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Re: Times when players have blown you away!
Posted: Sun Jan 25, 2009 11:56 am
by Braden Campbell
I had a PC screw-over last Sunday that was simply stunning.
In brief, about half of the party have been stranded on a bizzare planet in the Thundercloud Galaxy, the survivors of a starship crash. Weeks later, a small rescue team arrives to bring them back home. Shortly afterwards (and this is where the screw-over comes in) two of the cast aways decide to steal the rescue ship and take off ---- stranding not only their fellows but the rescuers as well! Why? Because the two guys who got away were human supremists and didn't care a fig for the safety of all the other "alien" Players.
Re: Times when players have blown you away!
Posted: Mon Jan 26, 2009 3:16 am
by KillWatch
I had my experiment playsers recaptured by their evil creators. The organization was debating whether or not they could be let lose as field studies or if they should simply kill them and try again.
I turned over the debate to the players, one playing the head of security, one playing the lead scientist and the last playing the agency rep. I was worried that the would go easy on themselves but I was proud as they decided to go with cortex bombs and tracking bug implants. Sadly, a few games later they were warped to another dimension and eventually died there so they couldn't experience the rest of that story line, but I gave them buku points for serioiusly discussing their options and not just trying to find the easiest way out.
Re: Times when players have blown you away!
Posted: Mon Jan 26, 2009 8:22 pm
by The Beast
Had an RT campaign where our ship crash landed on an unexplored planet. I was planning a little adventure planning to explore the planet a little and on the first night it was turned into a snowball fight involving mecha units.
Had a PFRPG campagin where the group was exploring a set of ruins run by an evil cult. The group got into combat with them and the assassin was trying to sneak around for a sniper position when a demon had snuck up on him and caught him. I had the demon lift the player up to its face and was going to tell him to roll HF when the assassin shoust out "I spit in his face!"
Re: Times when players have blown you away!
Posted: Mon Jan 26, 2009 8:44 pm
by Misfit KotLD
In my Juarez game of last week, the ten year old girl managed to get a Cyber-Knight and Brutal killer fried via plasma rifle she was holding. She also managed to break into the Brutal Killer's electronically sealed safe to get said plasma rifle and otherwise ran wild last game. It was ******* awesome.
Re: Times when players have blown you away!
Posted: Tue Jan 27, 2009 6:20 pm
by cyber-yukongil v2.5
In a shadowrun game a while back, I ran the opening session as sort of a three way game, with each character taking part in their own unique adventure all by themselves, but wove it together into one game. Anyways one of the players was a Special Forces soldier in Burma that ran afoul an angry warlord in the jungle and his army.
Well not only did he escape after weeks of torture and interrogation, he completed his original mission of getting intel on the warlord, but also went Dutch on them and ended up taking out nearly the entire compound by himself. It was beautiful to see him go from unarmed, to a knife, to a pistol, to a rifle to a grenade, (which he used in the most impromptu and immaginative manner I've ever seen) to the armory of the guerilla army, including a rocket launcher that he used to grease the last remaining soldier as they fled into the jungle. It was epic!
the other characters? Well the street ganger crashed into a cop car at about 150 mph and the other, a retired spy turned fire inspector, made some risk assesments of a local chemical plant.
Re: Times when players have blown you away!
Posted: Fri Feb 13, 2009 11:38 am
by The Beast
mAd eAgle wrote:The Beast wrote:Had an RT campaign where our ship crash landed on an unexplored planet. I was planning a little adventure planning to explore the planet a little and on the first night it was turned into a snowball fight involving mecha units.
Had a PFRPG campagin where the group was exploring a set of ruins run by an evil cult. The group got into combat with them and the assassin was trying to sneak around for a sniper position when a demon had snuck up on him and caught him. I had the demon lift the player up to its face and was going to tell him to roll HF when the assassin shoust out "I spit in his face!"
You should have Killed the character then & there!
Everyone in the group was like
I had to think how the demon would kill him for that and all I was coming up with was "throw him off the roof." Fortunately for the player, he rolled high enough to stop him from going off the edge.
Re: Times when players have blown you away!
Posted: Fri Feb 13, 2009 5:40 pm
by dark brandon
not a GM, but as a player, I was a 4th lvl city mystic (A normal mystic, with a twist, he was more "city" and "modern" prone), ended up taking on a GB face to face on top of a wall. The GB fired a shot and rolled like a 19 with bonuses. I was only wearing some very basic armor and if I was hit, it was pretty much assured I was done for. I ended up rolling a 19 to dodge (Jumped off the wall) and hit the ground (rolled with impact). Luckly, the wall was very high, so the GB couldn't get sight on me...I ended up casting chamelion and climb, climbed up the wall, cast COA while he was facing away from me (focued on the PA pilot in our group) and then cast fear. He failed his saving throw and ran out of the GB. I then canceled CoA, and jumped into the GB and used telemechanics to control it.
Another time I was playing my juicer (normal juicer) and we ended up under attack from some archie bots. One of the bots fired on me, and I had forgotten, "Oh no, I have no armor". Out of the kindness of his heart, the GM allowed me to parry with my helmet (My character always wore a specially crafted MDC face plate for RP reasons). I ended up parring it and from that moment on, everyone refered to my character as LDB. Living dead boy.
Re: Times when players have blown you away!
Posted: Sat Feb 14, 2009 5:51 pm
by Grell
It was a Rifts game I ran in Korea. One player in our group (rogue CS Killcat) sold out another player (rogue CS 'borg) which ended up in the 'borg going to a CS death camp. Well, several sessions later and post prison break-out the group is fighting a Nexus Maw (from the megaverse builder). The group is getting hammered pretty bad, but the 'borg is taking the brunt of damage. Well, the Killcat decides to perform an act of redemption because he felt (in character) very guilty about the circumstances surrounding the earlier betrayal. He offered himself willingly to the Maw in exchange for the rest of the party's lives. Amused, the Maw accepted (still planning on eating everybody), but due to some needed dimensional intervention the rest of the party escaped and was left to dwell on the noble last sacrifice of 'The Turncoat".
It was an awesome act, but the effects of that sacrifice were astounding! The evil dragon PC second guessed his own pending betrayal and the 'borg voluntarily went into seclusion after the campaign to reflect and make best of the Killcat's last act.
Fast forward to today: the dragon is on the road to redemption himself and the 'borg is back and blowing stuff up as usual. There are still ripples felt from the Killcat to this day.
Re: Times when players have blown you away!
Posted: Sun Feb 15, 2009 5:48 am
by dark brandon
Keldane wrote:dark brandon wrote:Another time I was playing my juicer (normal juicer) and we ended up under attack from some archie bots. One of the bots fired on me, and I had forgotten, "Oh no, I have no armor". Out of the kindness of his heart, the GM allowed me to parry with my helmet (My character always wore a specially crafted MDC face plate for RP reasons). I ended up parring it and from that moment on, everyone refered to my character as LDB. Living dead boy.
I'm sorry, I know this is sort of off topic, and this has to be said. You parried with your face!?
Yes. I parried a gun shot with my face.