Re: any info on magic sails or ways to make a ship go faster
Posted: Sun Oct 19, 2008 12:38 pm
If you can't find an Air Warlock, a Summon Elemental Forces circle will work too, you'll just need a summoner to make it.
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octopus70 wrote: any of the books have sailing or water combat magic items?
octopus70 wrote: also what are caravels priced at?
octopus70 wrote: what would value sails that added a speed bonus of 10-25% any probable natural ways to achieve this? maybe rare oil coating, thin polished metal alloy, skinned and preserved/enchanted sea creature or monster stitched and stretched over the hull.
octopus70 wrote: I also like the idea some modern ships are doing by deploying a giant kite to help pull the ship, I think they did it in waterworld.
Apollyon7 wrote: You could always cast Weightlessness so the whole boat weighed a lot less and would be easier to be blown by the wind. Not sure about the buoyancy aspect though.
Entiago wrote:While it is a general good idea lets take a look at the Caravel which can weigh anywhere between 20-160 tons (depending if it is fitted as a merchent vessel or a warship). The spell Weightlessness would decrease weight by 100lbs per level...so a level 10 mage would decrease wieght by 1 ton. Helps a little but I would say increases speed of a light ship maybe by 1 (+1 to speed). Now if on a Lay Line, then it may increase more- but be careful because if a ship's weight were decreased tooo much then it may just be picked up by strong winds, blowing a ship off course.
Still a good idea though, just tricky to expertise.
Mark Hall wrote:Entiago wrote:While it is a general good idea lets take a look at the Caravel which can weigh anywhere between 20-160 tons (depending if it is fitted as a merchent vessel or a warship). The spell Weightlessness would decrease weight by 100lbs per level...so a level 10 mage would decrease wieght by 1 ton. Helps a little but I would say increases speed of a light ship maybe by 1 (+1 to speed). Now if on a Lay Line, then it may increase more- but be careful because if a ship's weight were decreased tooo much then it may just be picked up by strong winds, blowing a ship off course.
Still a good idea though, just tricky to expertise.
Actually, a 10th level caster would only decrease the weight of the ship by half a ton... 1000 pounds.
You Europeans and your silly decimal-based weights.
octopus70 wrote:thanks for all the info Entiago, I am amazed at the cost of the ships. Im gonna allow a magic sail +20% speed but will make it difficult to acquire, over 1 million and only in 1-2 place in he western empire.
Mark hall, can you tell me how a summoner would be better to make a ship go faster? would they summon demons with air magic?
Mark Hall wrote:octopus70 wrote:thanks for all the info Entiago, I am amazed at the cost of the ships. Im gonna allow a magic sail +20% speed but will make it difficult to acquire, over 1 million and only in 1-2 place in he western empire.
Mark hall, can you tell me how a summoner would be better to make a ship go faster? would they summon demons with air magic?
A summoner can summon an elemental, or use the Summon Elemental Forces circle to ensure good weather so long as he remains in the circle. Provided everything is affixed to the deck, you've got a good way of keeping good sailing... and it can be done by a 2nd level summoner, as opposed to needing a high-level warlock. If you get a 4th level summoner, he can hve both a minor air elemental and a Summon Elemental Forces circle handy.
Starmage21 wrote:Mark Hall wrote:octopus70 wrote:thanks for all the info Entiago, I am amazed at the cost of the ships. Im gonna allow a magic sail +20% speed but will make it difficult to acquire, over 1 million and only in 1-2 place in he western empire.
Mark hall, can you tell me how a summoner would be better to make a ship go faster? would they summon demons with air magic?
A summoner can summon an elemental, or use the Summon Elemental Forces circle to ensure good weather so long as he remains in the circle. Provided everything is affixed to the deck, you've got a good way of keeping good sailing... and it can be done by a 2nd level summoner, as opposed to needing a high-level warlock. If you get a 4th level summoner, he can hve both a minor air elemental and a Summon Elemental Forces circle handy.
What he said. Any 1st level summoner can make the Summon Elemental Forces circle, and ensure that you sail the ship at it's absolute maximum speed(you know, the one that always requires ideal conditions ). A 2nd level summoner could bring that minor air elemental along as well, or a 4th level summoner could bring a major air elemental.
Mark Hall wrote:Starmage21 wrote:Mark Hall wrote:octopus70 wrote:thanks for all the info Entiago, I am amazed at the cost of the ships. Im gonna allow a magic sail +20% speed but will make it difficult to acquire, over 1 million and only in 1-2 place in he western empire.
Mark hall, can you tell me how a summoner would be better to make a ship go faster? would they summon demons with air magic?
A summoner can summon an elemental, or use the Summon Elemental Forces circle to ensure good weather so long as he remains in the circle. Provided everything is affixed to the deck, you've got a good way of keeping good sailing... and it can be done by a 2nd level summoner, as opposed to needing a high-level warlock. If you get a 4th level summoner, he can hve both a minor air elemental and a Summon Elemental Forces circle handy.
What he said. Any 1st level summoner can make the Summon Elemental Forces circle, and ensure that you sail the ship at it's absolute maximum speed(you know, the one that always requires ideal conditions ). A 2nd level summoner could bring that minor air elemental along as well, or a 4th level summoner could bring a major air elemental.
Actually, a 1st level summoner cannot, by the PFRPG. He can't control the Elemental Forces he summons.
t0m wrote:In terms of a magic method, i would consider an enchantment similar to the environmental tent (p258 main book). you could have an alchemist enchant the boat or sails to ensure that the area surrounding the boat was always 'good weather' for sailing. it would have to be super expensive to purchase/repair and have some downsides though...perhaps it only works for 8 hours a day, or the speed of the ship is limited to x (x=average sailing speed) and even if the winds would permit faster travel, the enchantment keeps you going at the average speed. of course you would also be at the mercy of the water (in a storm you will be surrounded by 'good weather' but the ocean could still be throwing the boat around and waves coming over the sides etc).
as everyone else is saying, most of the books imply that a 'properly staffed' ship in this world will have a warlock or some other magic user on board.