Re: Cyber-Knight Campaign ideas
Posted: Tue May 27, 2008 2:30 pm
Rather than you coming up with the beginning, have the players metagame a bit. Explain what training, graduation and all that is like, and have them come up with the team dynamic on their own. Who's the leader? How close do they follow the code when they think they aren't being watched?
I once played in a game where I was a cyber-knight and during the course of the game I lost the code and ended up an assassin/mercenary with a side-business as a porn star. Oddly enough...against his knowledge the first time, video taped without his knowledge, someone on the street recognized him, he went back, confronted the woman, got part of the profits and jumped into the industry with both feet. Definitely an adult game. But it was fun exploring the dark side of a fallen Cyber-Knight.
Don't be afraid to let your players waver, but with them being a group of Cyber-Knights, they should hold each other accountable to the code, if they aren't, then they are either being influenced by events in the game or their flaws weren't caught during Cyber-knight training.
I once played in a game where I was a cyber-knight and during the course of the game I lost the code and ended up an assassin/mercenary with a side-business as a porn star. Oddly enough...against his knowledge the first time, video taped without his knowledge, someone on the street recognized him, he went back, confronted the woman, got part of the profits and jumped into the industry with both feet. Definitely an adult game. But it was fun exploring the dark side of a fallen Cyber-Knight.
Don't be afraid to let your players waver, but with them being a group of Cyber-Knights, they should hold each other accountable to the code, if they aren't, then they are either being influenced by events in the game or their flaws weren't caught during Cyber-knight training.