Campaigns... Merc campaigns
Posted: Mon May 26, 2008 4:04 pm
Are there any others?
DISCLAIMER: Retired Juicer, you may read. It won't be too critical a loss to the story if you do.
Now on the side of serious, my favorite type of game is that of the Mercenary for the Rifts setting. It is a "thing" I've been obsessed with since the first introduction of the game to me. This is the easiest type of game to get off the ground (IMO), but the hardest to keep afloat.
Getting paid to defend this noun. getting paid to attack that noun. While great for the hack-n-slasher I quickly begin crave more..... variety, and I'm fairly sure my PC's and fellow players do (or will) too.
If you've read the small but jam-packed Mercenary adventures suppliment (has some OCCs, as well as the Boot Camp adventure), I plan on using this as a start (or rather an outline to my own version of Boot Camp), but I often wonder where to go from there.
The main book has a blurb about how Mercs are typically full-fledged at about 4th level and beyond, but the question is; how do I get the PC's there without doing the mercs thing? Boot Camp gives me level 1-2, and I figure some type of party tying event take place to get them from 2 to 3. but that leap from 3 to 4 is the one I'm having trouble with, and I don't want to get heavy into merc-werk; I want some type of transitional options on what lower level characters do to both ply their trade, and to maintain an interesting story.
I've got some NPCs and a location all set up, but I have thee hardest time coming up with an adventure not best suited to a fantasy setting. Thoughts on this subject, as well as stories of what you have done in the past would be great help. Point to note though; I plan on a more retarded (not handi-capped but slow) progression for experience advances. That is, I don't want to just give out a level per session, but instead lay the ground-works for a long-running game.
Thanks
DISCLAIMER: Retired Juicer, you may read. It won't be too critical a loss to the story if you do.
Now on the side of serious, my favorite type of game is that of the Mercenary for the Rifts setting. It is a "thing" I've been obsessed with since the first introduction of the game to me. This is the easiest type of game to get off the ground (IMO), but the hardest to keep afloat.
Getting paid to defend this noun. getting paid to attack that noun. While great for the hack-n-slasher I quickly begin crave more..... variety, and I'm fairly sure my PC's and fellow players do (or will) too.
If you've read the small but jam-packed Mercenary adventures suppliment (has some OCCs, as well as the Boot Camp adventure), I plan on using this as a start (or rather an outline to my own version of Boot Camp), but I often wonder where to go from there.
The main book has a blurb about how Mercs are typically full-fledged at about 4th level and beyond, but the question is; how do I get the PC's there without doing the mercs thing? Boot Camp gives me level 1-2, and I figure some type of party tying event take place to get them from 2 to 3. but that leap from 3 to 4 is the one I'm having trouble with, and I don't want to get heavy into merc-werk; I want some type of transitional options on what lower level characters do to both ply their trade, and to maintain an interesting story.
I've got some NPCs and a location all set up, but I have thee hardest time coming up with an adventure not best suited to a fantasy setting. Thoughts on this subject, as well as stories of what you have done in the past would be great help. Point to note though; I plan on a more retarded (not handi-capped but slow) progression for experience advances. That is, I don't want to just give out a level per session, but instead lay the ground-works for a long-running game.
Thanks