Exclusive MA Styles
Posted: Thu Apr 29, 2010 1:41 pm
Just out of curiosity, in your opinion, what made a MA an exclusive style? If it is because of certain characteristics within the style, what are those characteristics that you feel separates the style from all the others?
Personally, I can see Ninjitsu being that it is 2 'arts'. As for the rest of them, it seems to me that it was based upon historical characteristics which are not necessarily representative of the style today. Take Wui Wing Chun, limited to women only, originally developed by the Shao Lin nun, one of the five elders, Ng Mui as she taught a young woman so that she could refuse a marriage offer. While it was originally developed for a woman, by a woman, it hardly stayed a female only style. It was the style in which Bruce Lee began training as a young boy.
DISCLAIMER: Yes, I get that it is just a game and styles are not necessarily reflective of the real-world style, but I am curious as to what you may feel is the "exclusive" nature for gaming mechanics.
Personally, I can see Ninjitsu being that it is 2 'arts'. As for the rest of them, it seems to me that it was based upon historical characteristics which are not necessarily representative of the style today. Take Wui Wing Chun, limited to women only, originally developed by the Shao Lin nun, one of the five elders, Ng Mui as she taught a young woman so that she could refuse a marriage offer. While it was originally developed for a woman, by a woman, it hardly stayed a female only style. It was the style in which Bruce Lee began training as a young boy.
DISCLAIMER: Yes, I get that it is just a game and styles are not necessarily reflective of the real-world style, but I am curious as to what you may feel is the "exclusive" nature for gaming mechanics.