Purebreed or Chimera Jackalope?
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Purebreed or Chimera Jackalope?
I was wondering if anyone had done up stats for a Jackalope in the after the bomb setting. We have flying pigs and jersey devils. We have invisible mice and 'pleasure bunnies' with super 'boff me' pheromones. I think the concept of a carnivorous bunny mutant that's very fast with antlers would be rather fun to play. Any of you guys have an idea how this would be statted out?
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Re: Purebreed or Chimera Jackalope?
Found my own answer. Here's one done by glitterboy2098 Found in a thread with lots of other fun things that could really spice up (( or dumb down if use improperly)) an ATB game. But with flying pigs and spider goats. MANY of these fit right in.
(( thread
viewtopic.php?f=12&t=70702&p=1386751&hilit=Jackalope#p1386751
))
Jackalope
Jackalope (chimera)
originally an animal of myth and tall tale, the Town of Douglas Wyoming had a population of Jackalopes specially ordered for the Tourist trade. after the crash, these animals turned the town of Douglas into a freetrade zone, and are often seen with Free cattle forces.
Original Animal Characteristics:
Discription:
Size level: 4
Length: 14 to 24 inches
Weight: 6 to 12 pounds
Build: Medium
Mutant Changes and cost:
Total Bio-E: 50
Attribute Bonuses: +3 PP, +2 PS, +8 SPD
Human Features:
Hands: 5 Bio-E for partial, or 10 for full
Biped: 5 Bio-E for partial, or 10 for full
Spech: 5 Bio-E for partial, or 10 for full
Looks:
None- just an oversized jackrabbit, with antlers.
5 Bio-E for partial: humanoid with Rabbit ears, small round eyes, slight muzzle, thick neck and body. powerful human legs with thighs bulging and large, wide four teod feet -or- haunches and legs may be rabbit like. Fur covers the body except for the face and the bottom of the hands and feet.
10 Bio-E for full: human shape and appearance wih a muscular body, narrow shoulders, thighs bulging with mucles and large, wide four toed feet. the face is attractive with small mouth, button nose, warm brown eyes, large pointed ears, and a bush crop of hair on the head.
Natural Weapons:
Automaticly receive Antlers that do 1d8 damage
5 Bio-E for Running claws that do 1d6 damage (hands and feet)
Mutant Animal Powers:
5 BIO-E for Leaping: Rodent
10 BIO-E for Leaping: Feline
5 BIO-E for Advanced Hearing
5 BIO-E for Advanced Smell
10 BIO-E for Extra Mental Affinity
10 BIO-E for Brute Strength
10 BIO-E for Extraordinary speed
10 BIO-E for Righting Reflex
10 BIO-E for Hibernation
10 BIO-E for Vocal effects (special) has the ability to recreate a wide range of noises, making uncannily realistic sounds. Aside from being to mimic other mammals, Frogs, Birds, and insects, they can mimic artificial sounds of telephones ringing, alarm systems, and any kind of electronic beep or whistle. Those with Human speech: partial can Imitate any other mutant animals with Human Speech: partial. those with Human Speech: Full can Imitate any other voice, but will still need the Imitate Voice skill (+10%) if they want to imitate Another character's Accent, Dialect, or patterns of speech.
Vestigial disadvantages:
-10 Bio-E for taking Seasonal Antlers; 1d6 damage
-5 BIO-E for taking Vestigial Ears
-10 BIO-E for taking Prey Eyes
-5 BIO-E for taking Diet: Herbivore
-10 BIO-E for taking Reptile Brain: prey
(( thread
viewtopic.php?f=12&t=70702&p=1386751&hilit=Jackalope#p1386751
))
Jackalope
Jackalope (chimera)
originally an animal of myth and tall tale, the Town of Douglas Wyoming had a population of Jackalopes specially ordered for the Tourist trade. after the crash, these animals turned the town of Douglas into a freetrade zone, and are often seen with Free cattle forces.
Original Animal Characteristics:
Discription:
Size level: 4
Length: 14 to 24 inches
Weight: 6 to 12 pounds
Build: Medium
Mutant Changes and cost:
Total Bio-E: 50
Attribute Bonuses: +3 PP, +2 PS, +8 SPD
Human Features:
Hands: 5 Bio-E for partial, or 10 for full
Biped: 5 Bio-E for partial, or 10 for full
Spech: 5 Bio-E for partial, or 10 for full
Looks:
None- just an oversized jackrabbit, with antlers.
5 Bio-E for partial: humanoid with Rabbit ears, small round eyes, slight muzzle, thick neck and body. powerful human legs with thighs bulging and large, wide four teod feet -or- haunches and legs may be rabbit like. Fur covers the body except for the face and the bottom of the hands and feet.
10 Bio-E for full: human shape and appearance wih a muscular body, narrow shoulders, thighs bulging with mucles and large, wide four toed feet. the face is attractive with small mouth, button nose, warm brown eyes, large pointed ears, and a bush crop of hair on the head.
Natural Weapons:
Automaticly receive Antlers that do 1d8 damage
5 Bio-E for Running claws that do 1d6 damage (hands and feet)
Mutant Animal Powers:
5 BIO-E for Leaping: Rodent
10 BIO-E for Leaping: Feline
5 BIO-E for Advanced Hearing
5 BIO-E for Advanced Smell
10 BIO-E for Extra Mental Affinity
10 BIO-E for Brute Strength
10 BIO-E for Extraordinary speed
10 BIO-E for Righting Reflex
10 BIO-E for Hibernation
10 BIO-E for Vocal effects (special) has the ability to recreate a wide range of noises, making uncannily realistic sounds. Aside from being to mimic other mammals, Frogs, Birds, and insects, they can mimic artificial sounds of telephones ringing, alarm systems, and any kind of electronic beep or whistle. Those with Human speech: partial can Imitate any other mutant animals with Human Speech: partial. those with Human Speech: Full can Imitate any other voice, but will still need the Imitate Voice skill (+10%) if they want to imitate Another character's Accent, Dialect, or patterns of speech.
Vestigial disadvantages:
-10 Bio-E for taking Seasonal Antlers; 1d6 damage
-5 BIO-E for taking Vestigial Ears
-10 BIO-E for taking Prey Eyes
-5 BIO-E for taking Diet: Herbivore
-10 BIO-E for taking Reptile Brain: prey
Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.
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Re: Purebreed or Chimera Jackalope?
Pfft, if you want something REALLY vicious, you could always use one of my creatures.... Hehehehehe *evil chuckle*... I AM evil.
