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Re: Automatic weapons in SDC worlds

Posted: Thu Dec 11, 2008 5:12 pm
by Spinachcat
The problem is what is "full auto fire" and how do you want to present it within the game. If you make it too enticing, then nobody does anything else.

I generally define "full auto fire" as a continual stream of bullets at a single target. I use the burst damage rules, but I give the character a bonus to hit with each action aka +2 to second action spent firing on same target, +3 to third action, +4 to fourth action, and each hit does burst level damage. I also allow the gunner to negate the bonus in exchange for sweeping an area with the full auto weapon to target multiple foes OR lay down a covering fire.

However, I keep recoil in mind as well so strength of the character may come into play if the full auto weapon is not mounted. Depending on the weapon, they will have to make a PS roll to see if they lose control of the autofire which they would never had to do if they just fired bursts.

Beware really strong Nightbane carrying M-60s...

Re: Automatic weapons in SDC worlds

Posted: Mon Dec 15, 2008 3:34 pm
by ghost2020
New auto fire weapon info is found in the Beyond the Supernatural 2nd ed and Dead Reign.

Or you can use this method which seems to work pretty well:

Short burst 3 rounds, damage is 1 round x 2

Med burst 6 rounds, damage is 1 round x 4

Long burst 15 rounds, damage is 1 round x 6 (takes 2 attacks)

Re: Automatic weapons in SDC worlds

Posted: Mon Dec 15, 2008 9:29 pm
by Yendor
Try google for The Netbook of Modern Firearms. Kitsune's revised burst/full auto rules are quite nice, and realistic.