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Special Materials of the Megaverse
Posted: Mon Aug 25, 2008 10:58 pm
by Talavar
I'm trying to compile a list of the unique or special materials in the Palladium megaverse, but they're devilishly hard to track down. Any help with names, in-game effect, & book it can be found in would be much appreciated.
The first two I can think of are gantrium, and xanthine (sp?), a metal & gemstone respectively. Both are part of the Rings of Elder from Siege on Tolkeen, and both seem to have the same effect - halving PPE costs & doubling spell-range.
Stardust, a powder from Dimension Book 6 - Three Galaxies, has basically the same effect as the pair above.
Re: Special Materials of the Megaverse
Posted: Mon Aug 25, 2008 11:22 pm
by Braden Campbell
Killaryte - an explosive crystal found almost entirely within the Thundercloud Galaxy (Phase World setting)
Re: Special Materials of the Megaverse
Posted: Tue Aug 26, 2008 1:00 pm
by Nekira Sudacne
Kisthintie: it's a special metal that transmits magical energy uninhibited while amplyfing it.
Re: Special Materials of the Megaverse
Posted: Tue Aug 26, 2008 1:17 pm
by Misfit KotLD
Kisentite - Aliens Unlimited - super dense metal capable of even parrying energy blasts
Re: Special Materials of the Megaverse
Posted: Tue Aug 26, 2008 6:34 pm
by AlanGunhouse
Darkmetal, a metal in Nightbane that gathers magical energy into itself, making it capable of doing damage as a magic weapon withoput being enchanted.
Steeltree Wood (both forged and unforged).
That Amberlike material on Wormwood they use to make weapons...I forget what it is called.
Re: Special Materials of the Megaverse
Posted: Tue Aug 26, 2008 6:45 pm
by Misfit KotLD
AlanGunhouse wrote:That Amberlike material on Wormwood they use to make weapons...I forget what it is called.
Resin
Re: Special Materials of the Megaverse
Posted: Tue Aug 26, 2008 7:37 pm
by Talavar
Thanks for the replies so far everyone!
Couple more I've found:
Psylite - a crystal that can store ISP, used by the Noro in Phase World to make psionic technology
Strata Crystal - similar to psylite, it can store and even discharge energy, as well as holding a really sharp edge; weapons made of it don't show up on weapons scanners.
Re: Special Materials of the Megaverse
Posted: Thu Aug 28, 2008 12:38 pm
by mobuttu
Saliva from Xiticix to do arms, walls, etc. (don't remember the name).
Re: Special Materials of the Megaverse
Posted: Fri Aug 29, 2008 1:38 am
by Talavar
I think the Xiticix saliva is a form of resin as well.
From Palladium Dragons & Gods there's also dragon bone weapons, and the materials that can be made from the blood/scales of the dragon-gods. The black metal that Styphon's blood becomes can make double-damage weapons or armour invulnerable to anything but magic; the red metal from Zandragal's blood can make a suit of armour with triple SDC; the crystal from Kym-nark-mar's blood can make weapons that cut through anything, or a super crystal ball.
I mainly GM Rifts - how would you adapt the dragon-god blood materials for use in Rifts? A sword that would bypass MDC armour would be a little unbalancing, for instance.
Re: Special Materials of the Megaverse
Posted: Fri Aug 29, 2008 10:15 pm
by AlanGunhouse
Considering this is a singular god-like being, unique and potent effects are not unreasonable.
Re: Special Materials of the Megaverse
Posted: Sun Aug 31, 2008 11:16 am
by 9voltkilowatt
Talavar wrote:I think the Xiticix saliva is a form of resin as well.
From Palladium Dragons & Gods there's also dragon bone weapons, and the materials that can be made from the blood/scales of the dragon-gods. The black metal that Styphon's blood becomes can make double-damage weapons or armour invulnerable to anything but magic; the red metal from Zandragal's blood can make a suit of armour with triple SDC; the crystal from Kym-nark-mar's blood can make weapons that cut through anything, or a super crystal ball.
I mainly GM Rifts - how would you adapt the dragon-god blood materials for use in Rifts? A sword that would bypass MDC armour would be a little unbalancing, for instance.
