Page 1 of 1
show your Ninjas & Superspies PC.
Posted: Mon Mar 24, 2008 9:18 am
by gaby
Here is My PC
Code name L,T,K,agent 009.
Jeremy Talent Occupation: in Secret agent of America defense agency
Alignment:unprincipled
O.C.C,Operative agent
Martial Art:Jujutsu
Disposition:Devoted to the protetion and preservation of America,He think people & groups who are willing to commit Genocide must be put down but limited the deaths of Innocent Non-Combatants.
Re: show your Ninjas & Superspies PC.
Posted: Sat May 10, 2008 7:16 am
by GA
(PC) Harden Swift, Operative Agent
Lvl 1 Scrupulous Age: 28 IQ:12 MA:11 ME:19 PS:13 PP:14 PE:12 PB:12 SPD:28 HP: 14 SDC: 67 6 ft 190
General Bonuses
+6 Roll
Spd 32 underwater
+2 Dodge underwater
+2 Strike +1 Damage on all Kick Attacks (Chagi)
+1 Parry
+1 Dodge
+1 Strike Body Tackle does 1 d4 damage
+2 Maintain Balance
Espionage Covers:
Diver:
Can get work for offshore drilling companies or as a SCUBA instructor,
lifeguarding etc.
Acceptance 80%
Locating Friend 15%
Accidental Discovery 3%
Years of Employment: 0
Freelance Airplane Pilot:
Good for hanging out at airports to get piloting jobs. Or smuggling.
Acceptance: 70%
Locating Friend 30%
Accidental Discovery 15%
Years of Employment: 2 (as a co-pilot)
Martial Art: Tae Kwon Do Attacks per melee: 4 Escape Moves: Roll, Maintain Balance Basic Defense Moves: Dodge, Parry, Auto Parry Advanced Defenses: Multiple Dodge, Power Block/Parry (does damage- a parry that if successful does damage to the striker, roll first for parry if works then roll for a strike that does 1d6 damage) auto roll, breakfall (uses a melee attack but character is not stunned from a fall) Hand Attacks: Punch 1d4, Knife Hand 1d6, backhand 1d4, palm strike 1d6, double fist strike 2d4 Foot Attacks: Kick attack 1d8, Snap Kick 1d6, Round Kick 2d6, Backward Sweep-no damage knocks opponent down, Reverse turning kick (Combo Dodge/Kick, first dodge than kick no bonuses apply) Drop Kick (Combo Fall/Dodge/ Kick) Jumping Kick Attacks: Jump kick 1D8 and Critical, flying jump kick 1D10 amd critical, flying reverse turning kick 2d6 and critical....long range attack. Special Attacks: Death Blow (A hit directly to HP not SDC double damage 1d6 must be announced beforehand), Leap Attack (airborne assault where fists of fury and/or weapons wielded in mid leap, can sometimes be used to knock out 2 opponents if close togetherm succesful leap is a critical strike and double damage-not a kick attack), Combo grab/Kick, Butjago Chagi (one opponent is grabbed the other is kicked, one melee action
but 2 seperate strike rolls 1 d6 grab attack 2d6 kick attack) Modifiers: Pull Punch KO/Stun, Critical Strike, Critical from rear
Philosophical Training: Bushido 80
Languages Korean 55
Special Powers: Kick Practice (Chagi), One Life, One Shot, One Hit, One Kill
Skill Programs: Gizmoteer: Vehicle Construction Skill Program Basic: Physical Skill Program Military: Helicopter Aviation Skill Program Military: Electronic Warfare Skill Program Espionage: Bodyguard/Assassin Skill Program Cover Diver Espionage: Surveillance Skill Program Cover Freelance Airplane Pilot
Skills:
Automotive Mechanics: 75 Aircraft Armor and Weaponry 50 Aircraft
Mechanics 65 Helicopter Mechanics 45/35 Electrical Engineer 55 Mechanical
Engineer 65 Weapon Systems 60 +2 to Strike when succesful Pilot Sail Boats
60 Pilot Submarines 50, Navigation 60, Pilot Airplane 70 Pilot Basic
Helicopter 80 Pilot Combat Helicopter 62 Offensive Driving 35 (Control
Rolls Only) Aerial Navigation 35 Pilot Professional Race Car 65 Pilot
Motor Boats 65 Instrument Rating 35 Pilot Automobile 95/87 Basic
Electronics 50 Electronic Counter Measures 65 Laser Communications 55 Optic
Systems 60 Radar-Sonar Operations 60 Radio: Basic Communications 70 Radio:
Scramblers 65 Read Sensory Equipment 50 Detect Ambush 50 Detect
Concealment 40 Escape Artist 35 Surveillance 70 Telephone Networks 60 TV Video
50 Tracking 45 Swimming 55, Swimming Advanced 55, Sense of Balance 65
Walk Tightrope or High Wire 65 Climb Rope 85 Back Flip 65 Sniper with
additional +1, WP Rifle/Shotgun additional +1 WP Submachinegun additional
+1 WP Assault Rifle additional +1 WP Vehicle Mounted WP Artillery WP
Machinegun WP Pistol Secondary Skills: Dance 40, Prowl 46, Climbing/Rapelling 50/30,
Running, Athletics, Body Building
Cash: 25,000 Equipment: None to begin with. Just clothes on his back.
and a 1911 Colt 45 4d6 range 50m
Harden Swift just arrived in town and is currently working undercover
as a mechanic at Bradshaw Mitchell's garage. Bradshaw, a fellow
gizmoteer agent, runs the shop to soup up the engines of the local high
rollers. Their real job is to clean up the crime in this city. West was
recruited for his swimming and flying abilities. It is hoped his skills will
come to the attention of the local smugglers of cocaine, ganja into
Vice City as well as the arms flowing out. Once inside, the secretive
unofficial organization associated to the DEA hopes to flush out the major
players.
Blonde guy wearing Oakley Wayfarers, white short sleeve pullover, khaki shorts and sandals.Cash: 25,000 Equipment: None to begin with. Just clothes on his back and a 1911 Colt 45 4d6 range 50m
Government trained operative agent. Exceptional driver, swimmer and mechanic. Blonde guy wearing Oakley Wayfarers, white short sleeve pullover, khaki shorts and sandals.Cash: 25,000 Equipment: None to begin with. Just clothes on his back and a 1911 Colt 45 4d6 range 50m