Some quick fixes to mix and match.
Posted: Mon Jan 12, 2009 12:54 pm
So I think a lot of people see a blindingly obvious problem with the superior toughness of the zombies. The strength of the zombie horde is in its numbers and its mob attacks, not in the individual zombie's strength.
Here are some "quick fixes" to this issue. Take any or all that you like and mix and match them to make your game into the one you want.
1) and this is not optional IMO. REMOVE the natural from the natural 17+ needed to hit the head or neck of the zombie. Bonuses should count for this just like any other called shot otherwise as Dark Brandon (IIRC) said something like a parapaligic kid and a veteran marine both have the same 20% chance to hit. ALSO change it to the normal 12 to hit and put a -4 modifier on the dice roll to hit the “brain/neck” This means you have to get a 16 or higher to strike the brain/neck.
2) remove the "triple" 48-78 SDC needed to splat a zombie skull in one shot. The average 21 SDC and 18 HP adds to be 39 points needed to one shot a zombie with a head shot. Considering small caliber rounds do only half damage to zombies a .223 round would only do half of its 4d6+2 damage as is listed for the “assault rifle” That’s a roll of 2d6+1 SDC for your single shot to the head. Getting 39 points with that is pretty hard. See number 3.
3) Head shots do double damage same as the modified rule for combat I have always used in my games. So we start with 2d6+1 which maxes out at 13 SDC. Double this and you get 26. If you were to crit and add 13 again for a total of (26d+1)x 3 maxed out is 39 total SDC exactly enough to mist the zombie’s skull in one shot if you crit AND roll max damage.
With an average roll of 2d6+1 coming out to be 8 (doubled to 16 for headshots) you would only need three called shots to the head to kill (usually) an average zombie.
4)Still by the rules that would require 6 actions or 9 actions if you want to get your +2 strike bonus from aiming. Which is IF you hit the called shot to the head with all 3 shots. If you figure you have +3 to strike from WP bonus and PP bonus and need to hit the 16 it would require a 13 or better on the die which is a 40% chance to hit so 2 out of 5 shots will hit that’s 7.5 round up to 8 called shots (16 actions) needed to land 3. Its getting better but still that’s 2 people each taking 4 called shots to the head and burning up most or all of their actions for 2 melee. I cannot see it taking 20-30 seconds for 2 people to head shot down a zombie while using assault rifles. Can you? No so drop the additional action from the called shot that means it only take 8 actions 2 people 4 attacks each 1 melee 3 shots landing and do average damage.
5) if your still not satisfied (and you can tell I’m not) then lets take away the “half damage from small caliber rounds” for headshots only since the brain is a very damage sensitive organ I would have to say that a 4d6+2 .223 round would have a devastating effect to the zombie brain same way it does on a living human brain. So with that in mind the average roll of 16 SDC, doubled for a head shot is 32. All you need it two hits now and with 62 damage they will be going down left and right, and with a good damage roll or on almost any natural 20 you will one shot them. Still you only have a 40% chance to hit with a +3 to strike so it’s not like every shot is landing. Because of misses and low damage you could still spend 2-5 shots killing most zombies, or spend additional actions to aim and improve you chance to hit by 10% to save ammo.
Still tough critters if you dont know to take out their brain/decapitate them but now they don't take a sqad of men all unloading their entire mag to drop one of them so you actually have a chance of killing them before they bleet out that nasty moan of theirs.
Like I said take any or all of these and apply them to your game as you choose I think with all of them together you get a better (and more playable)depiciton of the cinematic zombie hoard we are used to.
Here are some "quick fixes" to this issue. Take any or all that you like and mix and match them to make your game into the one you want.
1) and this is not optional IMO. REMOVE the natural from the natural 17+ needed to hit the head or neck of the zombie. Bonuses should count for this just like any other called shot otherwise as Dark Brandon (IIRC) said something like a parapaligic kid and a veteran marine both have the same 20% chance to hit. ALSO change it to the normal 12 to hit and put a -4 modifier on the dice roll to hit the “brain/neck” This means you have to get a 16 or higher to strike the brain/neck.
2) remove the "triple" 48-78 SDC needed to splat a zombie skull in one shot. The average 21 SDC and 18 HP adds to be 39 points needed to one shot a zombie with a head shot. Considering small caliber rounds do only half damage to zombies a .223 round would only do half of its 4d6+2 damage as is listed for the “assault rifle” That’s a roll of 2d6+1 SDC for your single shot to the head. Getting 39 points with that is pretty hard. See number 3.
3) Head shots do double damage same as the modified rule for combat I have always used in my games. So we start with 2d6+1 which maxes out at 13 SDC. Double this and you get 26. If you were to crit and add 13 again for a total of (26d+1)x 3 maxed out is 39 total SDC exactly enough to mist the zombie’s skull in one shot if you crit AND roll max damage.
With an average roll of 2d6+1 coming out to be 8 (doubled to 16 for headshots) you would only need three called shots to the head to kill (usually) an average zombie.
4)Still by the rules that would require 6 actions or 9 actions if you want to get your +2 strike bonus from aiming. Which is IF you hit the called shot to the head with all 3 shots. If you figure you have +3 to strike from WP bonus and PP bonus and need to hit the 16 it would require a 13 or better on the die which is a 40% chance to hit so 2 out of 5 shots will hit that’s 7.5 round up to 8 called shots (16 actions) needed to land 3. Its getting better but still that’s 2 people each taking 4 called shots to the head and burning up most or all of their actions for 2 melee. I cannot see it taking 20-30 seconds for 2 people to head shot down a zombie while using assault rifles. Can you? No so drop the additional action from the called shot that means it only take 8 actions 2 people 4 attacks each 1 melee 3 shots landing and do average damage.
5) if your still not satisfied (and you can tell I’m not) then lets take away the “half damage from small caliber rounds” for headshots only since the brain is a very damage sensitive organ I would have to say that a 4d6+2 .223 round would have a devastating effect to the zombie brain same way it does on a living human brain. So with that in mind the average roll of 16 SDC, doubled for a head shot is 32. All you need it two hits now and with 62 damage they will be going down left and right, and with a good damage roll or on almost any natural 20 you will one shot them. Still you only have a 40% chance to hit with a +3 to strike so it’s not like every shot is landing. Because of misses and low damage you could still spend 2-5 shots killing most zombies, or spend additional actions to aim and improve you chance to hit by 10% to save ammo.
Still tough critters if you dont know to take out their brain/decapitate them but now they don't take a sqad of men all unloading their entire mag to drop one of them so you actually have a chance of killing them before they bleet out that nasty moan of theirs.
Like I said take any or all of these and apply them to your game as you choose I think with all of them together you get a better (and more playable)depiciton of the cinematic zombie hoard we are used to.