Page 1 of 1

super minions

Posted: Mon Dec 22, 2008 12:23 am
by Khord - Lizard Mage
I am looking for suggestions on spell invocations that I can cast on a mortal minion or give a scroll of to a minion to be cast upon themselves , then I will sew a ward phrase with a permanence ward onto their skin. I already plan on Ensorcel, Charm, Magical Adrenal Rush, Superhuman Strength, Sup. Speed, Sup. Endurance, Invulnerability, Winged Flight,Sustain, Dragon Fire, Targeted Deflection, Telekinisis, Throwing Stones, and maybe a Metamorph. Barring the huge PPE cost and timing the spells just right, what do you think of my idea? Are there any spells that I missed (Fleet Feet is not allowed by my G.M.)?

Re: super minions

Posted: Mon Dec 22, 2008 12:42 am
by csbioborg
Khord - Lizard Mage wrote:I am looking for suggestions on spell invocations that I can cast on a mortal minion or give a scroll of to a minion to be cast upon themselves , then I will sew a ward phrase with a permanence ward onto their skin. I already plan on Ensorcel, Charm, Magical Adrenal Rush, Superhuman Strength, Sup. Speed, Sup. Endurance, Invulnerability, Winged Flight,Sustain, Dragon Fire, Targeted Deflection, Telekinisis, Throwing Stones, and maybe a Metamorph. Barring the huge PPE cost and timing the spells just right, what do you think of my idea? Are there any spells that I missed (Fleet Feet is not allowed by my G.M.)?


transformation 4d

but he won't be your minion for long with that much power :twisted:

Re: super minions

Posted: Mon Dec 22, 2008 2:59 am
by AzathothXy
There is the Transformation spell(ritual). Its a level 15 IIRC.

Re: super minions

Posted: Mon Dec 22, 2008 3:16 am
by csbioborg
AzathothXy wrote:There is the Transformation spell(ritual). Its a level 15 IIRC.



what does that one do?

Re: super minions

Posted: Mon Dec 22, 2008 10:47 pm
by Khord - Lizard Mage
If I remember correctly you can only have 1 protection ward phrase active on a person at a time. Ialso remembered See In Magic Darkness as a useful spell to add into the mix.

Re: super minions

Posted: Tue Dec 23, 2008 9:53 am
by Nekira Sudacne
A sewn on permance ward can only make permanent a single spell on that person. Each additional spell needs it's own ward.

They're better off simply enchanting magic items that imbue a permanent effect.

Re: super minions

Posted: Tue Dec 23, 2008 3:05 pm
by AzathothXy
Maybe an enchanted item HU.

Re: super minions

Posted: Tue Dec 23, 2008 3:12 pm
by csbioborg
how many can be sewn on to a human. I'm assuming afterwahile you'd runn out of skin.

Re: super minions

Posted: Tue Dec 23, 2008 11:17 pm
by Khord - Lizard Mage
csbioborg wrote:
transformation 4d

but he won't be your minion for long with that much power :twisted:


That is why I cast charm on him once Ensorcel is active, no save against my magic and he is my best friend forever.

Re: super minions

Posted: Tue Dec 23, 2008 11:20 pm
by Khord - Lizard Mage
Nekira Sudacne wrote:A sewn on permance ward can only make permanent a single spell on that person. Each additional spell needs it's own ward.

They're better off simply enchanting magic items that imbue a permanent effect.


Where is it written that it can only affect one spell.

Re: super minions

Posted: Sun Jan 18, 2009 4:09 pm
by Khord - Lizard Mage
I thought of a new spell to add into the mix....Giant. If you can only have a permanence ward affect one magical effect then the size increase from Giant should give you enough room ta add multiple wards. The last one would be a permanently warded Metamorph Superior (or Human depending on flavor). Giant gives Supernatural PS, MDC and regeneration.

Now the question is what race to use this process on? I was thinking of Palladium lizard men but I am sure there woulld be many viable candidates. Giant prevents on drawing PPE but no restrictions on Psionics. Any thoughts?