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Posted: Mon Feb 25, 2008 5:35 pm
by Sentinel
I've done some modifying to many of the combat manuevers (mostly because their descriptions were misleading or confusing).

Combination Parry/Strike and Strike/Parry can be used with the relevant bonus to Parry or Strike (depending on which manuever you're using) that are provided specifically by the martial art itself (as opposed to "no bonuses, which makes many of the manuevers less effective).
"Power Punch" for N&SS has been re-defined as "Karate Punch" (to differentiate it from the actual "Power Punch" found in all other Palladium games).

Some moves, like the Automatic holds/locks of Sankukai, were ambiguous: I tried to clear those up.

I added moves, Holds and Locks primarily but also some Flip/Throws, and some hand and foot strikes, which added some flavor to the combat moves.

Just a few.