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Posted: Fri Jan 18, 2008 8:24 am
by devillin
My group has always ruled that it depends on what is hitting the missiles and what kind of missiles are being hit. Basically, plasma missiles cook off any ammo that uses combustion or burning type damage. So, you can use them to blow plasma, HE, and fragmentation missiles/grenades. Fusion weapons, as per RUE, completely atomize anything they destroy: clothes, armor, weapons, and ammo. So in most cases, ammo hit by fusion weapons would just disappear before they actually got a chance to explode. Fusion ammo can't be cooked off by a blast since it is an electrical based reaction, like a fission bomb. However, hit it with enough juice and you can short out the electrical circuits causing it to detonate early. Fragmentation weapons can be cooked off, but have 0 chance of cooking off something else, unless it manages to catch the surrounding area on fire somehow. AP ammo has a very low chance of cooking off and cooking something else off since the majority of its damage comes from kinetic damage. Same thing with Slammer/concussion missiles/grenades. They do mostly kinetic and concussion damage. Unless the item is fragile, like those nerve agent containers from "The Rock", they have 0 chance of cooking something off.

Hope this helps.

Posted: Fri Jan 18, 2008 12:22 pm
by drewkitty ~..~
If the extra missles are not strored in a armored carrying case and are caught with in the blast radius, then they are suseptible to be cooking off. However, I would say that unless the missles have been fired the warheads would not go off with just the rocket fuel cooking off, doing 2d6 MD per missile that cooks off, with a MD blast radius of 1' per missile. (with a SD blast radius outside of that of maybe....3d6 sd & 5 ft / missile.

Posted: Fri Jan 18, 2008 5:00 pm
by drewkitty ~..~
Plasma and nuke missiles need to be armed for their war heads to go off as desined, the only way for them to possibly cook off the war heads would be if they were in the launcher.