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Supplement for systems failure
Posted: Thu Jul 10, 2008 8:22 am
by lordchaz2k
Hey bugkillers i found this cool little site for Systems Failure.It's got history, heavy Norad weapons, a lot of O.C.C.'s, more bugs, and organitech weapons and utility packs. Pretty good stuff. I wasn't sure if this was ever posted here but, i figured i'd share this one anyway. Enjoy.
http://cain7.worldbreak.com/deadman.htm
Re: Supplement for systems failure
Posted: Wed Jul 16, 2008 2:52 pm
by LostOne
Glad you like it.
I helped playtest that stuff, the writer is a good friend of mine.
I plug it once in a while when appropriate in an existing thread, but it's been a while since the last plug.
His group (I moved away) has been playing other games for a few years, so it hasn't seen updates in a while.
Re: Supplement for systems failure
Posted: Wed Jul 16, 2008 4:36 pm
by lordchaz2k
You guys must have had a lot of fun playtesting this stuff. It's great work. I just wish that this game would get a little more attention. It's such a cool setting. And before anybody says anything , i know this game was kinda like a one shot deal but still, it was great work by Bill Coffin. Besides, going to the rifter, i would love to see just one sourcebook.
Re: Supplement for systems failure
Posted: Sun Aug 31, 2008 1:05 pm
by Specter
I really like the concept of flawed organitech weapons. If I ever do get a Systems Failure game going... which isn't high on my list because I'd rather be running/playing nightbane. But, if I do... I'd use the idea of those flawed organitech weapons but with a few more interesting quirks. Like... if the weapons started squirming around when fired... or tried to crawl off. Was a beacon to the bugs... or got attatched to the player who uses it most and won't fire for other people...
Man, I wish I had a regular group.