Making a Martial Arts Tournament game,any ideas?

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Making a Martial Arts Tournament game,any ideas?

Unread post by gaby »

I am planing to make a game where thers a Martial Arts Tournament.

It,s like the movie Bloodsport,What I need help with is What style of Martial Arts and Personality to give to my Fighters.

any ideas?
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Re: Making a Martial Arts Tournament game,any ideas?

Unread post by Sentinel »

gaby wrote:I am planing to make a game where thers a Martial Arts Tournament.

It,s like the movie Bloodsport,What I need help with is What style of Martial Arts and Personality to give to my Fighters.

any ideas?


Could use a little more information first.

When you say similar to Bloodsport, do you mean that no fighters will have Chi Powers? Arts of Invisibility?
Will there be weapons?
Multiple opponents?
Is there a prize?

What martial arts styles will you be allowing? Which ones (if any) will you be restricting?
How many players? What O.C.C.s are permissable?


Generally speaking, you will probably find that styles such as Tae Kwon Do, Thai Kickboxing, and Xing Chiao will be favored by the aggressive fighters. These guys (and girls) can usually be over-confident & cocky show-offs in terms of personality (although they do not have to be), while a Snake Stylist will be more subtle: quiet, and understated, lulling his foes into a sense of false security.
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Unread post by Sentinel »

macksting wrote:Fong Ngan seems like it would have some success in an arena vs. single opponents, yes?


I would say so.

It has excellent moves, a good number of attacks (4 at level one), and some nice special moves as well.

Very well suited to an agressive, direct fighter.
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Sentinel wrote:
macksting wrote:Fong Ngan seems like it would have some success in an arena vs. single opponents, yes?


I would say so.

It has excellent moves, a good number of attacks (4 at level one), and some nice special moves as well.

Very well suited to an agressive, direct fighter.


And yet, and Akido fighter with a good Chi and the Soft Chi power could clean them up.

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"I pump my soft chi, and throw him about a mile."
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Unread post by Sentinel »

Mark Hall wrote:
Sentinel wrote:
macksting wrote:Fong Ngan seems like it would have some success in an arena vs. single opponents, yes?


I would say so.

It has excellent moves, a good number of attacks (4 at level one), and some nice special moves as well.

Very well suited to an agressive, direct fighter.


And yet, and Akido fighter with a good Chi and the Soft Chi power could clean them up.

"I grab his shoulders and kick him in the crotch!"
"I pump my soft chi, and throw him about a mile."


Well, it comes down to dice rolls.
Even loaded up with 100 chi and Soft Chi, if the non-chi master has better bonuses to Strike/Parry/Dodge, and manuevers like maintain Balance and/or Breakfall, then the non-chi master has an advantage, especially if they have more attacks per melee.

Of course, a natural 20 pretty much trumps high bonuses...
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Unread post by bigbobsr6000 »

I agree, it's just a roll of the dice, could be good, could be bad.
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It would not the first time I defeated a Chi master with a martial artist who had Tang Su.

Or Tae Kwon Do.

Or Ninjitsu.
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Unread post by bigbobsr6000 »

One way to do it is limit to same MA style vs same MA style.

Like a Tae Kwon Do tournament or a Ninjitsu tournament, etc.

Then the winners of each compete in a free-style tournament. This would determine the over all champion. Of course this last tournament could be volunteer only if you want.

:D
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Unread post by Sentinel »

If you are a comic fan, I strenuously recommend reading The Immortal Iron Fist.
It has an excellent martial arts tournament on-going currently.
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Unread post by Sentinel »

Do not underestimate the dodging prowess of the Monkey stylist.

Of course, you could just roll up a Drunken Style/Monkey Style DMA. :D
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Unread post by Sentinel »

Misfit KotLD wrote:Why do I hear the Mortal Kombat theme now?


That topic thread is in Sound Off.


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Unread post by Sentinel »

Gravitus Everlast wrote:ooh... Drunken Monkey? That's dangerous. Between the toxic belch and the poo flinging... I feel sorry for the other guy.


Although the character was never given the opportunity to play, I rolled up a Talus (Rifts Dimension Book 4: Skraypers) with Monkey Style kung-fu.

I managed to keep the secret from other perspective players by calling it Tai Sing Pek Kwar, which is a near-equivalent of the actual Chinese name.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

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Mephisto wrote:
Sentinel wrote:If you are a comic fan, I strenuously recommend reading The Immortal Iron Fist.
It has an excellent martial arts tournament on-going currently.


I think one anime that would make an excellent N&S sourcebook would be Grappler Baki; that was simply one great show (and had one of the best tournaments I've ever seen)


Grappler Baki was a very entertaining OAV. I do recommend it. 8-)
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Unread post by Sentinel »

Mephisto wrote:
Sentinel wrote:
Mephisto wrote:
Sentinel wrote:If you are a comic fan, I strenuously recommend reading The Immortal Iron Fist.
It has an excellent martial arts tournament on-going currently.


