It's been a few months now since Rifter #40 came out with my article on spell books, and I was wanting to get some feed back on it, if I could.
Specifically, have any of you incorporated spell books into any of your games, either as a part of a plot/NPC/villain/treasure or by letting your players use the optional rules for their own books? I know how it works in my own group, but would like to know how it's faring in the -real- world. Thanks!
Spell books (GMs perspective)
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- Scott Gibbons
- Palladium Books® Staff
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Spell books (GMs perspective)
A wise man once said, "Only a fool takes offense where none was intended." I repeat this good advice to myself at least once a day.
Calm, reasoned discourse is the best way to change minds; too bad all the calm & reason in the world can't open a willfully closed mind.
Calm, reasoned discourse is the best way to change minds; too bad all the calm & reason in the world can't open a willfully closed mind.