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Re: Close-Combat Zapper?

Posted: Sat May 17, 2008 9:21 pm
by Neorealist
Seems pretty decent to me; wouldn't be overly worried about 5d6 when that guy over there with the JA12 is doing 1d6x10+10 at ranged, just for example. Zappers are a cool class :-)

Re: Close-Combat Zapper?

Posted: Mon May 19, 2008 10:39 am
by Dog_O_War
dytacon wrote:Alright, I've come across an interesting problem;

PC's character: Zapper, Lvl 4
Skills of note: Paired Wpns - Swords, Martial Arts, Boxing, both Athletics
Problem: this guy's favorite tactic in battle is to support his team mates with Telekinetic Force Fields and then pick the biggest, baddest enemy on the ground and take'em on head-on with his twin Vibro-swords, each channelling his Electric discharge special ability.....now he wants to take the skill fencing as well....long story short, his character will be able to do 5D6 MDC per sword strike/contact, 10D6 with a dual hit.

is this allowable?

That depends; you've done the calculations and found it legit, but will you allow it?

And just to put this within context of other things for the game; the C-29 Hellfire does 1d6x10 (10d6), there is an NG rifle that does 2d4x10, and generally those Dee-Bee types with supernatural strength wielding exceptionally large vibro-blades can be doing 9-10d6 per sword (that is ofcourse you over-look the completely bunk rule of "either strength or weapon damage!").

So ask yourself; it is really worth while to deny this guy something he worked so hard to be effective at (and something he probably now loves about his character, meaning he will have a closer bond with and play said character better), something he finally got at 4th level; meanwhile mundanes like headhunters and borgs were more than capable of doing this from level 1?

Re: Close-Combat Zapper?

Posted: Mon May 19, 2008 11:01 am
by bigbobsr6000
Sure, I would allow it. :D

Re: Close-Combat Zapper?

Posted: Mon May 19, 2008 11:05 am
by Natasha
Has he found somebody to teach him fencing?

Re: Close-Combat Zapper?

Posted: Mon May 19, 2008 11:58 am
by SkyeFyre
I would absolutely allow this. I don't see what's wrong with it at all. At first level a Glitterboy can do 3D6x10 damage from 11,000ft away. I don't see why the Zapper shouldn't be able to do 10D6 in melee. Sounds fair to me and I would let him use the power he's gained. He earned it.

Re: Close-Combat Zapper?

Posted: Mon Jul 14, 2008 1:10 am
by Syndicate
dytacon wrote:this seems to have been resolved for me, the player in question has lost all his possessions when he was arrested (Neural Maced) and then in a fit of anger, torched the police station and ended up accidently distroying his own weapons in the process



Well done GM...well done...

8-)

Re: Close-Combat Zapper?

Posted: Wed Jul 16, 2008 2:44 pm
by LostOne
I'd allow it.