Invid Commander & Invid Overlord Attacks
Posted: Wed Sep 03, 2014 10:54 am
I just started my long awaited Robotech game in my alternate universe and I have noticed that the Invid Commander Battloid and the Invid Overlord only get as many attacks as their pilots have from hand to hand combat training unlike the other machines through the other factions who's machines add +1 attack at certain levels. Now I can understand the other Invid mecha not having this feature because the pilots are literally joined with the mecha but for the Invid Commander Battloid and the Invid Overlord are piloted like other mecha who's pilots can embark and disembark from the mecha at will should they not do the same? Normally I would not give this much thought but I have a player playing as a humanoid Invid and I noticed that they do not have close to the number of attacks in their mecha as the other players despite all being the same level and many having the same Hand to Hand combat training as he.
As a test I was going to give the Invid Commander Battloid the same attack generation as the Alpha and the Invid Overlord the same attack generation as the Beta.
For example, Let's say the Alpha gave its pilot a +1 attack per melee round every three levels, now the Invid Commander Battloid will do the same.
Is this too much or is this good, suggestions will be appreciated.
As a test I was going to give the Invid Commander Battloid the same attack generation as the Alpha and the Invid Overlord the same attack generation as the Beta.
For example, Let's say the Alpha gave its pilot a +1 attack per melee round every three levels, now the Invid Commander Battloid will do the same.
Is this too much or is this good, suggestions will be appreciated.