I think one anime that would make an excellent N&S sourcebook would be Grappler Baki; that was simply one great show (and had one of the best tournaments I've ever seen)


Grappler Baki was a very entertaining OAV. I do recommend it. 8-)


Not to break any conversion rules but could you imagine trying to stat out Yojiro Hanma? His bonuses would be insane!


Within his own context, yes.

Would Baki Hanma be such a master compared to Kenshiro (Fist of the Northstar)?
Probably not.

It is important when building such characters who are based on other inspirations to not let the "wow! Kewlness" get away from you, and keep everything in scale to everything else.

Again however, I did very much like the OAV, and Baki Hanma would be a very excellent character to build an inspiration on.
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Unread post by Mantisking »

Sentinel wrote:I managed to keep the secret from other perspective players by calling it Tai Sing Pek Kwar, which is a near-equivalent of the actual Chinese name.

"Great Sage Axe Chop" :) I guess they weren't into martial arts then?
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Mantisking wrote:
Sentinel wrote:I managed to keep the secret from other perspective players by calling it Tai Sing Pek Kwar, which is a near-equivalent of the actual Chinese name.

"Great Sage Axe Chop" :) I guess they weren't into martial arts then?


None of us were fluent Chinese Speakers.

I was working from an approximation I recalled from a series of articles on Master Paulie Zink.

I suppose I would have been more accurate with "Tai Shing Pek Kwar".
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That's the best place to start. Otherwise, listen to Sentinel~lather

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Unread post by Sentinel »

Fair enough. I was assuming that while Kenshiro might be known to those posters/readers who haven't seen the anime, Rei and Raoh might not be. 8-)
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Unread post by Sentinel »

Misfit KotLD wrote:
Sentinel wrote:Fair enough. I was assuming that while Kenshiro might be known to those posters/readers who haven't seen the anime, Rei and Raoh might not be. 8-)

Well, Ken had a BMF wallet, but Raoh still spanked him like a naughty schoolgirl.


Out-of-curiousity, have you seen both endings?

In one, Raoh is clearly about to throw the death-blow when the girl Lynn stops him.

In the alternate ending, both Ken and Raoh are about to strike each other, but are stopped mid-blow by Lynn.
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That's the best place to start. Otherwise, listen to Sentinel~lather

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Unread post by Sentinel »

Misfit KotLD wrote:No, the one ending I have is Lynn stepping in and scholing Raoh.


Ah. Well, there is an alternate, in which Ken is still on his feet/knees, fighting.
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Unread post by Sentinel »

Misfit KotLD wrote:
Sentinel wrote:
Misfit KotLD wrote:No, the one ending I have is Lynn stepping in and scholing Raoh.


Ah. Well, there is an alternate, in which Ken is still on his feet/knees, fighting.

I like the way Raoh's win and sparing of Ken ties in with what their father tried to teach him about power and perception.


I would not attempt to qualify one as better than the other.
I'd simply recommending seeing them both, and seeing how you like each version.
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Unread post by Sentinel »

Misfit KotLD wrote:
Sentinel wrote:
Misfit KotLD wrote:
Sentinel wrote:
Misfit KotLD wrote:No, the one ending I have is Lynn stepping in and scholing Raoh.


Ah. Well, there is an alternate, in which Ken is still on his feet/knees, fighting.

I like the way Raoh's win and sparing of Ken ties in with what their father tried to teach him about power and perception.


I would not attempt to qualify one as better than the other.
I'd simply recommending seeing them both, and seeing how you like each version.

If I had the alternate ending to watch, I would. Fist of the North Star is one of my all time favorites.


Let me know the next time you're in Northern VA. 8-)
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Unread post by Mantisking »

Sentinel wrote:None of us were fluent Chinese Speakers.

I don't speak Chinese, but I know enough about martial arts that I'd recognize the name. :)

Sentinel wrote:I was working from an approximation I recalled from a series of articles on Master Paulie Zink.

Who's fallen into disrepute in recent years.

Sentinel wrote:I suppose I would have been more accurate with "Tai Shing Pek Kwar".

Yup.
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Mantisking wrote:
Sentinel wrote:None of us were fluent Chinese Speakers.

I don't speak Chinese, but I know enough about martial arts that I'd recognize the name. :)

I was more familiar with Korean and Japanese styles at the time.

Sentinel wrote:I was working from an approximation I recalled from a series of articles on Master Paulie Zink.

Who's fallen into disrepute in recent years.

He was pretty reputable at the time.
Sentinel wrote:I suppose I would have been more accurate with "Tai Shing Pek Kwar".

Yup.


And there we are.
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Re: Making a Martial Arts Tournament game,any ideas?

Unread post by Mantisking »

gaby wrote:I am planing to make a game where thers a Martial Arts Tournament.