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Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- glitterboy2098
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Re: Purebreed or Chimera Jackalope?
in case anyone is wondering, i have given a bit of thought to Douglas, though i still don't have enough to write an article yet.
basically i saw the jackalopes as a military regime running the trade town. they work as mercenaries, hiring out to defend caravans, protect other communities, or bolster free-cattle forces.
there would be a "general", along with an "advisory council" of lower ranking officers. these would not only run the military, but also manage the town. to enter the town you have to buy a pass, with varying lengths (longest is about a month). items being brought in for trade have a small Tariff you have ot pay when entering and leaving, though there are no sales taxes. you have to either buy a new pass or leave when that runs out. combined with the passes, this is how the jackalopes get funds to buy military equipment. traders like to use the town because it's safe. the Jackalope Military Police keep crime (organized and unorganized) fairly low, though they can get kinda rough on law breakers.
the jackalope military is broken into three main detachments. military police, who enforce the law, commando's, who are the main combat groups, and support, which is basically every other non-fighting job. they don't usually do pitched battles, instead focusing more on covert actions, raids, sabotage, ect.
equipment wise they have access to most of the stuff available from both the west coast (such as americorp gear) and the more common east coast gear (from the main ATB book). they also have vehicles (use the roadhogs rules, just try for more uniformity and assume the conversions look more professional.)
that was about all i had. i had hoped to expand on it more at some time in the future.
basically i saw the jackalopes as a military regime running the trade town. they work as mercenaries, hiring out to defend caravans, protect other communities, or bolster free-cattle forces.
there would be a "general", along with an "advisory council" of lower ranking officers. these would not only run the military, but also manage the town. to enter the town you have to buy a pass, with varying lengths (longest is about a month). items being brought in for trade have a small Tariff you have ot pay when entering and leaving, though there are no sales taxes. you have to either buy a new pass or leave when that runs out. combined with the passes, this is how the jackalopes get funds to buy military equipment. traders like to use the town because it's safe. the Jackalope Military Police keep crime (organized and unorganized) fairly low, though they can get kinda rough on law breakers.
the jackalope military is broken into three main detachments. military police, who enforce the law, commando's, who are the main combat groups, and support, which is basically every other non-fighting job. they don't usually do pitched battles, instead focusing more on covert actions, raids, sabotage, ect.
equipment wise they have access to most of the stuff available from both the west coast (such as americorp gear) and the more common east coast gear (from the main ATB book). they also have vehicles (use the roadhogs rules, just try for more uniformity and assume the conversions look more professional.)
that was about all i had. i had hoped to expand on it more at some time in the future.
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Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- Pepsi Jedi
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Re: Purebreed or Chimera Jackalope?
(( i've been bouncing ideas with Glitterboy, based on his original idea of the Jackalopes and what not. This is the PM I'd fired back to him before seeing he'd posted publicly as well. I'm also going to throw my ideas public for the benefit of others and for feedback.
(( Previously sent to Glitterboy, based of his concept. I do not take credit for the concept. It was all him. Though I loved the concept and thought to expound on it myself. These are just my thoughts of how it could go and will be played in an upcoming AtB game I'm planning.))
Thank you very much for your reply. I'm defiantly using your idea for the basis of our new game. In fact the town is going to be our "home town' or "Home base" and we'll be ranging out from that. The ideas I had are along the lines with yours. Using them as more commando units than full scale armys with bunches of grunts. I'm calling mine 'Rangers' because it puts a definite image in the head when you say it and is easy to relate to.
The only difference I really had though was that as part of their patrols around the fortified town, they used Mutant Grasshopper riding mounts. (( As from Mutants down Under)) I thought that the 'bouncing' mounts would be great adaptation for "Jackalopes" which are part jackrabbit, the jarring wouldn't mess them up and it'd feel "natural" to them.
The riding of mutant insects would also give the fort/town a point of contention with the free plains cattle tribes. Granted they're 'dumb' insects but the Free Cattle and horses still get miffed.
Not all out war or anything of that nature, but again going back to the 'Ranger' title, the riding of the mutant grasshoppers would also liken them to texas Rangers, and give a bit more flavor. "Yes we know you mutant horses don't like critters be ridden, but it's an insect.. and we treat our 'hoppers like family. Now kindly step away..." *Clack as the bolt on their AK47s are racked and the entire 5 man squad lift their rifles a few inches from the saddles. Not pointing them right at Wilbur the plains horse... but not exactly pointing them away either"
Riding insects also do away with much of the "It's 100s of years old, broken down and out of gas" thing. Yeah your bug might get hungry, but until he starves to death, he's going to carry you as far as he can... and once he dies.. well that's food for you to set off walking if you need too. Cars in after the bomb are held together with bailing wire, bubble gum and good intentions... heck in the year 2008 cars break down for no reason. I can't imagine how much it must hapen in AtB Mutant grasshoppers would also be relatively silent as compared to gas vehicles, where, in after the bomb setting, I imagine out side of the city centers, I.E. 99% of the world, the sound of a gas engine will carry for miles and miles.
The fort I'd been constructing (( totally based off your ideas. I want you to know I give you full credit for the concept!!)) I'm thinking of calling "Fort Wolpentinger" which is the base of the "Antlered Rangers" Or just "The Rangers" as they're known in the north west.
I like the military Police and then commando squads of your idea... I'd like to expand on the support group a bit.
Let me know what ya think of my ideas, and any of yours are more than welcome!
(( Previously sent to Glitterboy, based of his concept. I do not take credit for the concept. It was all him. Though I loved the concept and thought to expound on it myself. These are just my thoughts of how it could go and will be played in an upcoming AtB game I'm planning.))
Thank you very much for your reply. I'm defiantly using your idea for the basis of our new game. In fact the town is going to be our "home town' or "Home base" and we'll be ranging out from that. The ideas I had are along the lines with yours. Using them as more commando units than full scale armys with bunches of grunts. I'm calling mine 'Rangers' because it puts a definite image in the head when you say it and is easy to relate to.
The only difference I really had though was that as part of their patrols around the fortified town, they used Mutant Grasshopper riding mounts. (( As from Mutants down Under)) I thought that the 'bouncing' mounts would be great adaptation for "Jackalopes" which are part jackrabbit, the jarring wouldn't mess them up and it'd feel "natural" to them.
The riding of mutant insects would also give the fort/town a point of contention with the free plains cattle tribes. Granted they're 'dumb' insects but the Free Cattle and horses still get miffed.
