How's the weather in your campaign world?
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- bigbobsr6000
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How's the weather in your campaign world?
Just curious if weather is an issue in your games. I roll randomly for weather conditions based on season and area session is taking place in. Wether it's an overcast night, raining, snowing, etc. Plus how severe the conditions are. Blizzard, tornadoes, ligft drizzle, etc. I consider fog and/or mist thickness. High winds to light breeze, to no wind.
Thoughts and ideas to share with others on weather issues.
Thoughts and ideas to share with others on weather issues.
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Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
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Using the Earth model is easiest since we at least understand the fundamentals of the world's climate. Game world climate is like game world physics.
With Second Edition Warlocks, knowing the weather now and in the future is a little more important. I noticed weather happening more in our RECON games than our fantasy games, for example, although it's always there - only the extent changes. In RECON weather can dictate the mission. I guess that's why. In our other games it's mostly flavour ("it's unusually cold today") but sometimes important ("it's rained for days, the road's impassible by wagon").
With Second Edition Warlocks, knowing the weather now and in the future is a little more important. I noticed weather happening more in our RECON games than our fantasy games, for example, although it's always there - only the extent changes. In RECON weather can dictate the mission. I guess that's why. In our other games it's mostly flavour ("it's unusually cold today") but sometimes important ("it's rained for days, the road's impassible by wagon").
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Misfit KotLD wrote:I never rolled for weather, but when whim strikes, weather does turn foul.
*Edit* Of course my game was in Juarez, so the weather was usually sunny and hot, but sometimes it rained hard and flooded.
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- bigbobsr6000
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The fog in old London at night to me has always been the most creepiest effect of the old B&W films. Nothing like cutting down the visibility of the PCs to few feet...............is there?
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
- bigbobsr6000
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Cool stuff
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
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Once upon a time, I never used weather in my campaigns. I figured out that it was because my stories were so detailed I could never take the time to include weather except as a flavor thing. But now, perhaps due to greater experience as a GM, I use weather all the time. Weather conditions have killed players characters, and I will use weather as a cause for negative effects in skill attempts or combat. So yeah, weather is intense and helpful. It just depends on your storytelling style.
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Actually, the planet that my current PC Party is marooned on is about to enter its annual meteorite season... when rocks and chunks of ice will rain down daily for the next several months!
Their goal is to find some way off the planet before then...
Their goal is to find some way off the planet before then...
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Braden Campbell wrote:Actually, the planet that my current PC Party is marooned on is about to enter its annual meteorite season... when rocks and chunks of ice will rain down daily for the next several months!
Their goal is to find some way off the planet before then...
Uhm.... yeah. That's a good goal. (sheesh)
This world is far too small not to want to see it all, but life is far too short to allow that to happen. - Falcon, Ranger (My primary hero in PFRPG setting)
"Unhand me you slobbering son of an Orcish whore!" - Ariana Moonstone, Palladin (Another primary character of mine.)
"Bastard!" War cry of Strut, Barbarian Mercenary. (That's for you James!)
300 Geek Points (So Far)
"Unhand me you slobbering son of an Orcish whore!" - Ariana Moonstone, Palladin (Another primary character of mine.)
"Bastard!" War cry of Strut, Barbarian Mercenary. (That's for you James!)
300 Geek Points (So Far)
- bigbobsr6000
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Braden Campbell wrote:Actually, the planet that my current PC Party is marooned on is about to enter its annual meteorite season... when rocks and chunks of ice will rain down daily for the next several months!
Their goal is to find some way off the planet before then...
Good stuff.
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
bigbobsr6000 wrote:Braden Campbell wrote:Actually, the planet that my current PC Party is marooned on is about to enter its annual meteorite season... when rocks and chunks of ice will rain down daily for the next several months!
Their goal is to find some way off the planet before then...
Good stuff.
I had a similar plot once. The planet's name was Gideon E...
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Usually a minor issue.
I always include it when describing a new area or a big trip to an old area.
But so far I've never made it a hinderance in combat or exploring. Also never had the PC's ask about weather if they were in a bind and needed to escape.
I always include it when describing a new area or a big trip to an old area.
But so far I've never made it a hinderance in combat or exploring. Also never had the PC's ask about weather if they were in a bind and needed to escape.
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- Beatmeclever
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Re: How's the weather in your campaign world?
Weather is very important in my games. I have had whole sessions taken over by the players trying to survive to weather alone. Mudslides, flash floods, sandstorms, et al, they can all be very deadly in the right circumstances.
That and some types of weather are just so amazing while having the greatest effects on characters. Ice Fog (a common occurrance in Alaska and the Northern Climes), for instance, is a normal fog but the water vapor has frozen and continues to hang in the air; visibility is greater than in a normal fog, but the ice freezes to any exposed skin, respiration holes on face masks, goggle lenses, exposed metal, etc. The players have to contend with both the build-up of ice as well as the original situation they had.
Ah the skill and action modifiers in multiples!!
That and some types of weather are just so amazing while having the greatest effects on characters. Ice Fog (a common occurrance in Alaska and the Northern Climes), for instance, is a normal fog but the water vapor has frozen and continues to hang in the air; visibility is greater than in a normal fog, but the ice freezes to any exposed skin, respiration holes on face masks, goggle lenses, exposed metal, etc. The players have to contend with both the build-up of ice as well as the original situation they had.
Ah the skill and action modifiers in multiples!!
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Re: How's the weather in your campaign world?
I use this weather generator. I went through and created a "standard" weather document for each month, by copying and pasting the random results into a word document. Then I created a standard set of variations from the norm (which is temperate / plains / 3000 ft.). These variations are based on climatic zone, geography and elevation and add +/- to the wind, temperature and precipitation amount. Then I printed it all out and put it in my three ring binder of handy things to have.
It took a little while and some paper and ink but I think it was worth it.
It took a little while and some paper and ink but I think it was worth it.
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