Fun With Actions Per Turn
Posted: Thu Jul 24, 2008 11:27 pm
<This was actually a comment I made in the "Do Initiatives Take Time?" topic started by Killer Cyborg in the Rifts section. I wanted to post it here because it deals with all Palladium games.>
IF initiative slots take time then there would be some overlap of different character's actions.
When a character declares an action, in the majority of situations it is resolved immediately with no regard to the time it should take to complete or the number of actions/attacks per round the character may have.
I believe the only time time is important is during movement, but that makes it confusing sometimes.
HYPOTHETICAL #1 :
Two character fight.
Character-X, with 3 actions(5 seconds each)
Character-Y, with 5 actions(3 seconds)
-On "second one" of the round Character-Y wins initiative, declares an attack, and rolls to hit.
According to his actions per melee rate, it will take three seconds.
In GAME TIME does Character-Y actually attack on "second one" or "second three"? At the beginning of his action rate time, or at the end?
-Character-X declares a Dodge. It should take 5 seconds according to his actions per melee rate, right?
This must be resolved on "second one". Otherwise if Y's attack hits on "second three", X won't be able to dodge it two seconds later on "second five" (the last second in his actions per melee rate).
"second one" - Y is attacking. X is dodging.
"second two" - Y is attacking. X is dodging.
"second three" - Y is attacking. X is dodging.
"second four" - X is still dodging.
But wait. It only took Y three seconds to make that attack, so now he can do something else right?
Well, no. Because he already used his initiative. According to the rules as written, X gets the next initiative slot because it goes back and forth.
An initiative slot is not a time interval, it is a place holder.
"second five" - X is still dodging.
"second six" - X gets his first initiative slot.
HYPOTHETICAL #2 :
Character-Z has 5 actions(3 seconds each).
He has a special ability/attack that uses 3 of his actions per melee, so in theory it should take him 9 seconds.
When does that action resolve?
When it's declared?
"Second nine" of round time? What if another character is acting on second nine?
What if Character-Z wants to dodge during that nine seconds?
Or are the actions spent like tokens, and the character goes on his next normal initiative slot?
IF initiative slots take time then there would be some overlap of different character's actions.
When a character declares an action, in the majority of situations it is resolved immediately with no regard to the time it should take to complete or the number of actions/attacks per round the character may have.
I believe the only time time is important is during movement, but that makes it confusing sometimes.
HYPOTHETICAL #1 :
Two character fight.
Character-X, with 3 actions(5 seconds each)
Character-Y, with 5 actions(3 seconds)
-On "second one" of the round Character-Y wins initiative, declares an attack, and rolls to hit.
According to his actions per melee rate, it will take three seconds.
In GAME TIME does Character-Y actually attack on "second one" or "second three"? At the beginning of his action rate time, or at the end?
-Character-X declares a Dodge. It should take 5 seconds according to his actions per melee rate, right?
This must be resolved on "second one". Otherwise if Y's attack hits on "second three", X won't be able to dodge it two seconds later on "second five" (the last second in his actions per melee rate).
"second one" - Y is attacking. X is dodging.
"second two" - Y is attacking. X is dodging.
"second three" - Y is attacking. X is dodging.
"second four" - X is still dodging.
But wait. It only took Y three seconds to make that attack, so now he can do something else right?
Well, no. Because he already used his initiative. According to the rules as written, X gets the next initiative slot because it goes back and forth.
An initiative slot is not a time interval, it is a place holder.
"second five" - X is still dodging.
"second six" - X gets his first initiative slot.
HYPOTHETICAL #2 :
Character-Z has 5 actions(3 seconds each).
He has a special ability/attack that uses 3 of his actions per melee, so in theory it should take him 9 seconds.
When does that action resolve?
When it's declared?
"Second nine" of round time? What if another character is acting on second nine?
What if Character-Z wants to dodge during that nine seconds?
Or are the actions spent like tokens, and the character goes on his next normal initiative slot?