
Location: Omaha, NE

Unread post by Mouser13 »

My memory going bad, but in the palladium world is their a area of demons and monsters that is blocked off and it says their is not way to fly over, because the fly spells are to low of altitude limit.
User avatar
JTwig
Adventurer
Posts: 704
Joined: Tue Feb 22, 2005 11:02 am
Comment: Molon Labe
Location: Grand Rapids, Michigan

Unread post by JTwig »

Mouser13 wrote:My memory going bad, but in the palladium world is their a area of demons and monsters that is blocked off and it says their is not way to fly over, because the fly spells are to low of altitude limit.


Thats not quite true (I'm assuming your talking about the Land of the Damned). You can easily fly to it if you go over the Sea of Dread, its when you attempt to fly threw the Northern Mountains that you are going to have problems. The peaks are incredible treacherous with wind gust and extremes of weather, not to mention that several of the peaks are significantly taller than Mt. Everest.

As for the initial question, doesn't the HU2 book Aliens Unlimited Galaxy Guide mention something about this?
User avatar
The Beast
Demon Lord Extraordinaire
Posts: 5959
Joined: Sun Apr 03, 2005 3:28 pm
Comment: You probably think this comment is about you, don't you?
Location: Apocrypha

Unread post by The Beast »

I read a magazine article in Iraq that said geese have been know to fly around 30,000 ft. It was in a flying magazine and they were talking about bird strikes.
User avatar
Qev
Hero
Posts: 987
Joined: Sun Aug 07, 2005 7:57 pm
Location: Toronto, ON
Contact:

Unread post by Qev »

Yup, there are geese that routinely fly over Mt. Everest on their migrations. The highest bird ever recorded was, I think, a vulture that got sucked into an aircraft engine at 37000 feet. :shock:
"Then you can simply spead the ground dried corpse bits amongst the plants as needed." - Sir Ysbadden

"There weren't many nukes launched in the apocalypse, so the nuclear winter wasn't that bad." - Killer Cyborg
Rallan
Champion
Posts: 2361
Joined: Sun Oct 01, 2000 1:01 am

Unread post by Rallan »

Qev wrote:
Shadowmagic wrote:Fly has an Alt. Max of 1000ft and is 35 mph. Fly as the Eagle does not list an Alt. Max and is 50 mph. This is coming from BoM, didn't check all sources.

In any case, If you aren't in a full EBA, you will suffer from lack of air and from cold long before you reach an altitude that is even close to entering outer-space. Once you reach that distance, you have a little concept called "escape velocity" to consider.

Escape velocity only applies to objects traveling ballistically. Without an altitude cap, the spell's constant velocity ought to let you fly into space, albeit very, very slowly. If it's Rifts, mind the killsats (although that makes me wonder if they're programmed to detect such slow-moving 'launches'). :lol:


Qev's right. Escape Velocity isn't some universally enforced speed limit that makes it impossible for slow-moving objects to get into space. It's just that if you throw an object slower than that, Earth's gravitational pull will make it fall back down before it can get into orbit. If you've got an object that can ignore gravity and travel at a constant speed (like, oh I dunno, a dude with "Fly As The Eagle"), he could quite happily drift off into space at a constant speed of 50mph as long as he can keep recasting the spell whenever it's about to run out.
Image
Rallan
Champion
Posts: 2361
Joined: Sun Oct 01, 2000 1:01 am

Unread post by Rallan »

Talavar wrote:
Qev wrote:Escape velocity only applies to objects traveling ballistically. Without an altitude cap, the spell's constant velocity ought to let you fly into space, albeit very, very slowly. If it's Rifts, mind the killsats (although that makes me wonder if they're programmed to detect such slow-moving 'launches'). :lol:


Is that right? If so, shouldn't the super power Sonic Flight have no altitude cap then?


Sonic Flight's a super power. It doesn't have much of anything to do with the laws of physics, so it's limited to 1000' because Big Kev said so.

Meanwhile, how exactly do you think escape velocity works anyway?
Image
User avatar
Talavar
Hero
Posts: 1216
Joined: Wed Mar 14, 2007 9:07 am

Unread post by Talavar »

Rallan wrote:Sonic Flight's a super power. It doesn't have much of anything to do with the laws of physics, so it's limited to 1000' because Big Kev said so.

Meanwhile, how exactly do you think escape velocity works anyway?


Sonic Flight's altitude is 45 000 feet actually. I really don't know anything about escape velocity, except that I thought it was based on speed - a rather high speed at that, if a consistently generated Mach 1 wasn't enough to break it.
User avatar
Qev
Hero
Posts: 987
Joined: Sun Aug 07, 2005 7:57 pm
Location: Toronto, ON
Contact:

Unread post by Qev »

Well, the reason we don't have jets and things flying off into space is due to things like air-breathing engines needing air to continue working, and fuel being both heavy and limited in quantity.