Not all out war or anything of that nature, but again going back to the 'Ranger' title, the riding of the mutant grasshoppers would also liken them to texas Rangers, and give a bit more flavor. "Yes we know you mutant horses don't like critters be ridden, but it's an insect.. and we treat our 'hoppers like family. Now kindly step away..." *Clack as the bolt on their AK47s are racked and the entire 5 man squad lift their rifles a few inches from the saddles. Not pointing them right at Wilbur the plains horse... but not exactly pointing them away either"
Riding insects also do away with much of the "It's 100s of years old, broken down and out of gas" thing. Yeah your bug might get hungry, but until he starves to death, he's going to carry you as far as he can... and once he dies.. well that's food for you to set off walking if you need too. Cars in after the bomb are held together with bailing wire, bubble gum and good intentions... heck in the year 2008 cars break down for no reason. I can't imagine how much it must hapen in AtB Mutant grasshoppers would also be relatively silent as compared to gas vehicles, where, in after the bomb setting, I imagine out side of the city centers, I.E. 99% of the world, the sound of a gas engine will carry for miles and miles.
The fort I'd been constructing (( totally based off your ideas. I want you to know I give you full credit for the concept!!)) I'm thinking of calling "Fort Wolpentinger" which is the base of the "Antlered Rangers" Or just "The Rangers" as they're known in the north west.
I like the military Police and then commando squads of your idea... I'd like to expand on the support group a bit.
Let me know what ya think of my ideas, and any of yours are more than welcome!
Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.
James Tiberius Kirk: Well, not _only_...
- glitterboy2098
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Re: Purebreed or Chimera Jackalope?
the grasshoppers are a neat idea. to be honest i didn't think of those because i'm a bit of a techhead. no reason you couldn't have both though.
Douglas Wyoming is fairly flat place, on the edge of the great plains. so grasshopper cavalry should fit right in. perhaps the vehicle units are the ATB equivilent to tank platoons. armored car squadrons maybe?
i like the Ak-47 referance. a weapon that could be made in basic machine shops...perhaps they should manufacture their own? would make for an interesting twist to the normal ATB approach, which tends to avoid rapid fire weapons in mutant hands. and i'd still suggest they make some form of Rocket propelled grenade or recoilless rifle, to deal with vehicles, big mutants, and EoH bot's and tanks...
i also like the Ranger name. perhaps add a subgroup of scouts, dubbed pathfinders?
Douglas Wyoming is fairly flat place, on the edge of the great plains. so grasshopper cavalry should fit right in. perhaps the vehicle units are the ATB equivilent to tank platoons. armored car squadrons maybe?
i like the Ak-47 referance. a weapon that could be made in basic machine shops...perhaps they should manufacture their own? would make for an interesting twist to the normal ATB approach, which tends to avoid rapid fire weapons in mutant hands. and i'd still suggest they make some form of Rocket propelled grenade or recoilless rifle, to deal with vehicles, big mutants, and EoH bot's and tanks...
i also like the Ranger name. perhaps add a subgroup of scouts, dubbed pathfinders?
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- Pepsi Jedi
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Re: Purebreed or Chimera Jackalope?
My thinking on the AK 47 was thus: The Cardanian forces had their main military rifle based off the "Modern US military Rifle" And is a 5.56. Basically the M-16, it even has the 3 round burst capibility. This is well and fine and a decent rifle.
But the AK 47 is the most mass produced and easy to get assault rifle in the world. In some 3rd world country's you can literly, today, get one for less than it costs for a lunch meal. They're ruggad, easy to care for and relitivly hard to break. They're easy to fix and being so ubiquitous, easy to find spare parts for. Cardanin forces are the modern army forces of AtB America, then the commando groups can use the Ak. It has more of a 'resistance fighter' or home grown feel to it. At least to me. It's also a good rifle as far as they go.
You can attach a grenade launcher to the bottom of the AK. but I don't personally like how it looks in the end. So my solution to this is this. Instead of having RPGs ((Rocket propelled grenade)) Launchers, (( Which I would see throwing the Jackalope commandos backwards, never a good thing)) You have one Jack in the group cary a M79 grenade launcher.
http://www.leka-airsoft.fi/aselista/caw ... _kylki.jpg
About as simple as such things get, it works like a breach loading shot gun. You open it. Slide one of the grenades in. Snap it closed. FOOOMP! and Boom. It's Small (( for a grenade launcher)) and much like the Ak easy to service, easy to repair, and easy to maintain. The shells can be made with the production cabibility of the After the bomb setting (( these things were used in Nam and even a bit before if I'm not mistaken)) More over they fit in with the Jack Rangers size and abilitys.
So far the Jack Rangers are looking to shape up like this.
Education: Elite Militia: (( AtB page 18))
If you notice in the equipment for them, they get one military grade weapon. To which I'd impose these choices (( to help maintain the cohesive feeling of the group, and represent their distance from Cardiaria))
The Jk 47 (( Ak 47 analog.)) Cartridge: 7.62, Feed: 30 round magazine, Weight: 9.5 lbs Range: 400M (1312 feet)), Cost: 145Bucks (( but need permits from Douglas, or Fort Wolpentinger, which could drive the price up depending on your standing with them. If they like you. If you smell bad. Or look like you might try and eat one of them at some point in the future. Or if you ever made a dispariging remark about the Jackalope species.)) Damage: 6d6 (( based off the fact the 5.56 round does 5d6. The Ak is a bit stronger than the M16)) Or 1D6X10+5 for 3 round burst. (( Full auto selection was taken out, due to the expense of ammo and difficulty to replace foolishly spent rounds. Much like it was in the M16 In real life)). They all have folding stocks, as to help with versitility, and use by smaller mutant animals, or in commando settings or from Insect back))
or the
M79 "Jackrabbit" Grenade launcher. A single shot grenade launcher based off the old M79 specs.: Cartridge: Single M79 grenade, Feed: Single shot, Weight: 5.95lbs (empty) 6.45 loaded. Range:350M/1148 ft Cost:$200bucks (( Though Douglas won't sell these to outsiders. Just scouts, rangers and army forces of it's own community.)) Damage: as per grenade. Explosive 1d6X10, frag 1D4X10
Typical Jack Ranger patrol squad. Consists of 5 Members of Fort Wolpintenger, At least 2 or 3 will be mutant Jackalopes, the remainder can be any friendly mutant animal specie that has signed up and undergone Jack Ranger training.
1 Sargent (( Almost always Jackalope.)) Carrying a JK 47, Side arm, and 2 melee weps of choice.
3 Jack rangers(( armed with JK 47s and side arm. + Melee wep of choice.)) One will be the radio man for the unit.))
1 heavy weapon troop (( he gets to carry the Jackrabbit grenade launcher. Take away the JK 47, add in Jackrabit M79 with 15 grenades for it, side arm, + Melee weapon of choice, some law of cosmic fate seems to dictate the smallest guy in the squad gets saddled with the largest weapon. Just one of those rules of the universe. Keep in mind though they're not giving it to something too tiny to shoot it accurately. Just the smallest guy that can))
All 5 are riding the Ranger-hoppers. The Fort Wolpentinger version of mutant riding grasshoppers.
Ranger Hopper: Mutant Riding Grasshopper.
