Greetings and Salutations. An additional place one can find the Jinn is in the Palladium Fantasy Main Book, 2nd Edition (back of the book). I didn't see it mentioned yet, so I thought to include it. Now, onto a different question asked ...
jackylcale wrote:I just had my group deal with one of those.
But I ran into a problem.
Like you always do with "3 wishes."
The PC who had freed the jinn from it's magical prison had one wish left. They, knowing a little about the decietful demons , wished that the jinn would: " leave them alone and go away" or some variation of that.
I didn't really want that to happen, so I had it return later for a fight, based on the idea of " you didn't say how long I had to leave you alone for!"
Well, the Jinn does not have to have the direct conflict for the battle. Remember, they already made two wishes, and I'm sure the Jinn made trouble with those two alone. The Jinn may even leave them alone ... by going to said mob boss (for example) who he stole the 1 million credits you asked for on wish one and tell him to politely leave the group alone too, just because they stole from said boss is no reason to go out and kill them. Technically, the Jinn is asking the mob boss to leave them alone, but in truth ratting them out. Those resurrection spells you asked for? Well, the Jinn just might ask the alchemist (that's PF, I'm sure there is a Rifts equivalent if need be) to leave the group alone too ... of course that alchemist is anarchist or evil, and has his own demon servants to use.
jackylcale wrote:Can you wish it away forever? Can you wish for it to return to it's home plane and not return for.... how long?
Possibly ... at least until it can find someone to wish it to leave. Not to mention while in Hades it may take the time to tell something or another to a fellow demon that may interest said demon into finding the group. And oh, I'm sure the Jinn will find a way to let them know it was behind the whole incident just to rub it in. Just a random idea off the top of my head.
jackylcale wrote:Can you wish for it to do one good deed every day for the rest of it's eternal life?
Sure! Why not? Watch it kill a party member, then resurrect it! Sure the party member may just have an insanity now (being magically resurrected can cause insanity), but it did a good deed by resurrecting the slain party member!
![Big Grin :D](./images/smilies/biggrin.gif)
Or forget attacking the party if they're too tough, what about that little girl who is playing with her teddy bear. Just because it does one good deed doesn't mean it won't do 20 more evil things to make up for it. Oh look, the mom says she can't go on now that her daughter is dead, good deed to spare the mom from the pain of a lost child (by killing the mom so she doesn't have to feel at all anymore).
jackylcale wrote:Can you wish for it to participate in the next 650 battles that your character is involved in?
Yes, but you didn't specify which side it should participate for?
![Razz :p](./images/smilies/tongue.gif)
Or it may participate but do nothing of actual use, except maybe cast a Blinding Flash on the enemy ... that is if the group wasn't in the radius of influence. Or cast Magic Net ... only the group's leader was going melee with that enemy so he's caught too! I'm saying this without seeing what spells they have available, but just ideas. Use River of Lava right under the party to get to the enemy (inspired from a different thread).
jackylcale wrote:Can you tell it to go and collect for you wealth, but not to return until it has amassed at least 100 billion credits?
Well, addressed this one earlier. You won't know HOW it got those credits. That may in its own right come back to haunt you.
jackylcale wrote:... Tell it to get a job at the hardware store?
Why not? But will probably get itself fired ... after it burns the place down. Technically, it was working there.
![Wink ;)](./images/smilies/wink.gif)
jackylcale wrote:... Write a fair and balanced review of the military-industrial complex of the coalition states?
I'm sure it can give a details blue print and all. Even where the guards are located, and security system. Oh sure, that little part where the CS received intel on the group and that a thief stole such plans so they'll update their security systems and routines.
jackylcale wrote:Come up with a solid 3-year business plan for making a profit on all the junk you and the other PCs pick up off of all those corpses? : "
I don't think they're business majors by nature, so probably not on this one. Kidnap a business man and give them to the players tied and gagged but able to see their faces to identify the assailants later possibly.
Now, those were just reflex thoughts as I read the post. I didn't open the book to check their abilities (as whatever they do is limited to their own capabilities), but maybe that'll just give a few ideas (by no means the extent of their ability to twist wishes). A wish for Immortality? Well, the Jinn can't grant it, but it may be able to recommend something that can grant it (similar to the rune sword in Adventures in the Northern Wilderness ... or was it Further Adventures?) which has some drawbacks to that immortality. Hopefully this has helped some. Really players can wish for anything the Jinn is capable of doing, but there is almost always going to be a loophole, and expect all three wishes to be full of catches. Farewell and safe journeys.