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Animating a pack of rats/rodents as 1 Zombie/Mummy?

Posted: Mon Feb 11, 2008 9:41 pm
by Rimmerdal
Would you allow?

Would the pack be counted as one undead?

Attack/Combat details as one entity?

Re: Animating a pack rats/rodents as Zombie/Mummy?

Posted: Tue Feb 12, 2008 12:17 am
by Killer Cyborg
Rimmerdal wrote:Would you allow?


Animate, sure.
Mummy, no.

Would the pack be counted as one undead?


Nope.

Attack/Combat details as one entity?


N/A

Posted: Wed Feb 13, 2008 7:32 pm
by Rimmerdal
Gravitus Everlast wrote:That's a very good idea. And yeah, I would go by a weight ratio compared to the level of your spell casting.

By the way, a "Pack Rat" does not indicate a Pack of rats. A pack rat is a type of rat that steals things and "Packs" them away in its nest. In some cases the pack rat even puts something back in place of what it stole. They tend to be fond of shiny things, so watch your jewlery.


:lol: I see that mis-type. a 130-200 lbs. would be about average human. that mean a pack would have 65-100 rats. Yikes...lots of rats.

As rats die hit points go from the main entity. Each Pound represents so much SDC/MDC...that sound right?

Posted: Thu Feb 14, 2008 1:35 am
by Library Ogre
I would instead use a variation of Summon/Control Rodents.

Posted: Thu Feb 14, 2008 12:17 pm
by Library Ogre
Which is why I said a variation.

Posted: Thu Feb 14, 2008 8:46 pm
by Rimmerdal
Mark Hall wrote:Which is why I said a variation.


AS there summoned they become undead...meaning no mumification, Animating of Zombifying as normal. Certainly faster creation.

Vampires can be Bats..so rodents easily fit the undead motiff. I'll work on this little spell.

Posted: Thu Feb 14, 2008 8:47 pm
by Rimmerdal
Gravitus Everlast wrote:That would be good too, but it wouldn't be undead rodents, which was his original question. Though who says once you've summoned them and controlled them that you can't then make them undead.


I think I get his idea...as they get summoned they change to udead.