Nomadic wrote:Couldn't for the life of me remember my old login. So New name. Vision was my old tag, Connor's the name met a bunch of you guys at the first open house.
If you've seen resident evil, then you've seen what will be in my game.
I need some help fleshing it out. Just the rooms. So far the complex is massive with about 10,000 living area's between 500-1600 sq feet per, it's the other stuff I need.
I need basically a list of what you would need to support 40,000 people or more. Think of an underground vault like fallout. The entire campaign will take place down here so I need interesting rooms to fill the gaps.
Ideas?
VAULT-DWELLER!
Heh, cool idea.....actually totally awesome. Consider yerself ripped-off.
Now for the help;
AIR! FOOD! WATER! HEAT! LIGHT! WASTE DISPOSAL!
These are what are neccessary to survive.
First and Foremost: Power. You will need a power source to keep things in this underground ark running. I'd go with an advanced, unduplicate-able fusion system - this could survive (or so you say) the entire length of the dark ages of Rifts. This provides power for everything and covers off
light.
Secondly you need food. Tanks - mighty vats of algae that can be recombinated into artificial foods, much like how soy is used to make many dietary substitutions today (like soy-milk). This can also be supplimented with small "fields" or rows of pipe used to grow vegetables (you can use any vegetable you want - tomatoes, potatos, carrots, broccoli, etc... with the justification that genetic engineering has made them grow with excellent resiliency). These pipe fields can be stacked on top of each other; some hanging above others to save on space.
Meat (if any) will be a major privilage to have - most likely chicken (as they can survive best in cramped quarters). As for the "hows" of getting this underground grow-op working, you will be using recycled water with enhancers added to keep it energized with the proper minerals and bacterias. This covers
food.
Next is water! And not a moment too soon! This is the easiest to account for; it is piped in from deep underground, where the precious liquid is still pure. It helps with the recycling of the growth water - as new stuff is piped in, the grow water is then cleaned and used for drinking, shower, and toilets. The advantage of pulling in deep water brings us to the next point, but so far this covers
water.
The next part is heat. Underground water is very warm, and it would not be a new idea in the golden age of Rifts to use thermal heat to warm a building; we're beginning to do this now. If you've ever heard of infloor heating, tubes run your water through the complex, heating all locations efficiently as you only need a central heat source - well, in the case of an entire complex, you'll probably have several "way-stations" that the water passes through to be re-heated. This covers
heat.
Then comes air. Thee most vital, you can survive indefinately without light, a month without food, days without water, hours without heat, but only minute(s - depending on your lung copacity) without air. Hidden in natural cave-complexes would be massive fans, heavily protected with grate after metal grate. This pulls in air, which would go through a complex filtration system; this system also pushes out air, as once breathed it is generally no good to us. A bit of it will be cycled through the grow-farm, but this is simply to ensure the plants themselves can breathe. This covers
air.
Finally, what's all this poop doing here?! Yes, the most filthy, yet exceptionally vital (I place this ones' importance above air, myself) waste disposal. You will not believe how much crap us humans throw away - or in this case, "leave lying around", a-hem. How is this done? Simple plumbing, an incincerator, and an air vent not connected to the same cave we suck air in from. Most likely this waste is just burnt off using the reactor - simple to explain, maintain, and manage. Done - now I can get my mind out of the gutter of
waste disposal.
This should cover all your basics. Each of these will need a substancial amount of room - not neccesarily in the main complex, but it needs to be accessable via ducts and maintenance passages so that it can be maintained.
If you have any other questions and such, just ask. Now, where did I put that G.E.C.K.....