It's not really all that unbalancing ...considering what the person probably had to do to get it!
You also have to remember that once word gets out about the weapon its owner is going to be in for a near endless stream of baddies that want to get their hands on it.
Re: Special Materials of the Megaverse
Posted: Sun Aug 31, 2008 3:12 pm
by Nekira Sudacne
9voltkilowatt wrote:Talavar wrote:I think the Xiticix saliva is a form of resin as well.
From Palladium Dragons & Gods there's also dragon bone weapons, and the materials that can be made from the blood/scales of the dragon-gods. The black metal that Styphon's blood becomes can make double-damage weapons or armour invulnerable to anything but magic; the red metal from Zandragal's blood can make a suit of armour with triple SDC; the crystal from Kym-nark-mar's blood can make weapons that cut through anything, or a super crystal ball.
I mainly GM Rifts - how would you adapt the dragon-god blood materials for use in Rifts? A sword that would bypass MDC armour would be a little unbalancing, for instance.
It's not really all that unbalancing ...considering what the person probably had to do to get it!
You also have to remember that once word gets out about the weapon its owner is going to be in for a near endless stream of baddies that want to get their hands on it.
right. because word travels soooo well in a post-apocalyptic world about minor things like magic swords
Re: Special Materials of the Megaverse
Posted: Sun Aug 31, 2008 6:04 pm
by AlanGunhouse
Humph. If Gunslingers can have a Reputation, so can people with magic swords.
Re: Special Materials of the Megaverse
Posted: Sun Aug 31, 2008 11:01 pm
by Nekira Sudacne
AlanGunhouse wrote:Humph. If Gunslingers can have a Reputation, so can people with magic swords.
Unless you also give them a Horror factor, it's hardly equivocal
Re: Special Materials of the Megaverse
Posted: Mon Sep 01, 2008 6:44 am
by AlanGunhouse
I was talking about a response to the previous statement about news not travelling in Rifts. If news does not travel, how can some classes get a reputation was my question.
Re: Special Materials of the Megaverse
Posted: Mon Sep 01, 2008 6:23 pm
by Nekira Sudacne
AlanGunhouse wrote:I was talking about a response to the previous statement about news not travelling in Rifts. If news does not travel, how can some classes get a reputation was my question.
Beats the hell out of me. I always thought the problem lay in the reputation.
I mean, technically as the rule stands, you could fall into a Rift, land in some forest with monkey men that don't have a language and still be able to frighten them
Re: Special Materials of the Megaverse
Posted: Mon Sep 01, 2008 7:14 pm
by AlanGunhouse
So just make the SWORD have an effective class with a reputation.
Re: Special Materials of the Megaverse
Posted: Tue Sep 02, 2008 2:07 am
by Nekira Sudacne
AlanGunhouse wrote:So just make the SWORD have an effective class with a reputation.
Which is silly. it's better to assume the more logical response: 99.9999% of people will have no clue your walking around with a rune weapon.
Re: Special Materials of the Megaverse
Posted: Tue Sep 02, 2008 12:01 pm
by mobuttu
Nekira Sudacne wrote:AlanGunhouse wrote:So just make the SWORD have an effective class with a reputation.
Which is silly. it's better to assume the more logical response: 99.9999% of people will have no clue your walking around with a rune weapon.
I assure you that should I ever meet a pale man waving a black runed sword, the HF/Reputation rule would apply to me.
Re: Special Materials of the Megaverse
Posted: Fri Sep 05, 2008 11:28 pm
by batlchip
mobuttu wrote:Nekira Sudacne wrote:AlanGunhouse wrote:So just make the SWORD have an effective class with a reputation.
Which is silly. it's better to assume the more logical response: 99.9999% of people will have no clue your walking around with a rune weapon.
I assure you that should I ever meet a pale man waving a black runed sword, the HF/Reputation rule would apply to me.
Only if you know who said pale man is.I always thought the HF should just be for the supernatural and monsters.