It,s like the movie Bloodsport,What I need help with is What style of Martial Arts and Personality to give to my Fighters.

If it's based on the movie, then why not just use the styles and personalities of the fighters in that movie?

gaby wrote:any ideas?

Don't bother with dice rolls for fights that don't invlve the characters. Either go with GM fiat or flip a coin, it'll speed things up.
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Re: Making a Martial Arts Tournament game,any ideas?

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Mantisking wrote:
gaby wrote:I am planing to make a game where thers a Martial Arts Tournament.

It,s like the movie Bloodsport,What I need help with is What style of Martial Arts and Personality to give to my Fighters.

If it's based on the movie, then why not just use the styles and personalities of the fighters in that movie?

GM/Player originality?
Inclusion of special abilities & Martial Arts powers not found in the film?

gaby wrote:any ideas?

Don't bother with dice rolls for fights that don't invlve the characters. Either go with GM fiat or flip a coin, it'll speed things up.


I advocate GM fiat on that one.
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Re: Making a Martial Arts Tournament game,any ideas?

Unread post by Mantisking »

gaby wrote:I am planing to make a game where thers a Martial Arts Tournament.

It,s like the movie Bloodsport,What I need help with is What style of Martial Arts and Personality to give to my Fighters.
Mantisking wrote:If it's based on the movie, then why not just use the styles and personalities of the fighters in that movie?
Sentinel wrote:GM/Player originality? Inclusion of special abilities & Martial Arts powers not found in the film?

The players can be left to their own devices. As to the GM, most of the fighters in the movie are essentially cardboard cutouts with only their fighting style and clothing to distinguish them. If the PCs don't interact with them outside the fighting area there's no need to flesh them out. If Gaby uses the fighters from the movie, it's a good starting point and makes things easier. Although MAPs can be added depending on the power level of the game. The big deal for me would be NPC tactics, but that would generally be covered by personality

gaby wrote:any ideas?
Mantisking wrote:Don't bother with dice rolls for fights that don't involve the characters. Either go with GM fiat or flip a coin, it'll speed things up.
Sentinel wrote:I advocate GM fiat on that one.

A coin flip can add a tiny bit of randomness. But I'd use GM fiat when it comes to the "big bad".
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Unread post by Sentinel »

I've had some luck with shortening fights between NPCs to a series of four "quick rolls" (roll D20, add PP attribute: highest score wins), with two rolls each. Tie-Breakers are resolved with one hit each as per normal.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

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Try this Martial Art

Unread post by Daikuma »

The Ancient Art of "Sweep the Leg, Johnny"

And remember, the final move is always delivered with a convertable.
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Unread post by Mantisking »

Sentinel wrote:If you are a comic fan, I strenuously recommend reading The Immortal Iron Fist.
It has an excellent martial arts tournament on-going currently.

There's also a Badger graphic novel called "The Wish" that features a tournament as the main plotline.

Sentinel wrote:I've had some luck with shortening fights between NPCs to a series of four "quick rolls" (roll D20, add PP attribute: highest score wins), with two rolls each. Tie-Breakers are resolved with one hit each as per normal.

Sounds like that could work.
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Mantisking wrote:
Sentinel wrote:If you are a comic fan, I strenuously recommend reading The Immortal Iron Fist.
It has an excellent martial arts tournament on-going currently.

There's also a Badger graphic novel called "The Wish" that features a tournament as the main plotline.

I love that GN. I have two copies myself. Since it is long out of print however, I didn't think to recommend it due to it's being so hard to acquire.
Sentinel wrote:I've had some luck with shortening fights between NPCs to a series of four "quick rolls" (roll D20, add PP attribute: highest score wins), with two rolls each. Tie-Breakers are resolved with one hit each as per normal.

Sounds like that could work.


Faster than the Battlesystem anyway.
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Unread post by Mantisking »

Sentinel wrote:If you are a comic fan, I strenuously recommend reading The Immortal Iron Fist.
It has an excellent martial arts tournament on-going currently.
Mantisking wrote:There's also a Badger graphic novel called "The Wish" that features a tournament as the main plotline.
Sentinel wrote:I love that GN. I have two copies myself. Since it is long out of print however, I didn't think to recommend it due to it's being so hard to acquire.

I've got a copy somewhere. :)

Sentinel wrote:I've had some luck with shortening fights between NPCs to a series of four "quick rolls" (roll D20, add PP attribute: highest score wins), with two rolls each. Tie-Breakers are resolved with one hit each as per normal.
Mantisking wrote:Sounds like that could work.
Sentinel wrote:Faster than the Battlesystem anyway.

Battlesystem?
Sentinel
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Unread post by Sentinel »

You don't remember the Battle Sytem set?

It was originally suppposed to be a system mechanic for large scale battles with games like D&D. It was supposed to make those battles run faster.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha
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