Feel free to use and abuse as your heart's desire.
Hit Location (GM’s feel free to adjust as you see fit.) by Robert F. Miller, Sr.
Roll % Body Location Hit Table
80-100% Right Side
40-79% Front (Use for Back if aiming/striking at Back)
19-39% Left Side
1-18% Back (Use for Front it aiming/striking at Front)
Roll Below On Specific Hit Location Table (See Note*)
90-100% Head, Front Only
98-100% Top of Head
90-97% Forehead
85-89% Eye (1-50% Left Eye, 51-100% Right Eye)
70-84% Nose
60-69% Ear (1-50% Left Ear, 51-100% Right Ear)
45-59% Mouth
30-44% Check
11-29% Jaw
1-10% Neck
90-100% Head, Back Only
98-100% Top of Head
70-97% Top Half (Top to half way down of back of head.)
60-69% Ear (1-50% Left Ear, 51-100% Right Ear)
11-59% Lower Half (From base of skull to half way up.)
1-10% Neck
40-89% Upper Body
90-100% Shoulder
75-89% Side (Rib Cage area)
64-74% Upper Arm
58-63% Elbow
47-57% Lower Arm
40-46% Wrist
30-39% Hand
24-29% Thumb
18-23% Index Finger
12-17% Middle Finger
6-11% Ring Finger
1-5% Little Finger
1-39% Lower Body
90-100% Thigh
75-89% Side (Gut Area, below Rib Cage)
64-74% Upper Leg
58-63% Knee
47-57% Lower Leg
40-46% Ankle
30-39% Foot
24-29% Big Toe
18-23% Next Toe
12-17% Middle Toe
6-11% “Ring” Toe
1-5% Little Toe
(GM’s feel free to adjust as you see fit.)
*Note: 1st, roll on Body Hit Location Table. 2nd, roll to see which section of the body you hit, Head, Upper Body or Lower Body. 3rd, for specific body part you hit. (EX: Roll = 82% on Body Hit Location Table = a Right Side Hit. Then roll under Specific Hit Location Table, result = 56% Upper Body. Last, roll under Upper Body table, result = 48% Lower Arm. Attacker hit the Right Lower Arm of his opponent.) The following circumstance bonuses/penalties are applied to the Specific Hit Location Table Head, Upper Body or Lower Body. Then apply also to tables under Head, Upper Body or Lower Body. Add + or -10% to roll for each height advantage/disadvantage. (EX: Large creature fighting medium creature. Large gets +10% on hit location and medium gets –10% vs large. Large to small +20%, small to large –20%.) Same applies for same size creatures fighting on hill. Higher ground one gets +10%, lower one gets –10%. Also adjust for type attacks like overhead strike might get +20% on Specific Hit Location Table. Ranged weapons: Add or subtract 5% for each point of Aim for a called shot. (EX: +3 to Aim and does called shot to head = +15% and called shot to legs –15%) Of course, any strikes above 100% = 100% Head Hit. Any strikes below 1% = 1%.
Enjoy
Yet another Hit Location Table
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Yet another Hit Location Table
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sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.