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help with adventure

Posted: Mon Feb 04, 2008 10:41 pm
by csbioborg
The charecter's are going to Splicer's orginally to get a comrade turned into a biotic. They work for the Society of Sages. All are human supremists.

Two problems I have to deal with that I haven't worked out.

They encounter Splicer bio tech.
They realize how much this could benefit humanity. This will probaly take place if the D book comes out in time around the time of Hades Dyval spilling out to Rifts
My NPC convinces them that for the good of rifts humanity they need to aquire it.

First part they find biotic in a cell that is about to fall to the robots.

My intial response is fro them to save the colony in exchange for genetic information. That needs development. It also needs a fleshing out of the brain pools and libarians etc

They find the biotic. HOw do they get his memories back?

Even if they get the information how do they store it.

Once back in Rifts how do they cleanse themselves of Nanos (I'm thinking magic or just a big emp pulse from society)

Now how do they get the information to CS Texas without being caught. They'll need to give it directly to Branson.

Even if they get finish the info will take decades for Branson to decipher so won't affect Rifts canon.

Also what equipment should the Scoiety loan them to further the mission.
Advice

Posted: Fri Feb 08, 2008 3:52 am
by Noon
That's...completely railroaded! Even has a mmorpg like 'Even if you suceed, the result doesn't actually change the world' ending. Not that I haven't written just the same sort of adventure synopsis in my time (in my defense, I'm gamist inclined - the railroad was spiked and covered in traps).

I'd suggest simply writing a timeline of events, where things happen at certain times unless the PC's interfere. When these events happen, it has some interesting change or effect on the world around the PC, where ever they are when the change happens.

That pretty much answers your questions - how do they get the info back, or store it, or get it out of texas? Who cares - if they do, nice, if they don't find a way themselves, the world changes in strange and entertaining ways. It's win/win.

But don't be a wet blanket and tell them off if they fail at the whole thing - if your not playing it to win (like you would a chess game), then don't get so pent up about anyone losing.