I need the most opulently described chambers for my game.

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twingle93
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I need the most opulently described chambers for my game.

Unread post by twingle93 »

My game has the players entering the palace of the gods, and I need the most stunning rooms that can be imagined.

Give me your purple prose for describing a room. Any room.

Example:
The magnificent foyer is bathed in the cascading light from a high ceiling that is mostly sky-light. The blue of the sky pours into the room, bouncing from the glittering walls of crystalline gold and great mirrors in dazzling shafts of serene cerulean and golden light. The pillars that support the glowing walls are great glass ribs of alternating gold and silver light. Floor-to-ceiling mirrors amplify and multiply the shimmering light that pours down from the skylights. The effect is to create a warm, polished room that seems to be of only shining jewels. Most of the quasi-Egyptian style furniture is solid oak, with big, soft fluffy burgundy cushions, framed in gold and upholstered in satin brocade, and consists of a great variety of easy chairs, stools, sofa, tables and marble divans inlaid with pearl, diamond, sapphire and ruby and covered with rich silks and soft cushions. A gleaming diamond coffee-table—indestructible as well as beautiful—with a frame of transparent gold-infused aluminum stands before a large couch. In one place a marble case filled with books stands against the wall, filled with six dozen shiny hard-back volumes. On one of the parlor’s tables is a finely crafted chess set made entirely of glass. The board is lined on the underside and measures 14-inches square. Half the playing pieces are etched to create a frosted finish, while the others are crystalline clear. There are also several tables with mirror tops and cabinets filled with rare and curious things. The floor shines softly in buttery gold and throw rugs in shades of teal, blue-green, aqua offset the burgundies and navies of the chairs.
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King Chopper
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Re: I need the most opulently described chambers for my game.

Unread post by King Chopper »

Start with this, http://en.wikipedia.org/wiki/Palace_of_Versailles and then just go from there.
If I weren't a snob, I'd be unworthy of being French. -Svartalf
"The death penalty may make the State a murderer, but the penal system makes the State into a gay dungeonmaster."
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twingle93
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Re: I need the most opulently described chambers for my game.

Unread post by twingle93 »

Palace of Versailles would probably describe the servant's quarters.
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King Chopper
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Re: I need the most opulently described chambers for my game.

Unread post by King Chopper »

Ok, how about a room made of solid diamond. Not diamonds, purl, but one big honking diamond.
If I weren't a snob, I'd be unworthy of being French. -Svartalf
"The death penalty may make the State a murderer, but the penal system makes the State into a gay dungeonmaster."
-attributed to Jesse Jackson

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twingle93
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Re: I need the most opulently described chambers for my game.

Unread post by twingle93 »

Hmmm....

Hollow diamond:

The hollow capstone of the scroll-like central spire is a massive, scintillating diamond of incredible purity and colossal size. From inside the invulnerable barn-sized room, cut out of the single huge jewel, light filters in through the semitransparent walls, like the light from an intensely bright rainbow, shimmering and rolling and reflecting and fragmenting with fiery colors in a thousand different directions. The watery, radiant surface sings faintly beneath the touch. From the outside the diamond reflects the rays of the sun from its huge facets in a glory of many-beamed light.

Room of Ice:

The chamber is a ballroom dance floor of sliver plate, engraved with flourishes of a thousand arabesques, mounded around with pillows and bolsters of snow to provide a safe repose for skaters who forget how to brake or turn. A pile of heterogeneous artifacts frozen into a pyramid of steel-hard ice: large globes, blue-veined vases and boxes covered with designs. The room in which it sits, in total defiance of the temperature of the ice burg, is a sunken garden framed with overelaborate swags and festoons of gilt that look like tinsel. Creepers and lianas festoon the edges of the garden with traceries of green. There are also gems and precious stones, all frozen in glaciers of ice, with corridors of ice cut between razor-sharp cliffs that reach blue-rimmed needles high overhead.
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Spinachcat
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Re: I need the most opulently described chambers for my game.

Unread post by Spinachcat »

They have an infinity pool. If you are not familiar with the concept, look it up via Google Images. It is a large pool whose edge appears to meld with the nearby ocean so the water appears to continue into the horizon.

But here, the gods literally have swimming pool that stretches into infinity. Of course, the poolside bar mixes drinks 24/7 and can adjust lighting, weather, ambiance and depth according to the visitor's whims.

Also, the palace has a demi-god do-it-all like Alfred in Batman. To keep things neat and uncluttered, the serving staff is both invisible and incorporeal.

Another fun bit would be visiting gods who just drop by to say hello and the various demi-goddesses who forgot their undies after the toga party.
twingle93
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Re: I need the most opulently described chambers for my game.

Unread post by twingle93 »

Here's the entrance :

Five massive, gold-plated ramps lead up from all sides of the plaza to these mountainous (six hundred feet high) double gates, one of these ramps is the zigzagging path built across the reflecting pool. The gates are a perfect network of radial spokes and concentric circles whose precise engineering calls to mind the deadly symmetry of a spider’s web, albeit one of made of etched golden-gilt, engraved with the flourishes of a thousand arabesques, holding delicate carved onyx, sapphire and diamond star-points. The airy golden webwork is set within the largest archway in the world, six hundred feet high and two hundred feet wide. The five ramps radiate around the entrance like the stokes of a half-wheel. Above the colossal entrance are dozens of windows sparkling with complicated patterns of white and gold, a massive, stadium-size video screen which can be seen a half-mile away, and a balcony lined with gold and silver pillars. Between the nine-foot wide ramps are four, bowl-shaped Roman-style amphitheaters large enough to seat four or five thousand people, entirely carved out of stone. Every precious stone, from diamonds to emeralds to sapphires to rubies, had gone into the building materials so that each amphitheater glistens like it were ablaze—only with cold fire. These are used as audience seating and orchestra pits.
twingle93
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Posts: 57
Joined: Sat Jul 12, 2008 10:56 pm

Re: I need the most opulently described chambers for my game.

Unread post by twingle93 »

Alright, I'm designing the palace and I have room names but no descriptions for the rooms themselves.

Weapon Treasury

Conservatory

Halls of Conquests

Observation Deck

The Spire Forest

Red Room

Mirror Arena

Terrace of Assessment

Terrace of Inception

Terrace of Mirrors

Terrace of Flowers

Terrace of Consecration

Terrace of Devotion

Terrace of Surrender

Terrace of Adoration

Terrace of Ascent

Mathematics Library

Cleric Armory

Mage Armory

Hallway of Banners

The Red Stairway

What I need is descriptions for these rooms. Just whatever comes to mind. I'm thinking ornate and ostentatious, but they can also be bizarre, humorous, beautiful, dringy, etc. You can also add traps, monsters, treasures, NPCs etc.

Thanks in advance.
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