Ps 10+1D6, PP 2D6, PE 10+1D6 Spd 4D6
Size lvl 15, 460 lbs, length 8 ft,
Ar 8 SDC 100 HP= to PE
Natural Weapons: Forward claws 1D6. Or Kick from back leg 4D6
Special ability: Advanced hopping. Allows for efficient long distance travel at high speeds. They can go 30MPH for hours, with bursts up to 45MPH but limited by PE. can leap up to 72 feet length and 36 heigh.
Attk per melee 2
These are the standard land mount of the Jack Rangers. A green muntant grasshopper the size of a modern day horse. They are dumb (( Much dumber than horses)) But with months of training can be taught "Go, stop. Turn right. turn left, and attack." (( many of the Jack rangers have the communicate with mutant insects psionic power, all have the Riding: Mutant insects skill.)).
Many Jack Rangers take to spray painting cammo patterns on their mounts to help them blend in in the field. The Ranger hoppers don't care. If they even notice at all. They're good mounts, and if push comes to shove you can kill um and use um as cover.. and they convert nicely to emergency field rations in a pinch. The Jack Rangers love their Hoppers and will only do this in times of extreme duress or emergency. The hoppers are a mark of pride to the Jack Rangers, as they are some of the few if not only ones in North America to use mutant insects as "Riding mounts". They love their bugs and "Hopper thieves" Are seen as the lowest of the low and are often shot upon capture or hung at the earilest convenience after a military courts martial.
The Sergent of the squad will very likely have a 'variant' Hopper. One that has the "Glide" modification. They can glide at 35 MPH with bursts dictated by pe, but sucks on landings. the hopper must save vs PP on every landing. Failure means the bug tripped and rolled pssibly ontop of the rider. This reduces the AR by 43 and SDC to 90. But the Sergent has need of such scouting and if need evasion that the flying hopper can give.
Jack Ranger Armored unit. "Slow and Steady but with style"
These are specially trained Jack Ranger units that serve as Fort Wolpentinger's "Armored Platoon" Sadly they don't have real tanks. Besides those things are hell to keep up, field, maintain, and resupply. Instead the Jack Rangers have converted 10 Bank Deposit Armored trucks into their Mechinized Division. The cars are modified (( As per road hog rules)) But each sports a turret cut into the top with A heavy Machine gun, or flame thrower. And Slots cut in the side (( hinged and lockable from inside)) to fire out with the M79 Jackrabbit grenade launchers. The wheels are protected with armored wheel wells and there is a large metal ram prow/brush guards on the front. These arn't really all terrain vehicles. They're heavy, but they do to serve as the forts units incase anyone is silly enough to try and lay seige to the fort.
That's what I have for tonight. I'll work up their LARP (Long Range Recon Patrol)) group tomarrow. I have an idea for that too. The "Pathfinders' you'd mentioned.
I also have a bit of an off the wall idea that might bear fruit but I need to kick it around in my head a bit first.
But the AK 47 is the most mass produced and easy to get assault rifle in the world. In some 3rd world country's you can literly, today, get one for less than it costs for a lunch meal. They're ruggad, easy to care for and relitivly hard to break. They're easy to fix and being so ubiquitous, easy to find spare parts for. Cardanin forces are the modern army forces of AtB America, then the commando groups can use the Ak. It has more of a 'resistance fighter' or home grown feel to it. At least to me. It's also a good rifle as far as they go.
You can attach a grenade launcher to the bottom of the AK. but I don't personally like how it looks in the end. So my solution to this is this. Instead of having RPGs ((Rocket propelled grenade)) Launchers, (( Which I would see throwing the Jackalope commandos backwards, never a good thing)) You have one Jack in the group cary a M79 grenade launcher.
http://www.leka-airsoft.fi/aselista/caw ... _kylki.jpg
About as simple as such things get, it works like a breach loading shot gun. You open it. Slide one of the grenades in. Snap it closed. FOOOMP! and Boom. It's Small (( for a grenade launcher)) and much like the Ak easy to service, easy to repair, and easy to maintain. The shells can be made with the production cabibility of the After the bomb setting (( these things were used in Nam and even a bit before if I'm not mistaken)) More over they fit in with the Jack Rangers size and abilitys.
So far the Jack Rangers are looking to shape up like this.
Education: Elite Militia: (( AtB page 18))
If you notice in the equipment for them, they get one military grade weapon. To which I'd impose these choices (( to help maintain the cohesive feeling of the group, and represent their distance from Cardiaria))
The Jk 47 (( Ak 47 analog.)) Cartridge: 7.62, Feed: 30 round magazine, Weight: 9.5 lbs Range: 400M (1312 feet)), Cost: 145Bucks (( but need permits from Douglas, or Fort Wolpentinger, which could drive the price up depending on your standing with them. If they like you. If you smell bad. Or look like you might try and eat one of them at some point in the future. Or if you ever made a dispariging remark about the Jackalope species.)) Damage: 6d6 (( based off the fact the 5.56 round does 5d6. The Ak is a bit stronger than the M16)) Or 1D6X10+5 for 3 round burst. (( Full auto selection was taken out, due to the expense of ammo and difficulty to replace foolishly spent rounds. Much like it was in the M16 In real life)). They all have folding stocks, as to help with versitility, and use by smaller mutant animals, or in commando settings or from Insect back))
or the
M79 "Jackrabbit" Grenade launcher. A single shot grenade launcher based off the old M79 specs.: Cartridge: Single M79 grenade, Feed: Single shot, Weight: 5.95lbs (empty) 6.45 loaded. Range:350M/1148 ft Cost:$200bucks (( Though Douglas won't sell these to outsiders. Just scouts, rangers and army forces of it's own community.)) Damage: as per grenade. Explosive 1d6X10, frag 1D4X10
Typical Jack Ranger patrol squad. Consists of 5 Members of Fort Wolpintenger, At least 2 or 3 will be mutant Jackalopes, the remainder can be any friendly mutant animal specie that has signed up and undergone Jack Ranger training.
1 Sargent (( Almost always Jackalope.)) Carrying a JK 47, Side arm, and 2 melee weps of choice.
3 Jack rangers(( armed with JK 47s and side arm. + Melee wep of choice.)) One will be the radio man for the unit.))
1 heavy weapon troop (( he gets to carry the Jackrabbit grenade launcher. Take away the JK 47, add in Jackrabit M79 with 15 grenades for it, side arm, + Melee weapon of choice, some law of cosmic fate seems to dictate the smallest guy in the squad gets saddled with the largest weapon. Just one of those rules of the universe. Keep in mind though they're not giving it to something too tiny to shoot it accurately. Just the smallest guy that can))
All 5 are riding the Ranger-hoppers. The Fort Wolpentinger version of mutant riding grasshoppers.
