Movement during combat
Posted: Sat Nov 12, 2011 10:14 am
I've been discussing movement during combat with Damian Magecraft and while we seem to be looking for similar goals we are definitely going about it a bit differently. We both use a phase system like many others do I am sure so I will post my thoughts and anyone can chime in.
I use 3 phases of 5 seconds each per melee.
SPDx15 = maximum feet per melee thus SPDx5 = maximum feet per phase
Movement is done as follows:
Walk - SPDx1 = feet per phase. It is a free action with no penalty or bonus to actions that would be affected by movment. (Perception, strike, parry, dodge. any others that may even be percentile based are welcome)
Jog/Light Run - SPDx3 = feet per phase. It is also a free action but incurs a -3 penalty to strike, parry, perception but +3 to dodge
Full Run - SPDx5 = feet per phase. This costs 1 action but incurs a -6 penalty to strike, parry and perception but +6 to dodge.
Also I use a base of 3 actions/attacks per melee for untrained characters (or 1 action/attack per phase) thus more actions/attacks is definitely advantageous when it comes to movement.
For us in RAW the only change that would need to be made is that a Full Run would cost 3 actions/attacks. Thus someone with no combat training would lose all of their actions/attacks and anyone with combat training would still have at least 1 action/attack left they could take with the above penalties or bonuses.
Well?
I use 3 phases of 5 seconds each per melee.
SPDx15 = maximum feet per melee thus SPDx5 = maximum feet per phase
Movement is done as follows:
Walk - SPDx1 = feet per phase. It is a free action with no penalty or bonus to actions that would be affected by movment. (Perception, strike, parry, dodge. any others that may even be percentile based are welcome)
Jog/Light Run - SPDx3 = feet per phase. It is also a free action but incurs a -3 penalty to strike, parry, perception but +3 to dodge
Full Run - SPDx5 = feet per phase. This costs 1 action but incurs a -6 penalty to strike, parry and perception but +6 to dodge.
Also I use a base of 3 actions/attacks per melee for untrained characters (or 1 action/attack per phase) thus more actions/attacks is definitely advantageous when it comes to movement.
For us in RAW the only change that would need to be made is that a Full Run would cost 3 actions/attacks. Thus someone with no combat training would lose all of their actions/attacks and anyone with combat training would still have at least 1 action/attack left they could take with the above penalties or bonuses.
Well?