Steeler49er wrote:The book said that the mask stops working (Doesn't trun to dust though, like other symbiotes)
Page 45 doesn't initially make it seem like they would turn to dust, only the other categories...
symbiotic organisms shrivel up and fall off
stones and crystals turn to dust
parasites curl up, die and then turn to dust
Stones/Crystals/Parasites you're basically out of luck once they go to dust...
Symbiotes though, it's plausible you might be able to counteract their death with a costly resurrection spell, like any being.
Pg 91 seems to disagree with 45's applying 1d6 to everything, even though that included crystals+stones, pg 91 gives them an "about six hours" listed differently from the "within 1D6" for symbiotes.
It also seems to explicitly "dust" symbiotes too: "the organisms shrivel up, fall of and turn into dust".
Apparently this afterhought was forgot on 45.
Aside from the questionable FAQ, I don't know of anything implying they operate differently than other symbiotes.
Steeler49er wrote:but the Apoks other power would still stick around
45:
All OCC special powers such as those of the Wormspeaker, confessers and priests, instantly disappear the moment they step into a different dimension
..
only retains their natural attribute abilities and learned skills
The only exception seems to be that Firetown guy (Fortune, pg 27) who has some kind of special ritual set up to re-activate his powers and stop his mask from shriveling up. It does take some time for them to die, so it seems like the Tolkeenites saved his mask just in time.
Super interesting is that Fortune can actually use the "Close Opening" Wormwood Communion power off of Wormwood... given that was designed only to close gaps in the planet's skin, I'm really curious what else it might apply to!
Same with Create Shelter: normally that creates a shelter out of the planet's skin. He can use these when there's both evil (like demons) and energy (like nexus) around. But mechanically I'm curious what it does...
Perhaps because his mask is part of wormwood, the shelters actually come out of the mask? Then he can create openings in them?
What I don't understand is how he compares the PPE vampirism to psi-stalkers. Does that mean he can only get it by killing or bloodletting?
28 says he can feed off ley lines and they don't even taste bad, and that he can also get "willing donors". I mean presumably he can't use his own PPE to do this...
Couldn't a pair of Apoks in this strait just feed off each other though? Meditating even 1 hour per day would get you 70 PPE back a week, more than enough to feed each other.
barna10 wrote:The Apok's mask is the only Wormwood symbiote that doesn't turn to dust after it leaves Wormwood. It continues to function the same as it did on Wormwood as well. This is stated in the Old FAQ under OCC questions
18. If you were an Apok from wormwood would the mask survive off of wormwood? Could you be an Apok on earth or anywhere else in Megaverse with the mask?
Answer: Yes to both questions. The Apoks mask is the only wormwood symbiote that can survive away from Wormwood because it is linked to the Apok, not the planet.
Old FAQ had questionable canonicity. Firetown seems pretty clear that Fortune relies on his PPE vampirism to keep it alive.
Jockitch74 wrote:If I remember correctly (which I can't remember which page) but in Rifts: SA1 it mentions that an Apok's mask will survive away from Wormwood but other like crystals and symbiote turn to dust after 1D6 hours. it's under the Soul Worms kingdom with the rift gates. I know, not much info but it what I can remember off hand without my books on hand.
Page 126 ("The Tower of the Hundred Gates") mentions:
Among the many dimensions connected to Cibola are the city of Worldgate on Wormwood (which has an additional 2 gates on other parts of the planet) and the Palladium World
I don't see anything else related to Wormwood (much less Apoks) in the section. Combed through it. Mine is a Second Printing from October 1995, does anyone have any later printings they could check for a possible shadow-update that might've incorporated the FAQ errata as canon?
Page 159 of SA2 mentions the 3rd city of Southern Federation is from Wormwood, and page 21 of Rifter 19 mentions:
The region right around the city does have the same ambivalence as Wormwood and allows the symbiotes to work.
However, such symbiotes that are
away from the transplanted city by more than 50 miles
or away for more than 48 hours,
become dormant and the powers they provide disappear
until they return to Wormwood
(instantly revive at full strength)
or the trans-dimensional city
(revives at full strength within 1D4 hours of returning home)
Pg 4 "officially endorsed by Palladium Books", co-authored by Kevin Siembieda. That thing is totally going to swallow up Rifts Earth eventually if you just keep doing 112 PPE perma-shelters, 104 PPE perma-stairs/bridges and 100PPE perma-walls to extend the borders of the city outward to create a greater protective area for the symbiotes.
It may not even require that: Mold Structures (pg 87) "can accelerate the normal growing/creation process of organic structures" implying they'd just grow/create on their own. Pg 41 talks about that. You'd need population to compel the natural growth though, so direct building is better.