Questions regarding Sculpt and Animate Clay Animals

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Library Ogre
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Re: Questions regarding Sculpt and Animate Clay Animals

Unread post by Library Ogre »

If you use breath of life, it remains animate past the duration of the magic.
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Re: Questions regarding Sculpt and Animate Clay Animals

Unread post by AlanGunhouse »

Zerebus wrote:
ManDrake13 wrote:First it could be a dual sign Warlock that is casting both sets of spells Air and Earth.



Air and Earth are incompatible in a dual sign warlock character.

Create Golem costs 80 PPE, building materials, a drop of blood, and 1D4 hit points.
The spell chain cost for the "Meat-Golem" is 40 + 20 + 30 + 60 = 150, plus the availability of building materials and an Air Warlock.


Try an elemental fusionist, they always have two opposed elements.
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Re: Questions regarding Sculpt and Animate Clay Animals

Unread post by AlanGunhouse »

Incorrect, power #3 of the Elemental Fusionist is Elemental Spell Magic...they simply have a restricted range of available spells.
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Re: Questions regarding Sculpt and Animate Clay Animals

Unread post by acreRake »

Zerebus wrote:Please consider the Earth Warlock spell Sculpt and Animate Clay Animals, pages 72 to 73 in the Rifts Book of Magic. Under the spell's description, it states that an Earth Warlock can cooperate with an Air Warlock to give the animated clay creation an extra spark of life and power.

For example, sculpting a clay tiger anhd then casting the following chain of spells: Sculpt and Animate Clay Animals, Clay to Stone, and Breath of Life will create a reasonably powerful stone golem-esque creature.

I am wondering as to whether or not Breath of Life would extend the duration of the animation magic? After all, the creation has a spark of life to it that it wouldn't have had without that added Air Warlock spell.

Further consider the meat golem. Let's say an Earth Warlock sculpts a human form and then cooperates with his Air Warlock buddy to cast the following chain of spells: Sculpt & Animate Clay Animals, Clay to Stone, Stone to Flesh, and Breath of Life. Gasp! Is it alive?! When the magic ends, does this meat-golem die or does its current form allow it to keep respirating, cardiovasculating, and digesting indefinately like a real living being?
That's the way i read it. In fact that was one of the main ...um... pillars of a setting i created for a PF game. A group of Dwarves who belonged to the "Church of the Elements" (ie were mostly warlocks) refused to abandon their magic/religion during the Age of Purification, and fled DEEP within the earth. The chain of spells you listed enabled them to create living animals they could even eat (and a few of the species created in all those thousands of years were even capable of reproducing, but that was just so i could introduce some new creatures i made up :) ).
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Re: Questions regarding Sculpt and Animate Clay Animals

Unread post by Library Ogre »

Zerebus wrote:Gnarl, the Dwarven Lord: "Why does all our meat taste like ground earthworms?!"

Ahem.

I'm mostly interested in the concept of the master sculptor who sculpts his or her clay to such exacting detail that the statue comes to life. I'm especially interested in the creation of intelligent beings capable of voicing their own thoughts and emotions, which is way beyond the scope of the "Meat-Golem".


Carefully sculpted models of the human brain?
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
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