Bringing Splicers to New Worlds
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Bringing Splicers to New Worlds
I'm not talking about conversion here, as that opens a can of worms that people often have trouble agreeing on. Just assume that the GM will handle it so that the Splicers aren't OP for the setting.
I'm talking about how people would ideally insert a Splicer Great House into another setting.
For example:
Nightbane or HU Earth: I'd plop them in the US, somewhere remote like in the Rockies, or maybe sparsely populated like Montana or the Dakotas, or off the coast underwater. I wouldn't want them in a remote island.
Chaos Earth: Doesn't really matter where if they arrive as part of the coming of the Rifts. Of course the Host Armors will probably be KOS (kill on sight) by NEMA because of how they look, until the two can reach some understanding.
Rifts: Somewhere not detailed yet on the west coast of the US, or maybe in the Dinosaur Swamps (plenty of new DNA there for the Librarians to go ape over).
System Failure: Pretty much anywhere.
I'd like to hear from others how they would insert Splicers into various settings.
I'm talking about how people would ideally insert a Splicer Great House into another setting.
For example:
Nightbane or HU Earth: I'd plop them in the US, somewhere remote like in the Rockies, or maybe sparsely populated like Montana or the Dakotas, or off the coast underwater. I wouldn't want them in a remote island.
Chaos Earth: Doesn't really matter where if they arrive as part of the coming of the Rifts. Of course the Host Armors will probably be KOS (kill on sight) by NEMA because of how they look, until the two can reach some understanding.
Rifts: Somewhere not detailed yet on the west coast of the US, or maybe in the Dinosaur Swamps (plenty of new DNA there for the Librarians to go ape over).
System Failure: Pretty much anywhere.
I'd like to hear from others how they would insert Splicers into various settings.
"But you can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others." -Order of the Stick #760
Re: Bringing Splicers to New Worlds
This is the one product of Palladiums that I have virtually Zero knolodge about ...
Thats unfortunate as from the limited reading that I have done on this world it seems Extreamly sweet ...
Does the Organic Mecha even compare tho to say the Mecha found in Rifts or even Robotech at all ?
Thats unfortunate as from the limited reading that I have done on this world it seems Extreamly sweet ...
Does the Organic Mecha even compare tho to say the Mecha found in Rifts or even Robotech at all ?
Re: Bringing Splicers to New Worlds
It's actually far more powerful than most Rifts or Robotech power armor.
Re: Bringing Splicers to New Worlds
Lenwen wrote:This is the one product of Palladiums that I have virtually Zero knolodge about ...
Thats unfortunate as from the limited reading that I have done on this world it seems Extreamly sweet ...
Does the Organic Mecha even compare tho to say the Mecha found in Rifts or even Robotech at all ?
Host Armor is far better than most Rifts mecha IMO.
While it can't fly as fast as flying mecha, it is created on a point buy system so you only have the features you really want. So those wussy 4d6 laser cannons your power armor has that you never use because it also has a 1d6x10MD plasma cannon? Those laser cannons = points spent elsewhere for a Host Armor.
Plus the Host Armor can heal, and anyone playing a Dreadguard (or other class that gets Host Armor) in a Rifts environment would probably be spending the points to increase the regeneration. No need to retreat to base for extensive repairs that take days, the Host Armor can heal to full in a matter of hours or minutes depending on the level of regeneration.
It's my new favorite Palladium setting, seriously. You see a Host Armor, you have no real idea what to expect from it. Whereas you see a SAMAS, you have a pretty good idea of what it is capable of, even if it's a model you haven't seen before.
"But you can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others." -Order of the Stick #760
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Re: Bringing Splicers to New Worlds
LostOne wrote:I'm not talking about conversion here, as that opens a can of worms that people often have trouble agreeing on. Just assume that the GM will handle it so that the Splicers aren't OP for the setting.
I'm talking about how people would ideally insert a Splicer Great House into another setting.
For example:
Nightbane or HU Earth: I'd plop them in the US, somewhere remote like in the Rockies, or maybe sparsely populated like Montana or the Dakotas, or off the coast underwater. I wouldn't want them in a remote island..
Or underground...they're used to hiding in tunnels...have them creating albino alligator watchdogs or amphibious warmounts and NOBODY will believe sightings of them...
