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S.D.C weapons...what again??

Posted: Tue Feb 02, 2016 12:53 pm
by IronWarrior
i may have missed them but is there a list of the sdc/mdc of weapons somewhere. with the advent of the Gunfighter and Gunslinger and the oh so wonderful skill of Trick Shooting i was disappointed there were no rules regarding destroying a weapon with a well placed shot. any help would be appreciated.

Re: S.D.C weapons...what again??

Posted: Tue Feb 02, 2016 2:22 pm
by Alrik Vas
GM guide says most MDC weapons have about 5 or 6 for pistols, 10-12 for rifles. I forget how much it says fur heavy weapons, but some of them list MDC in the description.

Re: S.D.C weapons...what again??

Posted: Tue Feb 02, 2016 3:25 pm
by kaid
I do wish they would be more consistant about putting that in weapon stats. It would be a nice way to help things like northern gun vs wilks. In theory the northern gun laser may do a bit less damage but should be more "durable" but they almost never list specific MDC for weapons other than the range listed in the GMG.

Re: S.D.C weapons...what again??

Posted: Tue Feb 02, 2016 5:19 pm
by drewkitty ~..~
For SDC melee weapons the individualized SDC ratings can be found in the weapon compendiums.

Re: S.D.C weapons...what again??

Posted: Tue Feb 02, 2016 5:30 pm
by ShadowLogan
IronWarrior wrote:i may have missed them but is there a list of the sdc/mdc of weapons somewhere. with the advent of the Gunfighter and Gunslinger and the oh so wonderful skill of Trick Shooting i was disappointed there were no rules regarding destroying a weapon with a well placed shot. any help would be appreciated.

WB5 (Triax and the NGR) and WB8 (Japan) BOTH list the typical MDC of weapons, off hand I'm not sure how they compare to the Rifts:GMG. Of course there might be the occasional exception found in various places (like man-portable Power Armor Weapons).

SDC of SDC weapons though also has generic values, I'm not sure if they are in RUE, but in RMB they had a generic listing for SDC of items, and several weapons are found on it.

In all probability though you likely are not going to destroy the weapon in one shot, but you could knock it out of the target's grip (which seems more likely).

Re: S.D.C weapons...what again??

Posted: Wed Feb 03, 2016 1:34 am
by eliakon
If all else fails you can use something similar to the rules for shooting down missiles.
If a missile doesn't have a stated value the default is 25 MDC, regardless of size.
Its not great....but its pretty workable. Just figure out what you think is a fair "base" and figure all guns have that...
...it should work pretty well for most situations.

Re: S.D.C weapons...what again??

Posted: Wed Feb 03, 2016 2:27 am
by Blue_Lion
eliakon wrote:If all else fails you can use something similar to the rules for shooting down missiles.
If a missile doesn't have a stated value the default is 25 MDC, regardless of size.
Its not great....but its pretty workable. Just figure out what you think is a fair "base" and figure all guns have that...
...it should work pretty well for most situations.

Wait if a missile does not have a stated value use the max of LRM regardless of size? That seams kind of off, hey look I got a unlisted mini missile that has as much as a lrm. I would like to know where that is written I see it says a missile seldom has more than 25MDC but not use 25 MDC for unknown missiles.

Re: S.D.C weapons...what again??

Posted: Wed Feb 03, 2016 2:52 am
by eliakon
Blue_Lion wrote:
eliakon wrote:If all else fails you can use something similar to the rules for shooting down missiles.
If a missile doesn't have a stated value the default is 25 MDC, regardless of size.
Its not great....but its pretty workable. Just figure out what you think is a fair "base" and figure all guns have that...
...it should work pretty well for most situations.

Wait if a missile does not have a stated value use the max of LRM regardless of size? That seams kind of off, hey look I got a unlisted mini missile that has as much as a lrm. I would like to know where that is written I see it says a missile seldom has more than 25MDC but not use 25 MDC for unknown missiles.

RUE page 364 under "Shooting Missiles" it is bullet point #3 "When the MDC of a missile cannot be found, assume it has 25 MDC"

Re: S.D.C weapons...what again??

Posted: Wed Feb 03, 2016 6:20 am
by Blue_Lion
eliakon wrote:
Blue_Lion wrote:
eliakon wrote:If all else fails you can use something similar to the rules for shooting down missiles.
If a missile doesn't have a stated value the default is 25 MDC, regardless of size.
Its not great....but its pretty workable. Just figure out what you think is a fair "base" and figure all guns have that...
...it should work pretty well for most situations.

Wait if a missile does not have a stated value use the max of LRM regardless of size? That seams kind of off, hey look I got a unlisted mini missile that has as much as a lrm. I would like to know where that is written I see it says a missile seldom has more than 25MDC but not use 25 MDC for unknown missiles.

RUE page 364 under "Shooting Missiles" it is bullet point #3 "When the MDC of a missile cannot be found, assume it has 25 MDC"

Odd I do not see it on 364 in my book.

Re: S.D.C weapons...what again??

Posted: Thu Feb 04, 2016 9:46 am
by IronWarrior
Ah...i see i did miss a few things from that hasty speed reading skill. Many thanks for the input.

Re: S.D.C weapons...what again??

Posted: Fri Feb 05, 2016 2:06 am
by eliakon
Blue_Lion wrote:
eliakon wrote:
Blue_Lion wrote:
eliakon wrote:If all else fails you can use something similar to the rules for shooting down missiles.
If a missile doesn't have a stated value the default is 25 MDC, regardless of size.
Its not great....but its pretty workable. Just figure out what you think is a fair "base" and figure all guns have that...
...it should work pretty well for most situations.

Wait if a missile does not have a stated value use the max of LRM regardless of size? That seams kind of off, hey look I got a unlisted mini missile that has as much as a lrm. I would like to know where that is written I see it says a missile seldom has more than 25MDC but not use 25 MDC for unknown missiles.

RUE page 364 under "Shooting Missiles" it is bullet point #3 "When the MDC of a missile cannot be found, assume it has 25 MDC"

Odd I do not see it on 364 in my book.

Very odd. What edition are you using (I have first edition) Perhaps a Shadow Revision?

Re: S.D.C weapons...what again??

Posted: Fri Feb 05, 2016 2:54 am
by drewkitty ~..~
RUE 2nd ed
I see the text saying that missiles "seldom have more then 25 MDC" on the left side of the page.

Re: S.D.C weapons...what again??

Posted: Fri Feb 05, 2016 7:49 am
by Mack
Blue_Lion wrote:
eliakon wrote:
Blue_Lion wrote:
eliakon wrote:If all else fails you can use something similar to the rules for shooting down missiles.
If a missile doesn't have a stated value the default is 25 MDC, regardless of size.
Its not great....but its pretty workable. Just figure out what you think is a fair "base" and figure all guns have that...
...it should work pretty well for most situations.

Wait if a missile does not have a stated value use the max of LRM regardless of size? That seams kind of off, hey look I got a unlisted mini missile that has as much as a lrm. I would like to know where that is written I see it says a missile seldom has more than 25MDC but not use 25 MDC for unknown missiles.

RUE page 364 under "Shooting Missiles" it is bullet point #3 "When the MDC of a missile cannot be found, assume it has 25 MDC"

Odd I do not see it on 364 in my book.

Check the next page (365) beneath the picture. It's easy to overlook because there's only a few lines of text under that pic.

(RUE First Printing, Aug 2005)