Ranger Hopper: Mutant Riding Grasshopper.
Ps 10+1D6, PP 2D6, PE 10+1D6 Spd 4D6
Size lvl 15, 460 lbs, length 8 ft,
Ar 8 SDC 100 HP= to PE
Natural Weapons: Forward claws 1D6. Or Kick from back leg 4D6
Special ability: Advanced hopping. Allows for efficient long distance travel at high speeds. They can go 30MPH for hours, with bursts up to 45MPH but limited by PE. can leap up to 72 feet length and 36 heigh.
Attk per melee 2
These are the standard land mount of the Jack Rangers. A green muntant grasshopper the size of a modern day horse. They are dumb (( Much dumber than horses)) But with months of training can be taught "Go, stop. Turn right. turn left, and attack." (( many of the Jack rangers have the communicate with mutant insects psionic power, all have the Riding: Mutant insects skill.)).
Many Jack Rangers take to spray painting cammo patterns on their mounts to help them blend in in the field. The Ranger hoppers don't care. If they even notice at all. They're good mounts, and if push comes to shove you can kill um and use um as cover.. and they convert nicely to emergency field rations in a pinch. The Jack Rangers love their Hoppers and will only do this in times of extreme duress or emergency. The hoppers are a mark of pride to the Jack Rangers, as they are some of the few if not only ones in North America to use mutant insects as "Riding mounts". They love their bugs and "Hopper thieves" Are seen as the lowest of the low and are often shot upon capture or hung at the earilest convenience after a military courts martial.
The Sergent of the squad will very likely have a 'variant' Hopper. One that has the "Glide" modification. They can glide at 35 MPH with bursts dictated by pe, but sucks on landings. the hopper must save vs PP on every landing. Failure means the bug tripped and rolled pssibly ontop of the rider. This reduces the AR by 43 and SDC to 90. But the Sergent has need of such scouting and if need evasion that the flying hopper can give.
Jack Ranger Armored unit. "Slow and Steady but with style"
These are specially trained Jack Ranger units that serve as Fort Wolpentinger's "Armored Platoon" Sadly they don't have real tanks. Besides those things are hell to keep up, field, maintain, and resupply. Instead the Jack Rangers have converted 10 Bank Deposit Armored trucks into their Mechinized Division. The cars are modified (( As per road hog rules)) But each sports a turret cut into the top with A heavy Machine gun, or flame thrower. And Slots cut in the side (( hinged and lockable from inside)) to fire out with the M79 Jackrabbit grenade launchers. The wheels are protected with armored wheel wells and there is a large metal ram prow/brush guards on the front. These arn't really all terrain vehicles. They're heavy, but they do to serve as the forts units incase anyone is silly enough to try and lay seige to the fort.
That's what I have for tonight. I'll work up their LARP (Long Range Recon Patrol)) group tomarrow. I have an idea for that too. The "Pathfinders' you'd mentioned.
I also have a bit of an off the wall idea that might bear fruit but I need to kick it around in my head a bit first.
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- glitterboy2098
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Re: Purebreed or Chimera Jackalope?
those are pretty good ideas. i hope you don't mind if i borrow some of them in the future.
particulalry the JK-47 and the bank truck armored cars. i wish i had though of that last one...
particulalry the JK-47 and the bank truck armored cars. i wish i had though of that last one...
Author of Rifts: Deep Frontier (Rifter 70)
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Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- Pepsi Jedi
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- Joined: Wed Oct 18, 2006 3:11 am
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Re: Purebreed or Chimera Jackalope?
Jack Ranger Air Calvary "Furry Death From Above"
The Jack Rangers have a very mixed history with their Air Calvary. Just before the change, Douglas Wyoming were constructing an Aerospace Museum, specializing in Helicopter's of the US. The museum was only half completed, the surge in genetic playthings and changing life forms frankly dwarfed interest in old choppers, but it was a public works project spending some of the Tax payer's money on something non biological. When the change hit the Museum took a pretty bad hit. The "modern Chopper" wing was totally destroyed. This contained Choppers from about 1970 onward. The older models remained virtually untouched for many years in the back of the Museum. Helicopters are not in any way easy to fly, so they weren't stolen, nor are they small and easy to move. So they remained there during the rebuilding that happened in Douglas after the crash. The Formation of fort Wolpentinger did note the presence of the choppers but at the time they had no knowledge of how to fly them, so they were saved. The Museum locked off for many years.
Eventually the fort was completed to the Jackalopes standards and the town became a sort of trade cross roads for the area. As more and more people came though, the town grew as did the Jack Rangers forces. They began to sell out their services to convoys traveling all the way across the free plains to such distant locations as Cardaira, New Kennel and the city of Filly. (( Not quite so many to Filly as they have their own caravans and are pretty ***** about competition)) As the numbers grew the economy of the town did with it. Sadly this made them target of raiders and those that coveted what the city of Douglas and Fort Wolpentinger had.
About 25 years ago (( as pertaining to your "present" time for AtB)) the Siege happened. A very large gang of Road Hog type bikers and such came from the west. They'd heard of Douglas and the "Horned rabbits" and thought they'd be easy pickings. Coming on souped up combat bikes and mad max type cars and trucks they made good time on their initial probe into the area and even managed to more or less surround the town. At this point in time the Jack Rangers were just starting their breeding program on the Hoppers that would later become one of their trademarks, so their patrol units were functioning out of jeeps and what ever off road vehicles they could hold together. They DID have some of the Gasoline vines in the fort but they too were no where near the size they are now. In short the overwhelming force of the west wiped out 5 of the scout patrols and laid siege to the fort. Most of the towns residents had retreated to the fort when the attack commenced, and a large group of traders from Cardania. The fort was well built and more than able to keep the raiders out, but the mutants were tearing up the town and had the fort well surrounded. The General at the time, General Crowbar (( Mutant Jackalope, called Crowbar due to his unbending personality)) was settling in for a long siege when one of the members of the Cardanian group asked for audience. He'd been around Douglas for a few weeks as his group sold their wears from far across the country and had even been allowed a tour as a sort of visiting dignitary at the time. The animal was a retired chopper pilot from Cardania, and he'd taken great interest in the Museum. The old wolf told General Crowbar he could pilot one of the choppers for the battle if the general wanted. Instantly the general saw the advantage of such a thing and the fort's engineering support goup were sent with the wolf to check over the choppers and get one flight worthy. Needless to say this wasn't an instant procedure, it took almost a week and a half working very nearly around the clock to get one of the UH 1D's flight worthy, then fueled. But once it was it was wheeled out and powered up.