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
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Re: Bringing Splicers to New Worlds
You can always in a pheromone into their creation that causes others to avoid them. That way their never noticed. It would be a subconscious decision to avoid the splicers when they are near the surface.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
Re: Bringing Splicers to New Worlds
Aramanthus wrote:You can always in a pheromone into their creation that causes others to avoid them. That way their never noticed. It would be a subconscious decision to avoid the splicers when they are near the surface.
I don't really like this idea for a couple reasons:
It's too convenient.
The Splicers might come to rely on it too much, meaning they're more likely to be discovered because they won't know about all the video cameras (security cameras, etc) in use today, and cameras are immune to pheromones.
"But you can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others." -Order of the Stick #760
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Re: Bringing Splicers to New Worlds
Cameras might be immune to pheromones but living things aren't. Then you could always use speciallized camouflague to move around. Of course there are technojackers who could keep the cameras from working properly.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
Re: Bringing Splicers to New Worlds
Aramanthus wrote:Cameras might be immune to pheromones but living things aren't. Then you could always use speciallized camouflague to move around. Of course there are technojackers who could keep the cameras from working properly.
Splicers don't work with Technojackers unless they need something, so odds are, there won't be a technojacker with the group of splicers that get rifted to another world.
And what I'm saying is, there would be a learning curve on the new world. They'd be cautious, but they'd peer out from their hiding space and see primitive machines being piloted by humans, etc. They'd realize this isn't a world dominated by the N.E.X.U.S.. While they're observing this world, a security guard playing with a camera manages to catch them on video. Splicers wouldn't necessarily realize those things are cameras until too late, when they've already been spotted. Before that they would have been relying on their pheromones as they had gotten used to, and being less worried about hiding from visual observation.
"But you can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others." -Order of the Stick #760
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Re: Bringing Splicers to New Worlds
I'd say that in the normal splicers world they worry all of the time about be observed by the machine. So I think they'd spot a camera pretty fast. They aren't stupid.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
Re: Bringing Splicers to New Worlds
Aramanthus wrote:I'd say that in the normal splicers world they worry all of the time about be observed by the machine. So I think they'd spot a camera pretty fast. They aren't stupid.
I never said they were, but we're talking centuries of difference in tech levels here. Earth's cameras will look very different than the smaller robotic eyes used by The Machine. The Splicers might see the 20th century camera, but have no clue what it is. With the big lens it might look more like an aimable spotlight that is turned off.
"But you can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others." -Order of the Stick #760
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Re: Bringing Splicers to New Worlds
That is true. But they might have some sort of record still somewhere in their database.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
Re: Bringing Splicers to New Worlds
Unless it's in a book, there's no way to access the records. No computers for the Splicers folks except TJ and even they don't have but the absolute most basic of skills without even the most basic of OS training.
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Re: Bringing Splicers to New Worlds
In our Rifts campaign we have a Outrider from Splicers who in our mercenary Squad. The Outrider acts as part of our special forces under our criminal activities for the squad. We only have included him, his Draco and his Gore hound companion so far. We had him join the group during the Tolkeen conflict where our squad were in the Demon Police unit of mercenaries for Tolkeen where we would hunt down out of control Shifters and their minions and rouge soldiers. later took part in the SC/Free Quebec battles. He fared really well in Tolkeen siege, but against the Glitter Boys of Free Quebec he didn't fare so well and nearly had his Draco killed a few times. Our GM often uses his heavy meat consumption requirement to remove him from some parts of our adventures where he likely steal the show or have him wear his lesser living armor in towns and burbs. His Host Armor has a very demonic look with the horn defense, carnivorous jaws, elongated running legs and leathery wing pack, so he needs to be careful not to get ambushed by anyone who sees demons as a threat, like a demon ever do any thing bad? Overall Splicers seems fits in nicely into Rifts and have a few nice draw backs to keep the character in line. The union with man and beast ability when mounted is a bit overpowering when it comes to hand to hand combat, but Rifts is more a ranged combat game anyways.
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Re: Bringing Splicers to New Worlds
You know what would make a good picture is a character in host armor fighting SAMAS airial style.LostOne wrote:Lenwen wrote:It's my new favorite Palladium setting, seriously. You see a Host Armor, you have no real idea what to expect from it. Whereas you see a SAMAS, you have a pretty good idea of what it is capable of, even if it's a model you haven't seen before.
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Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog