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Character build has been assigned.
Posted: Thu Sep 17, 2015 6:09 pm
by say652
I am the parties Borg. Don't know anything else. Sooo once again I get to build a sick but rules legal -_- Cyborg.
Ok people of forums, lend me your tips for designing the ultimate Cyborg.
I need two things, tons of Mdc and hopefully some sort of stealth capabilities.
Really eyeballing a white Tiger Shock Trooper but The ThunderStorm with over a thousand mdc is pretty awesome as well.
Hmmm.
Re: Character build has been assigned.
Posted: Thu Sep 17, 2015 6:26 pm
by say652
The choice list.
Coalition Light Cyborg Trooper. Reason Ca6Ex6.
White Tiger Shock Trooper. No prowl penalty!!
Robot Occ. Robot Piloted Android bodies. Or stackable bonus cheat. Hmmm.
Re: Character build has been assigned.
Posted: Thu Sep 17, 2015 6:51 pm
by say652
Ok this is also my first assigned build in a long time.
Frame.
White Tiger Shock Trooper, page 125 Warlords of Russia.
Cyborg Shock Trooper Occ level 1, page 115 Warlords of Russia.
Re: Character build has been assigned.
Posted: Thu Sep 17, 2015 7:08 pm
by Alrik Vas
Cover it in NE can camo and stay at long range to reduce noise.
Re: Character build has been assigned.
Posted: Thu Sep 17, 2015 7:15 pm
by say652
Alrik Vas wrote:Cover it in NE can camo and stay at long range to reduce noise.
No prowl penalty.
10 feet height.
6 feet wide at shoulders.
4 feet length.
2 tons in weight.
Re: Character build has been assigned.
Posted: Fri Sep 18, 2015 9:49 am
by Glistam
With any of those options you'll get high M.D.C., though it'll come attached with costly repair bills. I don't understand the desire for stealth. In a tech character, high M.D.C. and stealth don't go together at all. The 'Borg gets some great armor, but the prowl penalties are terrible. The 'Borg body can have good M.D.C., but again due to size and weight there are (typically) prowl penalties.
You're better off focusing on one or the other. And honestly, if you really want to focus on Stealth, I think you're better off not being a 'Borg.
The Robot R.C.C. is an interesting roleplay challenge - assuming you're playing it as per the book and not trying to do some sort of weird homebrew power armor thing again. The Neural Intelligence gets to have a bunch of skills at high percentages, and prowl can certainly be one of them. I don't believe there are prowl penalties for the basic humanoid body, either. You can make it look completely human and wear regular armor and stuff. The Transferred Intelligence gets to keep some psychic abilities and of course his/her own skills as well, which can include prowl. Or maybe the character was a Japanese Ninja, with arts of stealth? You can probably twink this out pretty interestingly, depending on the limits of your G.M.'s whimsy.
Re: Character build has been assigned.
Posted: Fri Sep 18, 2015 10:33 am
by say652
I chose the Borg that in large bold print said no prowl penalty.
Sure I'm a ten foot tall metal tiger dude, that's kinda awesome actually.
Re: Character build has been assigned.
Posted: Fri Sep 18, 2015 11:13 am
by Nekira Sudacne
While 250,000 is a huge chunk of change, the borg nanite auto repair system is great, albiet expensive.
Re: Character build has been assigned.
Posted: Fri Sep 18, 2015 12:23 pm
by Glistam
say652 wrote:I chose the Borg that in large bold print said no prowl penalty.
Sure I'm a ten foot tall metal tiger dude, that's kinda awesome actually.
Yeah, sure. But the 'Borg armors have major prowl penalties.
Re: Character build has been assigned.
Posted: Fri Sep 18, 2015 12:49 pm
by say652
-10% light and medium -20% heavy.
No different than most body armor for humans and better protection than mpst.
Re: Character build has been assigned.
Posted: Fri Sep 18, 2015 2:46 pm
by Glistam
say652 wrote:-10% light and medium -20% heavy.
No different than most body armor for humans and better protection than mpst.
That doesn't jive with my memory but I'll take your word for it. It still supports how trying to be stealthy and have lots of M.D.C. is a mutually exclusive goal for a cyborg.
Re: Character build has been assigned.
Posted: Fri Sep 18, 2015 2:57 pm
by say652
I am going to try to avoid direct combat, snipe and sneak.
Re: Character build has been assigned.
Posted: Sat Sep 19, 2015 12:51 pm
by say652
Lets continue the game,suggestions for my four MOS skills.
Re: Character build has been assigned.
Posted: Sat Sep 19, 2015 10:21 pm
by Richardson
say652 wrote:I am going to try to avoid direct combat, snipe and sneak.
Wait, if that's your goal/play style why the heck did full conversion heavy borg seem like the best idea to you? I would have thought a Headhunter with a fancy rifle would have been a much better fit, not to mention the actual sneaky classes like that one Russian Reaver Assassin. What the devil is the rest of your party going to do while you get into sniping position (often a quarter mile or more away with the right laser rifle which more or less guarantees automatic prowl success regardless more often than not)? Wait in the truck?
Re: Character build has been assigned.
Posted: Sat Sep 19, 2015 10:24 pm
by say652
I am worried about me, those are my qualifications for the Team.
I am ten feet tall weigh two tons, quiet as a mouse and a real real good shot.
I don't want too waste my hard earned credits on unnecessary repairs, hire a juicer or Crazie to charge in with a sword.
Re: Character build has been assigned.
Posted: Sat Sep 26, 2015 12:34 pm
by Raze_7
say652 wrote:I am going to try to avoid direct combat, snipe and sneak.
Be a Juicer, then. It's a whole lot easier to sneak, and you get more benefits for sniping.
Re: Character build has been assigned.
Posted: Sat Sep 26, 2015 12:38 pm
by say652
The kitty borg though. Js.
Re: Character build has been assigned.
Posted: Tue Sep 29, 2015 12:43 am
by Crow Splat
Thunderstorm is the one with the 2 artillery cannons on the back right? There's your stealth an mdc all in one. I mean it's still considered stealth if you kill everyone that can hear you from miles away right???
Re: Character build has been assigned.
Posted: Tue Sep 29, 2015 10:25 am
by filo_clarke
Anti-Monster. Plenty of MDC, plus can wear additional cyborg armour, in addition to decent bio-regeneration. -20% to prowl, but they get Shadow Meld and Chameleon as spells to make up for it.
Re: Character build has been assigned.
Posted: Tue Sep 29, 2015 10:28 am
by say652
As a stock cyborg i can travel through cs territory in a pinch.
Outside of Columbia Anti Monsters are rare, if ever encountered,
Re: Character build has been assigned.
Posted: Tue Sep 29, 2015 11:36 am
by Glistam
say652 wrote:As a stock cyborg i can travel through cs territory in a pinch.
Outside of Columbia Anti Monsters are rare, if ever encountered,
Not according to Megaverse in Flames, where they were reprinted.
Re: Character build has been assigned.
Posted: Tue Sep 29, 2015 12:44 pm
by say652
I had a few in the cs, my player character was a mockery of a NTSET operative, a medal for cleanliness?!? Really.
Re: Character build has been assigned.
Posted: Tue Sep 29, 2015 3:28 pm
by say652
I do like the idea of the stealthy giant tiger borg though.
A vehicle is required though, this is proving to be an issue.
Re: Character build has been assigned.
Posted: Wed Sep 30, 2015 2:47 am
by Blue_Lion
say652 wrote:I do like the idea of the stealthy giant tiger borg though.
A vehicle is required though, this is proving to be an issue.
Stealth vehicle ng prowler hover cycle. might need an over sized version of one.