learning from nature...

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glitterboy2098
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learning from nature...

Unread post by glitterboy2098 »

Air_ray............details
Air_jelly............details

i found these recently, while looking for stuff on airships. wonderful videos. they manuver gracefully and with a bit of alieness, a feeling enhanced by the choice of music.
really ingenius designs too. a wonderful example of how nature can show us better ways to do things.

just something i thought might provide some gaming ideas.


personally i also think this shows that living gasbag creatures could be biomechanically possible. it's really helped me in my Aerial Shoals idea.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
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* All fantasy should have a solid base in reality.
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glitterboy2098
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Re: learning from nature...

Unread post by glitterboy2098 »

i was thinking more like A. Conan Doyle's The Horror of the heights, which was the first to approach the idea of an ecosystem in the upper atmosphere.

it seems to me that RIFTS has the potential to have such a thing. while in real life we don't have anything of the kind, all the rift activity, D-shifting, ley line storms, and so on would allow the occassional population of aerial life to show up in the skies of RIFTS, and eventually spread and flourish.

while it wouldn't be particulalrly common, it would make air travel more interesting to do from a game perspective, as well as providing good reason that aviation based trade is not as prevalent as you'd think it would be.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
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* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
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Nemo235
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Re: learning from nature...

Unread post by Nemo235 »

Check out "THE WIND WHALES OF ISHMAEL" by Phillip Jose Farmer.
Please check out my Deviant Art gallery
and my Mutants & Magic blog.
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