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Re: New Empire Combat Robotics.
Posted: Sat Apr 12, 2008 7:21 pm
by taalismn
niiiiiicccceeeee......
Re: New Empire Combat Robotics.
Posted: Sun Apr 13, 2008 2:01 am
by gordyzx9r
I'm not a big fan of adding more power armor to AtB as I'd rather not see it get Riftsdiculous. I'm one of those GM's that'll keep mutant animal players from using Power Armor in AtB.
Re: New Empire Combat Robotics.
Posted: Sun Apr 13, 2008 6:54 am
by gordyzx9r
Prodigal wrote:Same hear, but I've seen one too many Size 1X Muties Spat whole squads of G-9's and (suposadaly Veteran) Exo Troopers before they can work their way past the Beasties SDC.
What are they using for weapons, foul language?
Re: New Empire Combat Robotics.
Posted: Sun Apr 13, 2008 1:31 pm
by glitterboy2098
Prodigal wrote:a Size 15-16 Rino, Turttle or Aramadilo with Natral Armor runs in and Crash Tackles a 1xd, wile the Robot "Turttled" the rest of the party rush in and plant Grenades in the Vunerable spots and you have a Dead Giant Robot, or any largeish Mutie say Size 12-14 knocks down a 2xd, wile it's wasting a Melee righting itself said Mutie Stomps on it wile it's down (likily knocking it down again wile it trys to stand back up), and don't get me started on the Size 17 or 18 Pacaderm with HTH MA, Body Building Boxing & Westling, It's D8 Kick attack is nothing compared to it's +25-40 Damage when he or she runs in to a Squad of G-9's
there is your problem. you sending single bot's up against Rhino's, elepahnts, and other big characters.
against those target, i beleive SoP is a a platoon of bots and or tanks, supported with a platoon of foot soldiers...
now if these giant characters can trounce 4 tanks and 16 troops using the correct military tactics, then there is a flaw in the system. but high powered characters are supposed to tough, thats the point. so they have ot have high powered opposition, and the easiest way to do that is to increase the number of normal opponents they face.
Re: New Empire Combat Robotics.
Posted: Sun Apr 13, 2008 10:49 pm
by Fubarius
Time to throw some SL14 Mutant Mastiffs with crushing strength (if you're using ATB2) into the New Kennel ranks. Easily done in ATB2, and in the older systems, the GM is allowed to cheat when making NPC's