Spell substitutes for Survivial in the wild
Posted: Thu May 16, 2024 11:23 am
I have been running a lot of Man vs Envirnment lately and I wanted to be certain I was doing it correctly.
I want to check my understand and not assume.
So characters with Wilderness survival skill and an Northern Gun Survival Kit.
He uses them.
Another has the Northern Gun Survival kit and a lot of spells that help A LOT.
"Sustain" allows character to go 1 day per level without water or food and only needs 2 hours of sleep a night.
This alone appears to make all the fishing and hunting gear redundant.
"Sheltering Force"
Character used to substitute for a tent and sleeping bag. Used it for 4 hours.
"Cleanse" Spell substituted for bar of soap and wash cloth. Bonus was it also cleaned their clothes.
In the back of my mind I felt I missed something but could not think of it.
So the character used their magic spells and didn't see much of a reason to carry a lot of gear.
I thought about it and said something like, "Well, a lot of spells replace specific skills like the 'Climb' spell. Also, using magic spells takes away from your P.P.E. so you have less in an emergency, if and when it arrises."
I started Googling about survival skills and equipment.
Found the rule 3
Can only survive
3 minutes without air
3 hours without enough heat or cold.
3 days without water
3 weeks without food.
Being reasonable the air thing would kill anybody.
Seemed like the TOP 3 things missing from a complete magic substitute for survival skills and equipment are:
1. Resistance to extreme COLD that lasts for hours.
2. Navigation. Unless you know your destination you exploring or lost. Then it is a matter of leaving markers for yourself, recognizing where you have been before or just retracing your steps backwards, or map making.
I guess there is no magic Spell substitute for "this."
3. Dealing with animals, injuries/illnesses, and insects if and when they come up.
-My first thoughts are the spell "Repeal Animals" BUT most of what I read says animals will avoid people unless they feel threatened with no escape or their young are.
-Injuries / illnesses are just that and can happen to anyone like a sprained ankle but are more serious when involving eating or drinking the wrong thing (something Sustain eliminates the need for).
assuming one is stung by a scorpion or something a "Negate Toxin/Poison" spell should remeady the situation.
The advantage being it is instant, does not expire, can't get lost in you bag or dropped by accident, etc.
The only other thing I could think of is extreme stuff.
Like involuntary wilderness survival is being an accident victim in need of rescue so they have a flair gun or something.
Spells like:
"Blinding Flash" & "Cloud of Smoke" could, in my mind, substitute for it.
Only difference is a signal fire will run as long as someone can keep tending to it successfully.
Magic seems to trump just about everything except for the NEED for P.P.E.
and a RADIO. It seems magic can't do better than a radio.
Although the spell of "Magic Pigeon" is a great way to tell someone you love you survived a plane crash or ship wreck and are marooned on a island (lost in the woods).
DID I leave anything out or miss anything major?
Amaze me with something I forgot or overlooked.
I thought about things like flooding, forest fire, and rain and even though I could not think of a magical remedy I thought the guy with "Just" survival skills and an NG survival kit is no better off in the same situation.
I want to check my understand and not assume.
So characters with Wilderness survival skill and an Northern Gun Survival Kit.
He uses them.
Another has the Northern Gun Survival kit and a lot of spells that help A LOT.
"Sustain" allows character to go 1 day per level without water or food and only needs 2 hours of sleep a night.
This alone appears to make all the fishing and hunting gear redundant.
"Sheltering Force"
Character used to substitute for a tent and sleeping bag. Used it for 4 hours.
"Cleanse" Spell substituted for bar of soap and wash cloth. Bonus was it also cleaned their clothes.
In the back of my mind I felt I missed something but could not think of it.
So the character used their magic spells and didn't see much of a reason to carry a lot of gear.
I thought about it and said something like, "Well, a lot of spells replace specific skills like the 'Climb' spell. Also, using magic spells takes away from your P.P.E. so you have less in an emergency, if and when it arrises."
I started Googling about survival skills and equipment.
Found the rule 3
Can only survive
3 minutes without air
3 hours without enough heat or cold.
3 days without water
3 weeks without food.
Being reasonable the air thing would kill anybody.
Seemed like the TOP 3 things missing from a complete magic substitute for survival skills and equipment are:
1. Resistance to extreme COLD that lasts for hours.
2. Navigation. Unless you know your destination you exploring or lost. Then it is a matter of leaving markers for yourself, recognizing where you have been before or just retracing your steps backwards, or map making.
I guess there is no magic Spell substitute for "this."
3. Dealing with animals, injuries/illnesses, and insects if and when they come up.
-My first thoughts are the spell "Repeal Animals" BUT most of what I read says animals will avoid people unless they feel threatened with no escape or their young are.
-Injuries / illnesses are just that and can happen to anyone like a sprained ankle but are more serious when involving eating or drinking the wrong thing (something Sustain eliminates the need for).
assuming one is stung by a scorpion or something a "Negate Toxin/Poison" spell should remeady the situation.
The advantage being it is instant, does not expire, can't get lost in you bag or dropped by accident, etc.
The only other thing I could think of is extreme stuff.
Like involuntary wilderness survival is being an accident victim in need of rescue so they have a flair gun or something.
Spells like:
"Blinding Flash" & "Cloud of Smoke" could, in my mind, substitute for it.
Only difference is a signal fire will run as long as someone can keep tending to it successfully.
Magic seems to trump just about everything except for the NEED for P.P.E.
and a RADIO. It seems magic can't do better than a radio.
Although the spell of "Magic Pigeon" is a great way to tell someone you love you survived a plane crash or ship wreck and are marooned on a island (lost in the woods).
DID I leave anything out or miss anything major?
Amaze me with something I forgot or overlooked.
I thought about things like flooding, forest fire, and rain and even though I could not think of a magical remedy I thought the guy with "Just" survival skills and an NG survival kit is no better off in the same situation.