Page 1 of 1
Re: Prowl and Perception
Posted: Sat Nov 22, 2008 9:27 pm
by drewkitty ~..~
how well the prowl roll is determins the difficlty of the perception roll.
Re: Prowl and Perception
Posted: Mon Nov 24, 2008 1:08 pm
by mobuttu
Take a look at pg 371 from RUE (Perception Rolls vs Stealth & Concealment skills paragraph).
Hope this helps.
Re: Prowl and Perception
Posted: Thu Dec 18, 2008 12:37 pm
by ghost2020
Palladium skills aren't meant to be contested skills (two characters rolling to see who has higher, etc).
Palladium skills are meant to be one roll. If they're are prowling, factor everything into that roll.
Example....Prowl of 60%.
- Guard is alert -15%
- Night and raining (lots of noise) +20%
- character might be severely wounded/tired -10%
So he still ends up with a 55% chance.
Have the GM roll prowl skills for added fun. Then let the player somehow figure out if they've succeeded or not.
Or just have the player roll and figure in the penalties/bonus and have GM apply from there.
Perception is a tacked on mechanic that creates a new subset of rules. It should've been a percentage with a bonus/penalty based on IQ.
That's one of the problems with Palladium is the patchwork method of rules, they get added and create a new ruleset.
Should be more of a unified rule mechanic that covers more things (combat, skills, attributes).
Re: Prowl and Perception
Posted: Sun Jan 04, 2009 5:04 am
by Tinker Dragoon
This message has been moved to the GM's Forum, where the topic is more applicable and appropriate. If you have a problem with how this post was handled please direct all inquires to deific.nmi@gmail.com, including the url to the post in question.