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Re: Special Damage Situations
Posted: Thu Jun 12, 2008 11:12 am
by Temporalmage
Burns: Whatever the initial damage is
Deafness: Go off globe of silence, or boom gun negatives
Dehydration: has never came up in a game
Disease and Plagues: save vs toxins, if failed then usually negatives to stats till healed
Falling: 1D6 per 10 foot fallen; applys to sdc and md creatures equally
Fever: same as disease
Frostbite: as per Canida book
Heart attacks and Strokes: sv vs coma/ death initially; long term of strokes has never came up
Heat Stroke: a roll against PE to determine if they succumb
Malnourishment/ Starvation: never came up in a game
Sleep Deprivation: rules are in Hero's Gm book
Suffocation: as per drowning: can hold thier breath as per swimming, when that's over, they die
Re: Special Damage Situations
Posted: Fri Jun 13, 2008 7:42 am
by mobuttu
For Starving, Dehydratation and Diseases there are some good references in Dinosaur Swamp and Adventures in Dinosaur Swamp.
Re: Special Damage Situations
Posted: Sat Jun 14, 2008 5:57 pm
by drewkitty ~..~
[quote="twhaley"]I was wondering how other GMs handled the following special damage situations:
Burns: inital damage, if magical healing applied then no scaring, if mundain treatment scaring and roll on the side effects table.
Deafness: probibly -3 to perception and can't notice 'noises', in addition to Tep.Mage's sugejetions; but sonic weapons that damage have full efectiveness, the effects sonic stunners might be negated by deafness (gm call)
Dehydration:dizyness fainting death, semtions are cured by rehydration but recives a headache when rehydrated (see minor curse spell)
Disease and Plagues:tired, cut all combat bonuses to 0 if suffering from a seirus illness, if fighting a loosing battle with it, no bonuses and -5 to combat and -20% to skills
Falling: falling is fine even plshurable to some ppl, but Tem.mage has the effects from suddenly stopping corect.
Fever: headache puking, etc.. see minior curse spell for effects
Frostbite: effeects are founf in PF Northern wilderness and Rifts canada
Heart attacks and Strokes: a DeathBlow in NSS causes a Heart attack,
Heat Stroke: heat stroke: same as dehydration
Malnourishment/ Starvation: tired and not thinking well, -3 combat, -10% skills
Sleep Deprivation: tired and not thinking well, -3 combat, -10% skills, random temp insanity
Suffocation: apoxia.... feelin good, goof, tired, fainting, death. recovery from close encounter with:, tired, -10% skills, no combat bonuses, masive headache for 3 hours (double minor cures headache), then a headache (minor curse)
Re: Special Damage Situations
Posted: Thu Aug 28, 2008 11:27 pm
by plata_knight
Apparently, several of these conditions are addressed for the first time in Adventures in Dinosaur Swamp. I don't have the book, so I can't say. It's interesting that dehydration and starvation are not already covered as they are Class features for Priests and Monks in Palladium Fantasy. However, I can't find anywhere where it says what the average person can endure.