Now, the UH 1D (( Huey)) took a pilot, a co pilot and a door gunner, and could hold 14 humans for troop transport. But mutant jackalope commando's are (( Usually)) Smaller than standard humans, the average being about size lvl 7-11. So they ripped out the seats and packed in 25 Jack Rangers into the chopper.
The chopper went up and out, flying over the forces arrayed around the fort and dropped off the commando's who tore though the command tent of the Road hogs like furry little dervish's of death. Jackalopes were easy going mutants but when cornered or in battle they became demons to behold. Once the command tent was destroyed the chopper came back, the 19 still living Jackalopes loaded up their dead and retreated behind the walls of Fort Wolpentinger before the Road hogs could mobilize and retaliate against the unit. (( They were strung out encircling the fort and rampaging the town)). This wonderful success was repeated 4 more times with only minimal losses to the Jackalopes and the invading force was forced to withdraw. But Jackalopes don't forget.. and they forgive even less frequently. Using the mobility of the chopper they actually chased the bikes and trucks retreating from their territory and killed an estimated460 of the 500 or so attacking force. Finally letting a few live to spread the tale... and the horror of attacking a cornered Jackalope force.
The result of the seige was both good and bad for the forces of Fort Wolpentinger and Douglas. It showed their weekness's and strengths. The Jackalopes instantly consolidated their town and started to errect an earthen wall around the smaller area and topped it with a tall concrete wall (( Iron beams for a guide, filled with concreate rubble from the town, then filled with concrete to form the walls.)) The smaller and more compact town was circled with in 3 years in this manner. The fort at it's center like some ancient castle. The Ranger hoppers were bread and the Jack Rangers all learned to ride the beasts, making their commando and scout teams much more moble and speedy. And.... the Aviation wing was born.
The museum had 10 of the UH1H Heuy's and 3 Spotter Helicopters from about the same time frame (( 1950-1970)) Old Wolvar, The Wolf from Cardaria staid on and trained the first group of pilots. 5 Wild eyed Jackalopes and one Lemming. They were to train more as time went on. That was 25 years ago.
Since that time the effectiveness of the air wing has been.... questionable. Most of the time it works out alright but Helicopters are very very unforgiving when it comes to mistakes... To date they've lost 7 of their 10 Heuy's and one of their spotters
1) Lost in training. Pilot error ended up crashing the chopper into one of the old buildings of "Old Douglas" A fireball ensued. Pilot and trainer both died.
2) Lost in training during a landing. The pilot cut the rpm's too high up and the chopper crashed to the earth. Pilot lived. Trainer died.
3) Lost in combat. During an active engagement against a group of militant buffalo. Lem, the Lemming, One of the Original "6" Trained pilots flew his Heuy into the tank that the Buffalo had some how managed to find and get moving. The tank had been blowing a large hole in the city wall that might let the buffalo soldiers to enter the town and assault Fort Wolpentinger itself. His suicidal valor in battle is still marked as a day of honor in New Douglas. And a statue is in town with the little furry rodent(( He was 3'9 in life)) in full flight suit and goggles, staring into the sky heroically. The words "There be no greater gift than this, that an animal gives his life for his friends" are etched on a plaque below the statue.
4) Lost to mechanical failure, during a patrol it just seized up and fell out of the sky. Killing all aboard.
5) Lost in battle. Enemy grenade exploded in the crew compartment during an offloading of troops. Crew and commando team both died. (( Note this incident provoked more research into Helicopter battle techniques and lead to the rediscover to "Fast roping" into battle. With this technique, the chopper will swoop into battle then pull up short. Two thick ropes are then kicked out the sides of the chopper, and the troops grab the ropes and slide down like firemen poles. Getting to position below. It allows the chopper to come to a quicker and safer stop, as actually full out landing is many times more dangerous, and offloads it's troops while still remaining a bit higher to cover them with it's machine gunner. Once the troops are gone, the chopper either just flys out, and the gunner reel up the ropes, or the ropes are cut and the chopper pulls out. The fact that fully half if not more of the forces of Fort Wolpentinger are mutant jackalopes means most of them have leaping as one of ther bio-e expenditures and can "Drop" from greater heights.... so this deployment of troops becomes even more valued. Fast roping can also deploy troops onto roofs or into trees where a chopper can't normally land (( old building might collapse and trees would shatter the rotors causing a crash))
6) Lost to Mechanical failure. This one not being spectacular. One day it just wouldn't start and the engineers wern't able to fix it. This became the "Parts Bird" and was cannibalized to fix other choppers over the years.
7) Stolen! Then Destroyed. A daring night time raid by plains cattle resulted in the 7th chopper being stolen. The mutant cow thought to fly it at high speed into the fort's center and destroy the fort. The pilot and gunner crew's themselves loaded up in the remaining 3 choppers and gave chase, and in the end shot down their own chopper vs letting him hurt the fort and their brothers. The Air Crews wore black arm bands for a year and a day after that.
The one spotter chopper was lost due to insects. While out on a scouting mission a cloud of mutant locust billowed though the area. Each bug was the size of a current day golden retreiver, and with 1000s of them in the air, the chopper was lost nearly instantly to bug strike and fell burning from the air.
Today Fort Wolpintinger has 3 remaining Heuy's and 2 remaining spotter choppers. To be honest they usually can field about 2 of the Heuy's and one spotter at best. The choppers were old when the crash happened and although built to last the down time on choppers is immense, one is almost always down for repairs if not two. The spotters weren't built as sternly and usually one if not both are out of commission for repairs. They also drink fule like fat guys in the desert. The 'gasoline vine' system of the fort is pretty large now and they get by on gas, still a chopper takes _____ ALOT___ of gas, so they're not flown every day or even every other day. Usually they're held in reserve or used for one long range patrol a week (( varies, to keep people guessing)) Or if needed to defend New Douglas and Fort Wolpentinger.
The Air Corps are also..... looked at as both "Elite" and "Insane" The record in the past 25 years of the choppers has been both dramatic and a bit horrific. It takes a stern little animal to sign up for flight training, be chosen and actually survive though to the end to become a pilot. The number of trained Helicopter pilots in New Douglas and Fort Wolpentinger probably only numbers about 10 to 15. "Old Wolvar" the original mutant wolf pilot having died about 10 years ago. So the training is carried out by the few surviving members of the original 6. (( 3 still survive)) Those 3 are considered aces, but the rest of the pilots are only 1st to 5th lvl or so with varying skill lvls.
The pilots do get a bit of a hero's welcome when they go around town or what not. Their off green flight suits, silk bandanna's and flying goggles setting them apart. But no warren mother of New Douglas hopes their little kit grows up to BE one.... Those guys are Nuts!!!
