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MDC due to being creature of magic makes no sense in Splicer

Posted: Fri Feb 01, 2008 5:48 pm
by csbioborg
Magic creatures MDC brought over to Splicers makes no sense. The remise for MDC for magic creatures in Rifts is magic is so much stronger there than say the Palladium fantasy world. Splicer's world has absolutely no ley lines according to the book. There is a whole page dedicated to how magically void the Splicer's world is. Yet the game only makes modifications to magic and says supernatural stenghth and MDC will stay the same. I have a off and on game that spends most of its time in Rifts Earth. As we only get together occsaionlly we take turns at being DM. ONe person will make a adventure and at its end we turn it over to another person.

This time my plan is to have a retirval mission into Splicers. The premise is one of the NPC's (a Society of Sages Member) has was randomly blasted through a rift during our last adventure which had us defeating a adult great horned dragon. The NPC is a head hunter that was thought killed helping us slay the dragon. The society finnaly has found him on the Splicer world through a divination. We are going there to get are old friend. The twist is it has been a number of years since he went throuhg the rift. In those years he was captured and turned into a biotic. He dosen't remeber us as a result. The resistance group that he is with thinks that he suffers from the delusion that he is from another world. This is actually a small part of his memory coming back to the surface.

We have several magic MDC charecters. Inlucding my own bioborg, We have a renegage mage from the city with the three gods and a tattoo man I think that we should all have to revert to S.D.C. beings while over there. Since our campiagn is pretty egalitarian mostlyt since we take turns as DM I need to resolve this. Also I find it strange that supernatural being that have less in common with mammals than lizards would will triiger the nanotech plague. Comments advice suggestions?

Posted: Fri Feb 01, 2008 7:40 pm
by Jesterzzn
Short answer is that the old Rifts explination of why CoM are MDC/SN Str has been retconed all to hell long before Splicers was released. In fact, even the first conversion book started to chip away at that premise.

The easiest way is to make everything SDC. My personal way would be to just use the rules and ignore the inconsistancies in the fluff text. Neither are really ideal, but I would probably take both to my players and let them decide.

Posted: Fri Feb 01, 2008 8:11 pm
by csbioborg
Jesterzzn wrote:Short answer is that the old Rifts explination of why CoM are MDC/SN Str has been retconed all to hell long before Splicers was released. In fact, even the first conversion book started to chip away at that premise.

The easiest way is to make everything SDC. My personal way would be to just use the rules and ignore the inconsistancies in the fluff text. Neither are really ideal, but I would probably take both to my players and let them decide.


What is the new explaination if you don't mind me asking.
Well it kind of is coming down to MDC vs NonMDC player charecters other than myself.
The game will be way to unbalanced if I let the MDC guys stay and the other PC don't get to keep to many of there weapons. I'm letting the charecters know in advance some of the nature of Splicer world so they can prepare but it is still going to be difficult to keep between the charecters a balance.

Posted: Fri Feb 01, 2008 8:29 pm
by Jesterzzn
That's the million dollar question. I don't think there was ever an official readdressing of why Magic creatures are MDC, nor an official abandonment of the original explanation. There was however an erosion of the explanation by the continual introduction of creatures with out the Supernatural (or CoM) tag that still somehow possess Supernatural strength. Some of the lamest examples can be found in Juicer Uprising, just to give you an idea of how far this goes back. There were even a few in the original conversion book, though not nearly as bad as the ones that have come later.

However because of that gradual erosion, it has simply become standard reasoning for CoM to be MDC in any world that has MDC in its rules. It's kinda frustrating to those of us that have been around since the beginning of Rifts, but like power creep its just part of the package these days.

Posted: Sun Feb 03, 2008 4:35 am
by Lucas
um because?

Posted: Sun Feb 03, 2008 5:26 am
by Lucas
maybe a different type of magic energy

Posted: Mon Feb 04, 2008 12:00 am
by csbioborg
I buy a a thing I read on robotech conversion once that a dragon should have their mdc reduced to 1/3 of their rifts mdc. I can see similar creatures remain mdc but simply reduced. However I am talking about say a brownie or a any given humanoid creature you see in the phase world aliens that are completely humaniod. On the other hand a strata who is crystaline or a kreegor who is heavily armored would just get a reduction

Posted: Mon Feb 04, 2008 12:00 am
by csbioborg
I buy a a thing I read on robotech conversion once that a dragon should have their mdc reduced to 1/3 of their rifts mdc. I can see similar creatures remain mdc but simply reduced. However I am talking about say a brownie or a any given humanoid creature you see in the phase world aliens that are completely humaniod. On the other hand a strata who is crystaline or a kreegor who is heavily armored would just get a reduction

Posted: Mon Feb 04, 2008 6:42 pm
by The Baron of chaos
Hmm Reducing? For maigcla creature like Dragons is ok, but what about the NON magical MDC beings? Kreegor , apart witches and Noble class, are non magical. The same is true for Tarlok. MDC has become less and less depending on magic(MDC univer with low magic willl see the magical creature less powerfull, but not to human SDC level, and sluggish somehow, generally dragons and demons teleport somehwere else asap, due the fact they don't need PPE to dimensional teleport...for the chronicle maigc is not needed to travel between dimensions it just make things easiers)

Posted: Mon Feb 04, 2008 6:59 pm
by csbioborg
The Baron of chaos wrote:Hmm Reducing? For maigcla creature like Dragons is ok, but what about the NON magical MDC beings? Kreegor , apart witches and Noble class, are non magical. The same is true for Tarlok. MDC has become less and less depending on magic(MDC univer with low magic willl see the magical creature less powerfull, but not to human SDC level, and sluggish somehow, generally dragons and demons teleport somehwere else asap, due the fact they don't need PPE to dimensional teleport...for the chronicle maigc is not needed to travel between dimensions it just make things easiers)


Kreegor have no magical powers but they were created by the Splugorth so I was thinking there might be something innate magical in thier MDC. That was just to make a point however. I'm really just trying to prepare a venture into Splicer's. The question being. Is the bioborg MDC purely becasue of magic or did magic make him a nonmagical MDC creature. They do not neccarily have any magic just like Kreegor.

I really just want to make the several MDC magic folk have to deal with being SDC. The juicer turned MDC (from Juicer Uprising Aliens) I'm balancing with a bunch of rolls for possesion etc. from the machine

I do need a conversion table for MDC to SDC. I don't have one available.
I'm also debating whether to let one of our (former) C.S. Commandos become turned into a technojockey?? He's getting more and more under powered as the time goes by.


I also need to figure out how to get the biotic's memories back. I'm thinking a mind Melter NPC on loan from the society of sages.