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Re: Gaining additional I.S.P or P.P.E. outside convential means?
Posted: Thu Jan 01, 2009 2:25 pm
by Killer Cyborg
There are magic items that have PPE and ISP that a mage/psychic can tap into for his/her own purposes.
Most magic items have PPE (Talismans are one of the more basic PPE batteries).
Idradine circlets from PFRPG have ISP, and there might be some other stuff as well.
Plus, I believe there's a psychic power that lets you turn PPE into ISP, so if you have extra (tappable) PPE you could use this power to turn it into ISP.
Re: Gaining additional I.S.P or P.P.E. outside convential means?
Posted: Thu Jan 01, 2009 9:41 pm
by drewkitty ~..~
pintocat wrote:The psychic power is Restore PPE, and it works in reverse; you can turn ISP into PPE. There's also a psi two transfer ISP to another person. Phase World has crystal technology; a helmet makes all psi abilities cost half as much ISP. The other items are essentially TW items that cast psi abilities and cost ISP to charge; I think in theory at least you should be able to draw ISP back out of them since you put it in. Psi-Cola (psyscape) could give ISP. A Psyimbiote would give ISP. There may be some Psynetic implants that do, don't remember (there are CS psynetics in Psyscape, and some in Mindwerks).
I do believe the topic is about increasing the char's
BASE PPE/ISP scores not how to regain ISP/PPE scores faster.
(since ISP and PPE are not convertible to each other, the power you mentioned is munchkin)
[doesn't care that its in a book it's STILL Munchkin]
The only ways to gain extra PPE or ISP would to be 1) make a deal with a SN entity and you'd get some, but you'd be a witch or a shifter; 2) bribe the GM; find the deck of fate (R13 I think) and end up getting the card(s) that give you extra PPE/ISP.
(is fuzzy on P-C but I know there are some side effects which are nasty)
Re: Gaining additional I.S.P or P.P.E. outside convential means?
Posted: Sat Jan 03, 2009 3:07 am
by drewkitty ~..~
Archangel23 wrote:
As of R:UE all Psyionic Chars. can convert Ley Line PPE in to isp at a rate of..I believe...1D6 per round.
That still doesn't mean it isn't munchkin, and now you've stated another something munchkin wronge with RUE.
Re: Gaining additional I.S.P or P.P.E. outside convential means?
Posted: Sat Jan 03, 2009 10:46 pm
by Killer Cyborg
drewkitty ~..~ wrote:Archangel23 wrote:
As of R:UE all Psyionic Chars. can convert Ley Line PPE in to isp at a rate of..I believe...1D6 per round.
That still doesn't mean it isn't munchkin, and now you've stated another something munchkin wronge with RUE.
I guess BtS was munchkin too, then.
Re: Gaining additional I.S.P or P.P.E. outside convential means?
Posted: Sun Jan 04, 2009 12:46 am
by Killer Cyborg
Archangel23 wrote:drewkitty ~..~ wrote:Archangel23 wrote:
As of R:UE all Psyionic Chars. can convert Ley Line PPE in to isp at a rate of..I believe...1D6 per round.
That still doesn't mean it isn't munchkin, and now you've stated another something munchkin wronge with RUE.
Then plese tell me why it is Munchkin. UIt takes and action to do this so it cna be hadzardous in combat and you gain little ISP. and if their abilites grow stronger on a ley line why not be able to draw ISP from it?
It's a thing for him.
In reality, there's no problem with it.
Re: Gaining additional I.S.P or P.P.E. outside convential means?
Posted: Mon Jan 05, 2009 1:11 am
by Killer Cyborg
Rogue_Scientist wrote:Psychics, imo, are vastly underprivileged people in Rifts.
Their powers often cost too much, are underpowered or strangely limited compared to magical, super powered, or natural ability counterparts, or simply aren't varied enough.
In some cases I agree, but not as a general rule.
What psychics lack in raw damage-dealing capability, the make up for in other ways.
Telemechanics, for example, is ungodly useful.
Same with Telekinesis.
Hell, Telepathy lets you read anybody's mind
without a save (unless they're actively trying to block you, which isn't going to happen often).
Each power needs a bit more exploration, but they're pretty darned useful.