Re: Special Materials of the Megaverse
Posted: Tue Sep 16, 2008 8:24 pm
by AlanGunhouse
Well actually, if anyone was trying to hit me with a real sword...black and runed or not, I would probably be running away.
Re: Special Materials of the Megaverse
Posted: Wed Sep 17, 2008 4:35 pm
by The Beast
Kinda back to the original topic. Can we count organic material such as resin? I was under the impression that the thread originator wanted stuff like metal and gems.
Re: Special Materials of the Megaverse
Posted: Wed Sep 17, 2008 4:59 pm
by Misfit KotLD
The Beast wrote:Kinda back to the original topic. Can we count organic material such as resin? I was under the impression that the thread originator wanted stuff like metal and gems.
I think we're making suggestions that OP can use or discard.
Re: Special Materials of the Megaverse
Posted: Thu Sep 18, 2008 12:39 am
by Talavar
As the OP, I've got nothing against organic materials like resin, etc. If items in PB games can get made out of it, I want to know about it.
Re: Special Materials of the Megaverse
Posted: Thu Sep 18, 2008 4:26 am
by mobuttu
Talavar wrote:I think the Xiticix saliva is a form of resin as well.
It's a very different form of resin if you like
Re: Special Materials of the Megaverse
Posted: Thu Sep 18, 2008 4:32 am
by mobuttu
Talavar wrote:I mainly GM Rifts - how would you adapt the dragon-god blood materials for use in Rifts? A sword that would bypass MDC armour would be a little unbalancing, for instance.
Weren't there Juicers Dragon Slayer which could use dragon bones as armor and their blood to power themselves? I think there was something like this in Juicer Uprising, I'll have to check it out...
Re: Special Materials of the Megaverse
Posted: Thu Sep 18, 2008 8:24 pm
by AlanGunhouse
Yes, there is a dragon Juicer who gets powers from Dragon Blood, but he was referring to the specific properties of the blood of the Gods of Dragonrite. Dragon God's Blood, not just Dragon's Blood
Re: Special Materials of the Megaverse
Posted: Sat Sep 20, 2008 10:20 pm
by AlanGunhouse
Archangel23 wrote:CeraSteel:Rifts Made by the Arkhon aliens of south America to block their Tri-Beam weapons.
Dragon Hide Armor: Rifts. Used by Dragon Juicers. made from Dragons (Duh!)
And If the Material that a Glitter Boy is made out of has a name that too;
Dragon hide armor can actually be made of any kind of mega-damage hide, though real dragon hide has more MDC than most others.
Glitter Boys are made out of enhanced molecularly bonded Chromium.
Re: Special Materials of the Megaverse
Posted: Wed Sep 24, 2008 4:41 am
by Steeler49er
Adamantium-<Phase World> The Kreegor use it for some of their power armors forearm Mono-blades instead of Vibro-Blades.
No MDC listing fer them... How about we call them "CLASS 1000" Material strength
Re: Special Materials of the Megaverse
Posted: Tue Oct 07, 2008 9:37 pm
by Tinker Dragoon
This message has been moved to the GM's Forum, where the topic is more applicable and appropriate. If you have a problem with how this post was handled please direct all inquires to deific.nmi@gmail.com, including the url to the post in question.
Re: Special Materials of the Megaverse
Posted: Wed Oct 08, 2008 3:13 pm
by Talavar
Do the kreehgor seriously have adamantium blades? That seems like it's skirting close to the no-conversion rule, so I'll leave that alone.
The Naruni thermo-kinetic material could work - is it a tech process something's treated with, or an actual material? I mean, could you make other things out of it, or add it to a pre-existing object?
Re: Special Materials of the Megaverse
Posted: Thu Oct 09, 2008 3:00 am
by csyphrett
Talavar wrote:Do the kreehgor seriously have adamantium blades? That seems like it's skirting close to the no-conversion rule, so I'll leave that alone.
The Naruni thermo-kinetic material could work - is it a tech process something's treated with, or an actual material? I mean, could you make other things out of it, or add it to a pre-existing object?
The Naruni specialize in using ammo that becomes plasma when used. Some of their TK material was a way to do that better with more punch.
CES