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Armor Question
Posted: Mon Jan 26, 2009 10:05 pm
by Robroy
In the armor section under modern armor it says vests get a +2 AR bonuses vs. zombies. Why just modern vests? Wouldn’t ancient and full body armor get this bonus?
Then in the motorcycle section under riding suits it says zombies only inflict 1/10 damage.
This thing with Armor vs. zombies seems a little disjointed. Was someone trying to balance the toughness of the zombies or what?
Just wondering, in our game we are going with +2 AR to all armor, ½ damage to soft armor (leather and Kevlar), 1/10 damage to hard armor.
Re: Armor Question
Posted: Tue Jan 27, 2009 5:16 pm
by Robroy
Citizen Lazlo wrote:Robroy wrote:In the armor section under modern armor it says vests get a +2 AR bonuses vs. zombies. Why just modern vests? Wouldn’t ancient and full body armor get this bonus?
Then in the motorcycle section under riding suits it says zombies only inflict 1/10 damage.
This thing with Armor vs. zombies seems a little disjointed. Was someone trying to balance the toughness of the zombies or what?
Just wondering, in our game we are going with +2 AR to all armor, ½ damage to soft armor (leather and Kevlar), 1/10 damage to hard armor.
Didn't write that part, but I would (and originally did) rule all armor as being more effective against the undead.
From what I have seen of your post, it might be easer for you to say what you did write in the book
Re: Armor Question
Posted: Tue Jan 27, 2009 5:22 pm
by Rockwolf66
he can't do so outright due to a NDA with Palladium Books.
I personally would love to get my hands on what I personally had wanted Josh Hilden's Dead Reign and not the Kevin Sembidia's near unplayable version of Dead Reign. I mean I wanted a game where I can survive a fight with a small handfull of zombies and not have 85% of my shots be worthless.
Re: Armor Question
Posted: Tue Jan 27, 2009 5:37 pm
by Robroy
Rockwolf66 wrote:he can't do so outright due to a NDA with Palladium Books.
Note the
thank you
Re: Armor Question
Posted: Wed Jan 28, 2009 6:44 pm
by sHaka
Rockwolf66 wrote: I mean I wanted a game where I can survive a fight with a small handfull of zombies and not have 85% of my shots be worthless.
Easy, save your shots and run.
Re: Armor Question
Posted: Thu Jan 29, 2009 8:54 am
by sHaka
Citizen Lazlo wrote:sHaka wrote:Rockwolf66 wrote: I mean I wanted a game where I can survive a fight with a small handfull of zombies and not have 85% of my shots be worthless.
Easy, save your shots and run.
There is no reason a PC shouldn't be able to head shoot 2-5 slouchers without getting bit ... except for the rules.
From on top of a secure building with a rifle?
Re: Armor Question
Posted: Thu Jan 29, 2009 6:13 pm
by sHaka
I was only being cheeky
- I do agree the zombies are quite tough.
I'm going to see how it works in play before deciding whether to house rule things though.
Still think on balance it's a great book.
Re: Armor Question
Posted: Thu Jan 29, 2009 6:14 pm
by Augur
Provided a little breathing room a few player characters can make short work of a handful of Zombies. Sure it takes far more ammo than it would to take down an equal number of say...thugs, but these are the frakkin' undead people!
Now, when the scene starts to get a bit more tight/confined...well, you're the dumb zombie if you're hanging around to do battle.
Me...if a zombie can get within 100' of me I'm outta there.
Re: Armor Question
Posted: Thu Jan 29, 2009 8:19 pm
by Robroy
Citizen Lazlo wrote:sHaka wrote:Rockwolf66 wrote: I mean I wanted a game where I can survive a fight with a small handfull of zombies and not have 85% of my shots be worthless.
Easy, save your shots and run.
There is no reason a PC shouldn't be able to head shoot 2-5 slouchers without getting bit ... except for the rules.
Save ammo, use a crowbar
Re: Armor Question
Posted: Mon Feb 02, 2009 7:34 pm
by Kelorin
Ever play the Xbox game Dead Rising? The one in the shopping mall? There were technically firearms available in the game, and there were 2 firing modes. Standard fire which meant the character pointed the general direction of the zombies and squeezed off a few rounds (in practice several shots could be fired quickly, but it would take severall shots to drop a typical zombie), and the other firing mode which gave you a specific targeting reticule that could be used to accurately put a zombie down with a well placed shot to the head, but you couldn't move when aiming this way (in practise this meant you were not firing as often (the equivalent of taking called head shots in Palladium terms), but firing more accurately, dropping zombies with fewer rounds expended. This was typically with pistols, SMG and Assault Rifles in the game, except more rounds being fired. A short burst in aimed mode was extremely effective when firing into a crowd of Zombies all about the same height. Finally there was a .50 cal heavy machinegun. It didn't matter how accurate you were with this one, this would drop Zombies fast no matter where you hit them. (I wonder if Kevin S. played this game while developing the rule changes for DR...)
All in all however, the firearms you typically reserved to use on the Psycopath bosses (all humans), and the Zombies you fought with whatever else was available (frying pans to battle axes).