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"Normalized" PS punching damage and strength

Posted: Wed Sep 03, 2008 3:17 pm
by Dog_O_War
This idea was spawned by a suggestion made in another thread.

All numbers are subject to human sized and shaped creatures. Larger creatures tend to be able to lift more and do more damage thanks to weight, where as smaller creatures can lift less due to size and do less damage due to weight.
The chart

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PS Score - damage bonus    - Carrying Ability
1-4        - as per HtH -2     - PS x 2
5-9        - as per HtH -1     - PS x 3
10-14     - as per HtH         - 1/4 weight
15-19     - as per HtH +1    - 1/4 weight +PS
20-24     - +1d6 damage     - 1/4 weight +PS +5Lbs
25-29     - +1d6+1 damage  - 1/4 weight +PS +10Lbs
30-34     - +2d6 damage     - 1/2 weight
35-39     - +2d6+1 damage  - 1/2 weight +PS
40-44     - +3d6 damage     - 1/2 weight +PS +5Lbs
45-49     - +3d6+1 damage  - 1/2 weight +PS +10Lbs
50-54     - +4d6 damage     - 1 x weight
55-59     - +4d6+1 damage  - 1 x weight +PS
60-64     - +5d6 damage     - 1 x weight +PS +5Lbs
65-69     - +5d6+1 damage  - 1 x weight +PS +10Lbs
70-74     - +6d6 damage     - 1.25 x weight
75-79     - +6d6+1 damage  - 1.25 x weight +PS
80-84     - +7d6 damage     - 1.25 x weight +PS +5Lbs
85-89     - +7d6+1 damage  - 1.25 x weight +PS +10Lbs
90-94     - +8d6 damage     - 1.5 x weight
95-99     - +8d6+1 damage  - 1.5 x weight +PS +5Lbs
100-104  - +9d6 damage     - 1.5 x weight +PS +10Lbs


This is a rough proximation, but I think it works pretty good. You will get some carry discrepancies due to low or high-weighted characters, but it is a pretty good aproximation IMO.

Augmented PS allows a character to lift an additional 0.5 times the weight listed (calculated after). Augmented also allows for mega-damage attacks, if the character is strong enough. An augmented strength character does the listed number x 5 in SDC; if this number equals or exceeds 100 points, it is considered mega-damage. This is best achieved via a power-punch, which does double damage but costs two attacks. You'll note that MD starts at strength 30, but it is possible for strength 20-29 to do MD, if a power-punch criticals for example.
You can also simply replace the numbers with the following (note though that they do not follow the example listed; this is to give the character a little bit of reward for his high PS)

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PS Score(A) - Damage(MD) 
30-39         - 1 point
40-49         - 1d3 points
50-59         - 1d4 points
60-69         - 1d6 points
70-79         - 2d4 points
80-89         - 2d6 points
90-99         - 3d6 points
100            - 4d6 points


Robotic PS is much more complicated (IMO). Robots might be able to lift a thousand pounds, but might not be able to apply enough force quick enough to do MD. They could crush an object with that force, but this isn't representative of a straight-forward punch, where weight and speed increases damage. As such, robots are capable of lifting PS x 30, plus an amount based on weight and size (arbitrary right now; I can't think of a decently logical progression).

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PS Score(R) - Damage(MD) 
10-19         - 1 point
20-29         - 1d4 points
30-39         - 2d6 points
40-49         - 4d6 points
50-59         - 7d6 points
60-69         - 1d6 x 10 points
70-79         - 1d6 x 10+10 points
80-89         - 2d4 x 10+10 points
90-99         - 2d6 x 10+10 points
100            - 3d6 x 10 points


Supernatural PS is something I'm having a problem with creating a logical progression chart for. I will attempt to update later, but really I just want to put this idea out there.