If you had a vehicle that could maintain Mach 1 (relative to the surface of the Earth) no matter what, without needing air, it could easily leave the Earth's atmosphere. The moment the engines shut off, of course, it would immediately begin to fall back to Earth, since it's not in any sort of orbit.
"Then you can simply spead the ground dried corpse bits amongst the plants as needed." - Sir Ysbadden

"There weren't many nukes launched in the apocalypse, so the nuclear winter wasn't that bad." - Killer Cyborg
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Unread post by drewkitty ~..~ »

Earth's escape velocity is 11.2 km/sec. which is about 33 mach. But to just reach orbit you just need 7.8 km/sec. which is about 23 mach.

But if you add in the speed of earth rotation, about 1000 mph which is about 1.31 mach, then you can subtract that from the delta-V you need to get into orbit. This is why most launches into space are sent eastward.

So if you haven't figured it out, even Heros with sonic flight, can not reach orbit by themselves before level 22.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
The Beast
Demon Lord Extraordinaire
Posts: 5959
Joined: Sun Apr 03, 2005 3:28 pm
Comment: You probably think this comment is about you, don't you?
Location: Apocrypha

Unread post by The Beast »

drewkitty ~..~ wrote:Earth's escape velocity is 11.2 km/sec. which is about 33 mach. But to just reach orbit you just need 7.8 km/sec. which is about 23 mach.

But if you add in the speed of earth rotation, about 1000 mph which is about 1.31 mach, then you can subtract that from the delta-V you need to get into orbit. This is why most launches into space are sent eastward.

So if you haven't figured it out, even Heros with sonic flight, can not reach orbit by themselves before level 22.


Uh, last I checked, sonic flight didn't increase as you leveled.
Rallan
Champion
Posts: 2361
Joined: Sun Oct 01, 2000 1:01 am

Unread post by Rallan »

Qev wrote:Well, the reason we don't have jets and things flying off into space is due to things like air-breathing engines needing air to continue working, and fuel being both heavy and limited in quantity.


Um... dude? A jet isn't held up by its engine. You may have noticed that on most jet airfcraft, the engines stick out backwards, not down at the ground. The reason jets have a ceiling altitude is because once you get high enough, the air's too thin for the wings to be able to generate enough downwards force to compensate for gravity.
Image
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Unread post by drewkitty ~..~ »

The Beast wrote:
drewkitty ~..~ wrote:Earth's escape velocity is 11.2 km/sec. which is about 33 mach. But to just reach orbit you just need 7.8 km/sec. which is about 23 mach.

But if you add in the speed of earth rotation, about 1000 mph which is about 1.31 mach, then you can subtract that from the delta-V you need to get into orbit. This is why most launches into space are sent eastward.

So if you haven't figured it out, even Heros with sonic flight, can not reach orbit by themselves before level 22.


Uh, last I checked, sonic flight didn't increase as you leveled.



I don't know why, but I was thinking the sonic flight power inncressed 1M / level. Looked it up in both HUr and HU2 and both only get you to 1M.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Talavar
Hero
Posts: 1216
Joined: Wed Mar 14, 2007 9:07 am

Unread post by Talavar »

Can someone explain escape velocity? Say something - like a superhero - is generating flight thrust at Mach 1 that isn't dependent on pushing off of the surface of the earth, or atmosphere - they're already defeating gravity just by flying, right? So what keeps them from reaching orbit?
User avatar
Qev
Hero
Posts: 987
Joined: Sun Aug 07, 2005 7:57 pm
Location: Toronto, ON
Contact:

Unread post by Qev »

Talavar wrote:Can someone explain escape velocity? Say something - like a superhero - is generating flight thrust at Mach 1 that isn't dependent on pushing off of the surface of the earth, or atmosphere - they're already defeating gravity just by flying, right? So what keeps them from reaching orbit?

Escape velocity is the velocity that a ballistic (ie. unpowered, like a bullet) object would need, starting from the surface of the Earth (or whatever massive body you're dealing with), in order for it to completely escape the gravitational influence of the Earth/Planet/Whatever. For Earth, the escape velocity from the surface is around Mach 33.

Orbit is the state where an object is traveling at a high-enough velocity that it can literally fall around the Earth without hitting it. There's no force or energy being expended to hold it up against gravity; it's in free-fall. To maintain an orbit 200 km above the Earth's surface, you'd need a (tangental) velocity of around 7.8 km/s, or Mach 23.

For a superhero with Sonic Flight (assuming no arbitrary flight ceiling), he or she could easily leave the Earth's atmosphere and fly to any arbitrary height, as they can fly at a fixed velocity. However, at no point are they in orbit; they'd still feel the full force of Earth's gravity pulling downward on them (more or less), and if they stopped using their power they'd immediately begin to fall back to Earth.

Actually, the hero with Sonic Flight could enter orbit around the Earth. At a distance of 3.5 million km, the orbital velocity is roughly Mach 1. :lol:
"Then you can simply spead the ground dried corpse bits amongst the plants as needed." - Sir Ysbadden

"There weren't many nukes launched in the apocalypse, so the nuclear winter wasn't that bad." - Killer Cyborg
Locked

Return to “G.M.s Forum”