Wow, good on you for continuing on without that player. Seriously.
I have played and ran so many games where we'd call a session because someone couldn't make it one week, so that the storyline remained intact and interwoven with the players. And every time we've done this, it has ruined what had the potential to be an awesome game. Now we just continue on with the ones who show up; your player had some very good reasons for not coming, wish I could say the same (work my ass...).
The perils of scheduling conflicts
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Re: The perils of scheduling conflicts
Thread Bandit
I didn't say "rooster"
My masters were full of cheesecake
The answer to all your "not realistic!" questions. FIREBALL!
I am a King.
I am a Renegade.
I am a Barbarian.
I cry the howl of chaos.
I am the dogs of war.
I didn't say "rooster"
My masters were full of cheesecake
The answer to all your "not realistic!" questions. FIREBALL!
I am a King.
I am a Renegade.
I am a Barbarian.
I cry the howl of chaos.
I am the dogs of war.
Re: The perils of scheduling conflicts
It would depend on the player. I've had players that when they say they cant' make it, they legitimately can't make it, and that is reflected by the fact that they are always there every time, except for once in a great while, and they're enthusiastic about the game as well.
I've had players that show up whenever they apparently feel like it, missing many games. Sometimes they don't even bother to call.
If it's clear to me they really want to be there and they rarely miss games, I'm willing to cancel and we can play cards or video games or go to a movie. If it's someone that misses a lot, well, screw them, their player is an NPC played by one of the players (something we usually agree to as a group) and what happens happens.
I've had players that show up whenever they apparently feel like it, missing many games. Sometimes they don't even bother to call.
If it's clear to me they really want to be there and they rarely miss games, I'm willing to cancel and we can play cards or video games or go to a movie. If it's someone that misses a lot, well, screw them, their player is an NPC played by one of the players (something we usually agree to as a group) and what happens happens.
"But you can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others." -Order of the Stick #760
Re: The perils of scheduling conflicts
I've been blessed with great players (though smaller groups with just four total players at this time, myself included, though before the collage years, was at 6), whom always showed up, though typically an hour or two late (aside from my GM assist, who became such for showing up 1-2 hours early )
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744