Re: Adding abilities to Golems
Posted: Sat May 07, 2011 5:30 pm
Nope. There are no rules anywhere for adding features to golems. or zombies. or mummies. There's only a single stock version of each. (well, more zombie types in Dead Reign, but that's a whole 'nother story, and they arn't made by a spell anyway)
However, in the Federation of Magic, the closest you get are Automations, which are extremely advanced golems.
The problem is, only a single class can make them, the High Magus, they take months of time and millions in resources, and they require a specific God to imbue them with a portion of his own power to activate. So...not really what your looking for.
And before you ask, no, you can't customize THEM either, there's just a number of premade models.
However, in the Federation of Magic, the closest you get are Automations, which are extremely advanced golems.
The problem is, only a single class can make them, the High Magus, they take months of time and millions in resources, and they require a specific God to imbue them with a portion of his own power to activate. So...not really what your looking for.
And before you ask, no, you can't customize THEM either, there's just a number of premade models.