Re: Hit points who needs em!
Posted: Wed Jul 02, 2008 6:34 pm
Why not just use the attack roll to determine the damage instead of an extra d20 roll?
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bob the desolate one wrote:Killer Cyborg wrote:Why not just use the attack roll to determine the damage instead of an extra d20 roll?
Well i never really found the concept of hit points that realistic and i figured this would be a good way to do away with hit points and damage ratio's for different weapons of course Its not perfect and probably has its flaws but eh i figured i would give it a go
P.S. how ya been KC
Grell wrote:In my games, all gun shots and puncture wounds do damage direct to HP. Rules lawyering off of HP has never been an issue.
Killer Cyborg wrote:Why not just use the attack roll to determine the damage instead of an extra d20 roll?
bob the desolate one wrote:Ok folks one thing thats always plagued me is hit points in game systems Don't get me wrong i love Rifts and i play the rules 90% cannon but Hit points can lead to rule lawyering (I.E. " it doesn't matter i just shot him in the leg i did MDC damage hes SDC he should be dead") so heres a solution i have been toying around with
OK it would go like this.
Attacker rolls a D20 to strike defender As usual But instead of damaging the targets hit points he rolls a D20 using the following table.
1-5= Grazing wound.
6-10= Moderate wound.
11-15=Serious wound.
16-18=Critical wound.
19-20 Fatal wound.
And for every Wound the defender has it gives a + to damage roll and theses do stack.
Grazing wound.: 2 wounds=+1
Moderate wound.:1 wound=+2
Serious wound.:1 wound=+3
Critical wound.: 1 wound=+4
Fatal wound.:1 wound=death
Feel free to chew this apart folks just something I'm puttering with i have been for a while this is just the newest incarnation.