Online PBEM and/or PBP Games
Posted: Mon Feb 18, 2008 5:29 pm
Over the past 12 years I have joined probably 10-12 online games run through e-mail or play by post on a website. I've also attempted running one with people I knew in real life who were separated by distance.
All of these games die within a month. The problem? People stop posting.
I figure it is for one or more of these reasons:
1. The posts and action come so slowly people lose interest. In pretty much every game that one month covers what might happen in one or two gaming nights in a face-to-face tabletop game.
2. Real life causes people to forget to check posts and reply, more likely to cause them to forget to reply or run out of time to reply.
3. The GM has a problem (one game was killed by the GM getting activated and shipped overseas for the war, another was the GM lost his job and couldn't afford to pay for the internet and needed to spend time job hunting).
In any case, if the problem is because the GM couldn't continue, by the time they recover and can continue people have forgotten important details or no longer have interest in continuing.
So...what things have people done to run a successful online game? What ground rules do you have to keep people participating (such as mandatory daily post unless the GM has been notified of other arrangements, etc)?
All of these games die within a month. The problem? People stop posting.
I figure it is for one or more of these reasons:
1. The posts and action come so slowly people lose interest. In pretty much every game that one month covers what might happen in one or two gaming nights in a face-to-face tabletop game.
2. Real life causes people to forget to check posts and reply, more likely to cause them to forget to reply or run out of time to reply.
3. The GM has a problem (one game was killed by the GM getting activated and shipped overseas for the war, another was the GM lost his job and couldn't afford to pay for the internet and needed to spend time job hunting).
In any case, if the problem is because the GM couldn't continue, by the time they recover and can continue people have forgotten important details or no longer have interest in continuing.
So...what things have people done to run a successful online game? What ground rules do you have to keep people participating (such as mandatory daily post unless the GM has been notified of other arrangements, etc)?