UH-1d Heuy Helicopter
Length 57 ft, SDC 325
Weight 4,900lbs
Payload 3,116lbs
Crusing speed 127mph (( Startlingly fast in ATB, where most roads are gone and 95% of travel is done on foot))
Range 314 miles
Weapons: Door gunner/gunners: Each Heuy is equiped with one if not 2 .50 cal machine guns at the doors of the chopper. These are belt fed machine guns that have relitivly large payload concidering they're used to cover the landing of troops.
(( using the Cardanian .50 cal Machine gun. Mounted,)
Range 3000ft
Damage 6D6 per single round, short burst does 2d4X10, Long burst does 4D6X10 but counts as 2 melee attacks.
+1 to strike
(( Will be posting more tonight or tomorrow on standard uniforms and a bit more on the town.))
The Jack Rangers have a very mixed history with their Air Calvary. Just before the change, Douglas Wyoming were constructing an Aerospace Museum, specializing in Helicopter's of the US. The museum was only half completed, the surge in genetic playthings and changing life forms frankly dwarfed interest in old choppers, but it was a public works project spending some of the Tax payer's money on something non biological. When the change hit the Museum took a pretty bad hit. The "modern Chopper" wing was totally destroyed. This contained Choppers from about 1970 onward. The older models remained virtually untouched for many years in the back of the Museum. Helicopters are not in any way easy to fly, so they weren't stolen, nor are they small and easy to move. So they remained there during the rebuilding that happened in Douglas after the crash. The Formation of fort Wolpentinger did note the presence of the choppers but at the time they had no knowledge of how to fly them, so they were saved. The Museum locked off for many years.
Eventually the fort was completed to the Jackalopes standards and the town became a sort of trade cross roads for the area. As more and more people came though, the town grew as did the Jack Rangers forces. They began to sell out their services to convoys traveling all the way across the free plains to such distant locations as Cardaira, New Kennel and the city of Filly. (( Not quite so many to Filly as they have their own caravans and are pretty ***** about competition)) As the numbers grew the economy of the town did with it. Sadly this made them target of raiders and those that coveted what the city of Douglas and Fort Wolpentinger had.
About 25 years ago (( as pertaining to your "present" time for AtB)) the Siege happened. A very large gang of Road Hog type bikers and such came from the west. They'd heard of Douglas and the "Horned rabbits" and thought they'd be easy pickings. Coming on souped up combat bikes and mad max type cars and trucks they made good time on their initial probe into the area and even managed to more or less surround the town. At this point in time the Jack Rangers were just starting their breeding program on the Hoppers that would later become one of their trademarks, so their patrol units were functioning out of jeeps and what ever off road vehicles they could hold together. They DID have some of the Gasoline vines in the fort but they too were no where near the size they are now. In short the overwhelming force of the west wiped out 5 of the scout patrols and laid siege to the fort. Most of the towns residents had retreated to the fort when the attack commenced, and a large group of traders from Cardania. The fort was well built and more than able to keep the raiders out, but the mutants were tearing up the town and had the fort well surrounded. The General at the time, General Crowbar (( Mutant Jackalope, called Crowbar due to his unbending personality)) was settling in for a long siege when one of the members of the Cardanian group asked for audience. He'd been around Douglas for a few weeks as his group sold their wears from far across the country and had even been allowed a tour as a sort of visiting dignitary at the time. The animal was a retired chopper pilot from Cardania, and he'd taken great interest in the Museum. The old wolf told General Crowbar he could pilot one of the choppers for the battle if the general wanted. Instantly the general saw the advantage of such a thing and the fort's engineering support goup were sent with the wolf to check over the choppers and get one flight worthy. Needless to say this wasn't an instant procedure, it took almost a week and a half working very nearly around the clock to get one of the UH 1D's flight worthy, then fueled. But once it was it was wheeled out and powered up.
Now, the UH 1D (( Huey)) took a pilot, a co pilot and a door gunner, and could hold 14 humans for troop transport. But mutant jackalope commando's are (( Usually)) Smaller than standard humans, the average being about size lvl 7-11. So they ripped out the seats and packed in 25 Jack Rangers into the chopper.
The chopper went up and out, flying over the forces arrayed around the fort and dropped off the commando's who tore though the command tent of the Road hogs like furry little dervish's of death. Jackalopes were easy going mutants but when cornered or in battle they became demons to behold. Once the command tent was destroyed the chopper came back, the 19 still living Jackalopes loaded up their dead and retreated behind the walls of Fort Wolpentinger before the Road hogs could mobilize and retaliate against the unit. (( They were strung out encircling the fort and rampaging the town)). This wonderful success was repeated 4 more times with only minimal losses to the Jackalopes and the invading force was forced to withdraw. But Jackalopes don't forget.. and they forgive even less frequently. Using the mobility of the chopper they actually chased the bikes and trucks retreating from their territory and killed an estimated460 of the 500 or so attacking force. Finally letting a few live to spread the tale... and the horror of attacking a cornered Jackalope force.
The result of the seige was both good and bad for the forces of Fort Wolpentinger and Douglas. It showed their weekness's and strengths. The Jackalopes instantly consolidated their town and started to errect an earthen wall around the smaller area and topped it with a tall concrete wall (( Iron beams for a guide, filled with concreate rubble from the town, then filled with concrete to form the walls.)) The smaller and more compact town was circled with in 3 years in this manner. The fort at it's center like some ancient castle. The Ranger hoppers were bread and the Jack Rangers all learned to ride the beasts, making their commando and scout teams much more moble and speedy. And.... the Aviation wing was born.
The museum had 10 of the UH1H Heuy's and 3 Spotter Helicopters from about the same time frame (( 1950-1970)) Old Wolvar, The Wolf from Cardaria staid on and trained the first group of pilots. 5 Wild eyed Jackalopes and one Lemming. They were to train more as time went on. That was 25 years ago.
Since that time the effectiveness of the air wing has been.... questionable. Most of the time it works out alright but Helicopters are very very unforgiving when it comes to mistakes... To date they've lost 7 of their 10 Heuy's and one of their spotters
1) Lost in training. Pilot error ended up crashing the chopper into one of the old buildings of "Old Douglas" A fireball ensued. Pilot and trainer both died.
2) Lost in training during a landing. The pilot cut the rpm's too high up and the chopper crashed to the earth. Pilot lived. Trainer died.
3) Lost in combat. During an active engagement against a group of militant buffalo. Lem, the Lemming, One of the Original "6" Trained pilots flew his Heuy into the tank that the Buffalo had some how managed to find and get moving. The tank had been blowing a large hole in the city wall that might let the buffalo soldiers to enter the town and assault Fort Wolpentinger itself. His suicidal valor in battle is still marked as a day of honor in New Douglas. And a statue is in town with the little furry rodent(( He was 3'9 in life)) in full flight suit and goggles, staring into the sky heroically. The words "There be no greater gift than this, that an animal gives his life for his friends" are etched on a plaque below the statue.
