Shotgun Jolly wrote:I am preparing my next Rifts adventure and I am looking to ask for some advice.
This will be a 1 shot game adventure with premade PC's for each of the players. Each character will be around 5th level.
What I would like to know, is...
1# What do you think would be the Best Man at Arms OCC that would best suit a lone wolf bug hunter style character. (Please no CS Occ's) This PC would have to be a Human PC, non Psy character.
#2 What Mage class OOC would be best suited for a PC that is the "lore" "history buff" type of the group?
#3 Would a Crazy (@ level 5) be more of a hazard to the group then the actual bugs while sneaking around in a hive somewhere? Or should I stick to the idea of some sort of Juicer?
#4 Also, does it sound somewhat plausiable to have a Hive structure built over some old city ruines, and the lower down into the hive a person would travel, the chance of finding sections of older pre existing buildings "inside" the hive tower? (the premise, is that somwhere in this area, a strutcure of sort is holding what the PCs may be looking for. The thing is, when they get to the location they find a small Hive tower built all over the area in which it was recorded as being. So, they need to search the hive, and try and find the structure, and then a way inside of it)
Ideas, comments, anything would be nice.
Thanks
SGJ
1. I would go with a PA user or Mining Borg. Realistically the borg digging a hole would be too noisy and attract the whole hive, so stick with the PA. Theres a headhunter that was meant to combat things like Xiticix but I don't care for them. Anything that attaches an energy weapon would be good, I would tend towards things that have a built in energy weapon like the preditor (can I get two pulse guns, whirlng drill/claws & a forcefield with that?). Using a GB in a situation like this is silly...its meant for long distance attacks, being swarmed is its worst case scenario - and a waste of 25 million credits where a 2 Million credit preditor would shine.
2. Absolutely a shifter. They can get the rest of the group out of tight spots when swarmed or into and out of the hive, depending on their choice of minions & links they may be able to solve the hive problem by themselves.
3. Definately a Juicer.
I'd use a psi stalker juicer. They would have all the lore & wilderness skills you would need. They would be invaluable once in the hive, able to detect/track the Xiticix & have autododge to keep them alive. They would be much better than a gunslinger. The juicer bike might be an interesting vehicle of choice..but its actually too big to be inside a hive, I'd use an Icarus, putting the flight pack on remote when going inside (if you need to escape you just set it to blow a hole in the exerior wall near you. It could also be used to distract the Xiticix, drawing them away from the PCs, etc). That would allow you to have fun with all those toys in the juicer book like the FIWS, rocket boots, napalm flamethrower, deadball grenades - all of which would be great in a hive.
4. I like it.
I think you need a psychic. I would switch out the man at arms PA pilot for a psychic. The man at arms might get outshone by the psycho stalker & Shifter. However a powerful psi could pilot a PA if they felt like it. You don't really need them for astral projection or healing, as the mage can take care of that - but having two people able to do it does help. The burster or psi ghost would probably be the best choices. Mind melters or zappers would be okay choices. Idle thought - a fire and brimstone preacher from SA2 with an 'armor of the sun' amulet - great for eithor the burster or the psi ghost. I would go for the psi ghost if they have the amulet.
I could see a psi ghost (with amulet of the sun), Shifter (with link/minions) & psycho stalker (with Icarus & toys) having a lot of fun & doing very well in an adventure like this. I suppose they would do well in many adventures, its a pretty balanced and powerful combination.
Also plan for them to be rescued (when necessary) by a Xiticix hunter...its a fun rescue & you could make a whole little side story with it.
Edit: You could also spice up the adventure with a Merc group being hired to take out the hive by a nearby town. They have a dozen tanks and plan to start a 5 minute medium range missile bombardment that will leave a giant smoking crater where the hive was from 30+ miles away. Its a rather cheap option for the town as they will only have to pay for the missiles as there will be no retaliation
Edit2: Don't forget to have some people stuck in walls for the PCs to rescue, some of whom have already been eaten. They won't all be in one area, but each area should contain a certain type of people. For example people from the nearby town, psi stalkers from a local tribe & a small CS strike team (who once rescued will both help and hinder the PCs in the future - make one a bugboy which will make their escape and helping PCs be easier). Seeing if the PCs will rescue people who will kill mages & dbees etc in the future will be fun.
Also have a vampire living at the bottom. The Xiticix don't ned the space, and the vampire likes the protection. The vamp has been living there for a long time and scavenging things. The vampire has an interesting relationship with the Xiticix - they can't catch the vampire (gas) who occassionally stops to snack on one of their foodstock, steal (even rarer), or leave them more food stock (from his collection, when the vampire is tired of them would leave two for each one taken). The vampire could rescue the PCs (an animate dead spell would create enough skeletons to free the PCs and create a distraction for them to escape) or a bat swarm to help them escape...neither would reveal the vampire.
The Vampire can scry the PCs from a distance (magic) and could have an incredable array of reactions to them; from helping the Xiticix (if the vamp sees them in action) if you want to toughen the combat. To asking them what they want and giving them directions just to get rid of them. Or perhaps the vamp has what they want. Either way consider having the first encounter with the vamp being it rescueing the PCs in order to make hurting (or robbing?) the vamp morally grey. Have the vamp communicate by telepathy or distant voice to make them mysterious.
Edit 3 (or more). You should also have the building still partially working. The PCs might be able to find & use an elevator shaft, stairs, fire alarm, ventilation shafts, air conditioning (perhaps the bugboy & CS were planning to use this to disperse chemical agents to kill the hive), some security cameras, etc.. The CS & vamp can use all these things as well.
Edit 4: Remember the Xiticix aren't dumb they are just alien. Have them do smart things like cement a Skelebot here or there to their walls where they can't escape - near the exits. However the skelebot will be in combat mode, have an energy weapon & shoot anything that is not CS (including the Xiticix). Of corse if a CS person escapes they would be able to use get one of these...possibly using it to radio for help or riding a centaurbot to safety.
I'd better stop now, I could probably go one like this for a while. PM or email me if you want more ideas.
Have fun!