Running Hot and Cold

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KillWatch
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Running Hot and Cold

Unread post by KillWatch »

What are environmental damages for extreme heat or cold? Is it in a book?
?d? per +/- x*
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Dustin Fireblade
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Re: Running Hot and Cold

Unread post by Dustin Fireblade »

Rifts Canada has cold weather, and Dinosaur Swamp I think has hot weather.

Baalgor Wastelands for Fantast may also contain hot weather rules.
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Damian Magecraft
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Re: Running Hot and Cold

Unread post by Damian Magecraft »

Dustin Fireblade wrote:Rifts Canada has cold weather, and Dinosaur Swamp I think has hot weather.

Baalgor Wastelands for Fantast may also contain hot weather rules.

Northern Hinterlands for fantasy also has cold weather effects.
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KillWatch
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Re: Running Hot and Cold

Unread post by KillWatch »

They may work, but I have an NPC that can raise the heat in an area, well beyond normal earth temperatures. Would they still apply or are there hard and fast rules for this
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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Damian Magecraft
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Re: Running Hot and Cold

Unread post by Damian Magecraft »

KillWatch wrote:They may work, but I have an NPC that can raise the heat in an area, well beyond normal earth temperatures. Would they still apply or are there hard and fast rules for this

GM call...
Personally; I would use the established rules for heat/cold from those books. (maybe decrease the time factor element)
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
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drewkitty ~..~
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Re: Running Hot and Cold

Unread post by drewkitty ~..~ »

also see Aliens Unlimited for the effects of temp on cold and hot world aliens
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