4) Lost to mechanical failure, during a patrol it just seized up and fell out of the sky. Killing all aboard.
5) Lost in battle. Enemy grenade exploded in the crew compartment during an offloading of troops. Crew and commando team both died. (( Note this incident provoked more research into Helicopter battle techniques and lead to the rediscover to "Fast roping" into battle. With this technique, the chopper will swoop into battle then pull up short. Two thick ropes are then kicked out the sides of the chopper, and the troops grab the ropes and slide down like firemen poles. Getting to position below. It allows the chopper to come to a quicker and safer stop, as actually full out landing is many times more dangerous, and offloads it's troops while still remaining a bit higher to cover them with it's machine gunner. Once the troops are gone, the chopper either just flys out, and the gunner reel up the ropes, or the ropes are cut and the chopper pulls out. The fact that fully half if not more of the forces of Fort Wolpentinger are mutant jackalopes means most of them have leaping as one of ther bio-e expenditures and can "Drop" from greater heights.... so this deployment of troops becomes even more valued. Fast roping can also deploy troops onto roofs or into trees where a chopper can't normally land (( old building might collapse and trees would shatter the rotors causing a crash))
6) Lost to Mechanical failure. This one not being spectacular. One day it just wouldn't start and the engineers wern't able to fix it. This became the "Parts Bird" and was cannibalized to fix other choppers over the years.
7) Stolen! Then Destroyed. A daring night time raid by plains cattle resulted in the 7th chopper being stolen. The mutant cow thought to fly it at high speed into the fort's center and destroy the fort. The pilot and gunner crew's themselves loaded up in the remaining 3 choppers and gave chase, and in the end shot down their own chopper vs letting him hurt the fort and their brothers. The Air Crews wore black arm bands for a year and a day after that.
The one spotter chopper was lost due to insects. While out on a scouting mission a cloud of mutant locust billowed though the area. Each bug was the size of a current day golden retreiver, and with 1000s of them in the air, the chopper was lost nearly instantly to bug strike and fell burning from the air.
Today Fort Wolpintinger has 3 remaining Heuy's and 2 remaining spotter choppers. To be honest they usually can field about 2 of the Heuy's and one spotter at best. The choppers were old when the crash happened and although built to last the down time on choppers is immense, one is almost always down for repairs if not two. The spotters weren't built as sternly and usually one if not both are out of commission for repairs. They also drink fule like fat guys in the desert. The 'gasoline vine' system of the fort is pretty large now and they get by on gas, still a chopper takes _____ ALOT___ of gas, so they're not flown every day or even every other day. Usually they're held in reserve or used for one long range patrol a week (( varies, to keep people guessing)) Or if needed to defend New Douglas and Fort Wolpentinger.
The Air Corps are also..... looked at as both "Elite" and "Insane" The record in the past 25 years of the choppers has been both dramatic and a bit horrific. It takes a stern little animal to sign up for flight training, be chosen and actually survive though to the end to become a pilot. The number of trained Helicopter pilots in New Douglas and Fort Wolpentinger probably only numbers about 10 to 15. "Old Wolvar" the original mutant wolf pilot having died about 10 years ago. So the training is carried out by the few surviving members of the original 6. (( 3 still survive)) Those 3 are considered aces, but the rest of the pilots are only 1st to 5th lvl or so with varying skill lvls.
The pilots do get a bit of a hero's welcome when they go around town or what not. Their off green flight suits, silk bandanna's and flying goggles setting them apart. But no warren mother of New Douglas hopes their little kit grows up to BE one.... Those guys are Nuts!!!
UH-1d Heuy Helicopter
Length 57 ft, SDC 325
Weight 4,900lbs
Payload 3,116lbs
Crusing speed 127mph (( Startlingly fast in ATB, where most roads are gone and 95% of travel is done on foot))
Range 314 miles
Weapons: Door gunner/gunners: Each Heuy is equiped with one if not 2 .50 cal machine guns at the doors of the chopper. These are belt fed machine guns that have relitivly large payload concidering they're used to cover the landing of troops.
(( using the Cardanian .50 cal Machine gun. Mounted,)
Range 3000ft
Damage 6D6 per single round, short burst does 2d4X10, Long burst does 4D6X10 but counts as 2 melee attacks.
+1 to strike
(( Will be posting more tonight or tomorrow on standard uniforms and a bit more on the town.))
Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.
James Tiberius Kirk: Well, not _only_...
- Rathorc Lemenger
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Re: Purebreed or Chimera Jackalope?
How about a fight: Your measily Jackalopes vs my Jersey Devil and a group of my Hodag's? Who do you think'll win??? *by the way, I'm joking about the "measily" comment.*
Signed,
Rathorc Lemenger.
Signed,
Rathorc Lemenger.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Re: Purebreed or Chimera Jackalope?
Link to your stuff? *G* There are about 100 different Jersey devils here (( and one official one in the rifter)) and I don't know anything about your ho-dogs. lol
Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.
James Tiberius Kirk: Well, not _only_...
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- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
- Pepsi Jedi
- Palladin
- Posts: 6955
- Joined: Wed Oct 18, 2006 3:11 am
- Comment: 24 was the start... We are Legion.
- Location: Northern Gun
Re: Purebreed or Chimera Jackalope?
*grins* I think my Jackalopes would look at either of them and start cursing and shooting. Not always in that order.
The Jersey devil in the Rifter was kinda interesting. A total different take from yours.
The Jersey devil in the Rifter was kinda interesting. A total different take from yours.
Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.
James Tiberius Kirk: Well, not _only_...
- Rathorc Lemenger
- Hero
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- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Purebreed or Chimera Jackalope?
Like I said, *grins maniacally* I'm Ebiiilllll. I'm so Evil that its spelled wrong especially for me.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- glitterboy2098
- Rifts® Trivia Master
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Re: Purebreed or Chimera Jackalope?
Pepsi Jedi wrote:*grins* I think my Jackalopes would look at either of them and start cursing and shooting. Not always in that order.
i think your take on the jackalopes is a bit more "hardcore" than mine, but you seem to have a good idea going there.
it's nice to see something i wrote getting used in games though.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Purebreed or Chimera Jackalope?
My stuff ARE tough mo-fo's.
Signed,
Rathorc Lemenger.
Signed,
Rathorc Lemenger.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Pepsi Jedi
- Palladin
- Posts: 6955
- Joined: Wed Oct 18, 2006 3:11 am
- Comment: 24 was the start... We are Legion.
- Location: Northern Gun
Re: Purebreed or Chimera Jackalope?
Thinking about cleaning this up, expanding it a bit and sending it in to the Rifter. Glitterboy you still out there?
Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.
James Tiberius Kirk: Well, not _only_...