Prowl and Perception
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- drewkitty ~..~
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Re: Prowl and Perception
how well the prowl roll is determins the difficlty of the perception roll.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- mobuttu
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Re: Prowl and Perception
Take a look at pg 371 from RUE (Perception Rolls vs Stealth & Concealment skills paragraph).
Hope this helps.
Hope this helps.
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- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
Re: Prowl and Perception
Palladium skills aren't meant to be contested skills (two characters rolling to see who has higher, etc).
Palladium skills are meant to be one roll. If they're are prowling, factor everything into that roll.
Example....Prowl of 60%.
- Guard is alert -15%
- Night and raining (lots of noise) +20%
- character might be severely wounded/tired -10%
So he still ends up with a 55% chance.
Have the GM roll prowl skills for added fun. Then let the player somehow figure out if they've succeeded or not.
Or just have the player roll and figure in the penalties/bonus and have GM apply from there.
Perception is a tacked on mechanic that creates a new subset of rules. It should've been a percentage with a bonus/penalty based on IQ.
That's one of the problems with Palladium is the patchwork method of rules, they get added and create a new ruleset.
Should be more of a unified rule mechanic that covers more things (combat, skills, attributes).
Palladium skills are meant to be one roll. If they're are prowling, factor everything into that roll.
Example....Prowl of 60%.
- Guard is alert -15%
- Night and raining (lots of noise) +20%
- character might be severely wounded/tired -10%
So he still ends up with a 55% chance.
Have the GM roll prowl skills for added fun. Then let the player somehow figure out if they've succeeded or not.
Or just have the player roll and figure in the penalties/bonus and have GM apply from there.
Perception is a tacked on mechanic that creates a new subset of rules. It should've been a percentage with a bonus/penalty based on IQ.
That's one of the problems with Palladium is the patchwork method of rules, they get added and create a new ruleset.
Should be more of a unified rule mechanic that covers more things (combat, skills, attributes).
- Tinker Dragoon
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Re: Prowl and Perception
This message has been moved to the GM's Forum, where the topic is more applicable and appropriate. If you have a problem with how this post was handled please direct all inquires to deific.nmi@gmail.com, including the url to the post in question.
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning