The Bazaar: GM Sessions (Players' Psychology)
Posted: Wed May 04, 2022 6:52 am
So, I started throwing together a series of thoughts and topics into a series of blog posts, targeting mostly "new to Rifts Players and GMs" and folks perhaps thinking about starting as a Game Master. Altogether, I hope to create a sort of primer or précis for folks thinking of coming into Rifts from other games.
First post is up, talking about Player Psychology, looking at the social contract between GM and Players, the epic journey players want, setting goals, setting the scene (leveraging conventions and tropes), gaining and reinforcing player agency, as well as progress & learning (e.g. levelling, rewards).
For any new/prospective GM’s have another topic they would like to see? For the more ‘mature’ GM’s out there, anything you feel I am missing?
Post is at the link below.
https://www.scholarlyadventures.com/pos ... psychology
Cheers.
First post is up, talking about Player Psychology, looking at the social contract between GM and Players, the epic journey players want, setting goals, setting the scene (leveraging conventions and tropes), gaining and reinforcing player agency, as well as progress & learning (e.g. levelling, rewards).
For any new/prospective GM’s have another topic they would like to see? For the more ‘mature’ GM’s out there, anything you feel I am missing?
Post is at the link below.
https://www.scholarlyadventures.com/pos ... psychology
Cheers.